World Labs is a leading spatial intelligence company building frontier models that can perceive, generate, reason, and interact with virtual and physical worlds

San Francisco, CA
We are excited to announce that World Labs is joining @AMD. The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world. Accelerating the future of spatial and physical intelligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
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We are excited to announce that World Labs is joining @AMD. The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world. Accelerating the future of spatial and physical intelligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
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@drfeifei will join AMD as an Executive Vice President and Chief Scientist, working directly with CEO Dr. @LisaSu. @jcjohnss and @BenMildenhall will work with Fei-Fei to continue leading the World Labs team as it joins AMD to form a world class frontier research organization, committed to building out an end-to-end open AI ecosystem spanning hardware, software, platforms, and widely accessible open models. worldlabs.ai/blog/amd-announ…
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World Labs retweeted
Something I’ve been working on at @theworldlabs
Block out a world. Let Atlas bring it to life. A sneak peek at Chisel, now in Atlas beta.
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Block out a world. Let Atlas bring it to life. A sneak peek at Chisel, now in Atlas beta.
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World Labs retweeted
We’re co-hosting Tripothon with @theworldlabs to explore the frontier of interactive worlds and entertainment. The First World-Building Hackathon. 3,000+ builders across 30+ countries. 📍 SF Demo Day · Oct 8 Panels, live demos & open booth exhibition partiful.com/events/EBFwxX8l…
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From 32 input images to real-time flight through @nvidia's Voyager headquarters. Trained on NVIDIA Blackwell GPUs, Atlas uses these images as 3D spatial context to generate new views, letting you explore with pixel-perfect camera control. Take a look around.
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World Labs retweeted
Atlas beta access is rolling out to users, some ideas for API developers - give Astra "eyes" in Blender, let it place and render new camera views with Atlas - 3D reconstruction (this video uses 9 image inputs of my studio to make a scene, any Zillow apartment works) - graybox-to-world, use depth inputs and generate multi-view renders of a scene
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World Labs retweeted
I made a little gaussian splat game demo set in a world created in World Labs Marble, using three.js + spark + crashcat + navcat, and I made a video about it! On the @theworldlabs youtube channel now: piped.video/TiLRhSdGsqY + project github: github.com/isaac-mason/scifi… My interest in game programming started from a place of curiosity after watching videos like SimonDev's three.js game tutorials. I tried to create something of the same spirit for this one :) It's a tour of the building blocks and concepts that come together to build a browser game inside a gaussian splat scene. It covers: - rendering gaussian splats with three.js + spark with level of detail - splat collision mesh generation - splat navigation mesh generation - adding a first person character controller - baking light probes for a gaussian splat to get environment lighting on characters - casting shadows from characters on a proxy mesh - character pathfinding + navigation mesh queries for quest ribbons - a silly prototype fetch quest in the game world to find the missing spaceship keys I don't think the game will win any awards 😛 but I hope it is a fun & useful game technology tour. Enjoy!
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World Labs retweeted
atlas lets you walk around any zillow listing in realtime
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World Labs retweeted
One of my favorites: Sparse reconstruction powered by Atlas. The full scene was reconstructed from only 19 photos I took with my phone.
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One more thing…
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Atlas maintains 3D consistency during generation by building up a spatial context of inputs and previously generated frames. You can explore reconstructions of real-world scenes by adding real-world images to the spatial context.
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World Labs retweeted
World Labs co-founders Fei-Fei Li, Justin Johnson, Ben Mildenhall, and a16z's Martin Casado on Atlas, a world model for spatial intelligence: LLMs are built on next token prediction. Video models are built on next frame prediction. Atlas is built on new view prediction, and it's the first model to unify pixel generation and pixel reconstruction, two problems computer vision has kept in separate tracks for half a century. The practical result is a 50 to 100x reduction in what it takes to digitally capture a 3D representation of a space. Previously, you needed 100 to 300 photos of a single room. Atlas can work from just three. In this conversation, they get into the slow motion shot from The Matrix that took hundreds of cameras and now takes three iPhones, the overnight Slack message that made them bet the company in five seconds, why robotics is bottlenecked on data rather than chips, and the case that new view prediction is AI-complete. 00:00 Intro 01:50 The Matrix slow motion scene now takes three iPhones 02:48 Why new view prediction is the primitive 07:10 Unifying generation and reconstruction 11:15 Gaussian splats became the bottleneck 14:17 Dense capture used to mean 300 photos 17:30 Why reconstruction needs generation to fill the gaps 18:44 The LLM lesson image models missed 23:39 The video that made them go all in 28:04 3D design is 95% revisions 30:50 The problem in robotics is data, not chips 32:48 Why a robot policy can't be trained like an image model 34:44 When the simulator becomes the planner 36:45 Frozen time required footage full of movement 40:57 Why new view prediction is AI-complete 42:43 Nature gave animals eyes but not trees YouTube: piped.video/watch?v=qn1QDDBn… @drfeifei @jcjohnss @BenMildenhall @theworldlabs @martin_casado
Introducing Atlas: The world's first multimodal world model that generates image and video frames with pixel-perfect camera control and reconstructs them in 3D. Model the world, move the camera, and simulate space & time.
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For robotic simulation, Atlas reconstructs a space from just a few photos and generates the photorealistic RGB and depth data any robot's sensors would observe on any trajectory. Robots can now be trained and tested in far more spaces. Until now, scanning spaces like these required expensive equipment and time-consuming capture.
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All of this is powered by one unified architecture: a multimodal autoregressive diffusion transformer, pretrained from scratch. This foundation blends the best of modern LLMs and video models, benefiting from the architectural, algorithmic, and systems advances from both areas.
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Atlas is our scalable foundation model that can perceive, generate, reason, and interact with virtual and physical worlds. We're opening up early access in the coming weeks. Learn more and sign up here: worldlabs.ai/blog/atlas
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Atlas understands both the spatial structure of the world and how it evolves over time. This lets us turn a handful of ordinary cameras into a "bullet time" multiview capture studio, capturing dynamic moments frozen in time.
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