YouTube commentary guy Business inquiries: legendarydrops@mythictalent.com

I don't understand how anyone is suprised by the conversations surrounding Gears of War when Marcus Fenix basically looks like Fred Durst. Like who did you think the target audience was?
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I've been converted. Im an Ace Combat guy now. Though it makes me want to replay Armored Core 6 again.
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the game is missing that "tingle up your spine." The tingle he is talking about.
Peanut & Friends Were NOT Impressed With Gears E-Day...
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If you're paying bonuses based off of critics, you deserve to lose your company. Give bonuses off of PLAYER reception and sales, so developers are more likely to make games for them than a small pool of writers that failed to get into politics and film.
Gears of War: E-Day devs are already worried about getting laid off once the game is out and lose metacritic bonus Devs reportedly have a performance bonus tied to E-Day’s Metacritic score, expected to be paid in late October, but they may need to still be full-time employees to receive it. Sources say staff are now “on edge” and expecting another possible wave of cuts or a studio reorganization. “It’s like you planned for a year on a meal for your family where everyone will be there and the day of, you get locked out of the building.”
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Bro ragebaited an entire generation of game developers making them turn video games into movies just to prove him wrong.
Still one of the most dumbass statements of all time
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Games have always been art, honestly art in the highest form as it includes nearly every form ever created. Sadly, a lot of developers set out to prove him wrong by making games more like movies at the expense of the experience.
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Over a decade of failed games but they should hire those people back? It was someone else's fault? They don't realize with middle management largely removed through layoffs, there is no hiding who is at fault when these games fail. Mfs getting exposed liked Aizen.
Former Halo Creative Director tells Activision they should hire laid off Bungie, Halo devs for the new Halo team "Hire Bungie, Halo Studios and other laid off folk who are bursting with talent and ideas that got nerfed or shut down over the years.”
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Why is every "imagine looking at this gameplay" argument almost always accompanied by a PlayStation game?
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>early access title still in development >lowered price to reflect that >currently no MTX as it's not a live game >devs collecting feedback, balancing, and adding content slowly This would be like clowning Baldur's gate 3 for only having 3k concurrent during early access.
you have lost 200k in 2 fucking weeks how is that even possible. Start balancing the fucking game its a joke. Thermal binos need to be removed entirely.
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As some of these early access games and independent studios gain more attention, you're going to eventually collect more people who don't understand how the process of these early access development works or even what the expectations are for player numbers.
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I can't shake the feeling that people just don't want it at all. No deeper meaning, no real reasoning, just a pure lack of interest. Like a song from your favorite artist that you skip, not because the song is bad but because you don't want to listen to it.
Bungie says Marathon failed at launch because it was too hard. bit.ly/4jl4T5Z
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All this is telling me is that people have got less creative. Years ago you'd see people with names so well designed, so transcendant, that the people who would normally be offended or feel targeted would go: "Okay that good, you get a pass" I'm disappointed in all of you.
Reminder to keep your character names in the Forever Beta respectful and within policy. Forced name changes are going into effect and users with the most extreme violations have been removed from the Beta. More info: blizz.ly/47he542
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I vividly remember Tim crashing out over his chat because he really liked Highguard. Developers, I'd recommend not taking his advice.
"Halo would make one of the greatest Battle Royales... ever" Agree or disagree with Timthetatman?
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I played from Vanilla to Cataclysm and quit because it stopped feeling the same. I kept trying to return hoping things were different, Pandaria, WoD, then Dragonflight, never there for more than a week or two, and for me it was progressively worse every time and mirrored the same modern game design I see in countless other games. -QoL ruining discovery -Matchmaking and raid finder ruining community -Soft narratives and designs ruining the fantasy -Monetization ruining progress and rewards As one of the most cynical people out there, I didn't think Blizzard had it in them, I didn't think they had the talent, vision, competence, or care for what the game used to represent, and to my shock, they delivered. Meeting people in the wild, joining groups to complete quests, funny one off moments, server wide drama. Last night I traveled across the Easter Kingdoms with a group of people just to try the Under City dungeon, all of us dying, laughing, chatting, and making the journey together. The sense of discovery is back. The sense of scale is back. The sense of community is back. And until Blizzard gives me a reason not to, which to be clear they are very good at doing, I'm back.
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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"I wish Asmongold would go back to being a WoW streamer"
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