Retro themed #VR content creator Founder of @VRContentLab, out NOW! hello@atombombbody.com

Los Angeles, CA
VR Content Lab (@vrcontentlab) is officially LIVE! Technical setup, growth strategy, monetization, sustainability for influencers - all in one course. Early bird: $37 until 2/2 (then $57). Lifetime access. (You can gift the course too!) vrcontentlab.com RTs appreciated 🙏
23
58
7,302
AtomBombBody retweeted
I'm compiling a list of Halloween/horror themed updates for #VR games for a near-future @UploadVR article. These can be easy to miss, so if you are a VR dev, drop a reply or shoot me a DM to let me know what you're cooking. Everyone else, please share to get the word out. 🎃
6
5
17
838
Sometimes I don't respond to questions on Youtube because either YT never notified me, or I planned on doing some research and getting back to it (but forgot), and for that I am genuinely sorry! But if your comment is "It didn't work" I meet low effort with no effort 🤷‍♀️
11
260
Steam Frame PRO TIP: You don’t need to transfer your recordings to another device to edit. you can edit right on the Steam Frame. there’s a great open source video editor on the discover store (on desktop) called @kdenlive that works well on Steam Frame!
8
5
126
3,028
New video up: How to setup the new @voicemod Key Pocket on Quest standalone or SteamVR (no pocket needed there) if that is your preference! piped.video/DuCSJDKKvps
Made with AI
4
2
16
3,288
AtomBombBody retweeted
Game Developers and Content Creators 🍾 We have opened our waitlist for our Short Form Content Creators program. Lower minimums and fees for studios, more accessible to both indie devs and nano infleuncers! Planned to go live January 2027: gametaste.nl/creators/
4
16
76
3,180
The R.E.P.O (@semiworkstudios) VR mod by @daxcess is so good and just works so well. Combine that with the @katvrwalk treadmill and @voicemod...too much? 😅😂10/10 would absolutely play this in VR again.
1
1
22
913
A bit sad I won't get to try this as I don't have a frame, but love to see more tools popping up.
hey framers! i made a little app that lets you record on your frame, then easily sync it to your pc/phone! ive been working on it for a lil over a week now so i hope you enjoy it! framecorder.coah80.com
1
15
1,018
Creators: This is your reminder to go through your linktree/google profile links and delete old links that aren't relevant anymore. AND to check if your email is in there and in your profile somewhere easy to find while you're at it.
1
17
447
AtomBombBody retweeted
No One Lives Forever in VR My VR port is finally finished and VR is the best way to play this classic game! Video: piped.video/IrHUTnWPAw8 Free on GitHub: github.com/GameOrDie007/No-O…
5
11
77
3,380
Absolutely amazing. Can't wait to jump into this biggo' update! VOICE COMMANDS FOR NOVA OMG
👋 Greetings Explorers! 🔥 Today we are releasing a huge free update featuring a new game mode, first-person avatar arms, Steam Frame and Open XR support, improved visuals and performance, and so much more! 🥽 Steam Frame + OpenXR Dungeons of Eternity is Steam Frame Verified! This build features finger tracking, rebindable SteamVR input, and its own graphics settings — plus experimental OpenXR support for PCVR. 🪦 Tomb Extraction Mode! Beyond the ominous skull cave lies a gateway to a new realm on Eternity. The Nova Guild has discovered a vast network of dark crypts, lit only by magic. Explorers should explore this new territory for resources. 🔮 Collect Crypt Runes in Dungeon Raid, then dial your destination at the new Crypt Dialing Device in the Outpost — your rune combination shapes the crypt and the loot inside, and combos can be shared with other explorers. Beware - extract and you keep it all, fall and you lose it all! 💀 What awaits in this mode? New loot, weapons, enemies, and over 60+ new chambers. Keep reading for more details! ⚔️ Crypt Weapons You won't bring your loadout into the tombs — you'll find what you need down there. The Crypt Keeper's Staff sends a guided orb of light ahead of you. Pull trigger again to detonate the light orb. The Tomb Breaker Hammer smashes open sealed tombs and works well against armored enemies. The Gravelight Bow illuminates crystal lights and explodes on impact. The Necromancer Staff charms an enemy to fight at your side! Skull Daggers are useful against all enemies and stealth kills, and can be found throughout the crypts. 🛡️ New Enemy: Crypt Guard The Crypt Guards patrol the crypt halls and can hear your voice and your magic, investigate sounds, and alert each other. Skeletons spawn in new, occasional-jump-scare ways. 💍 New Loot: Rings, Auric and Spectral Weapons A new equippable Ring slot with over 30 rings to find and collect, each with its own perk. Visible on your avatar, your teammates, and your own hands. Plus, two new legendary weapon classes: Auric weapons shake coins loose from the undead, and Spectral weapons echo your damage through them a moment later. 🤝 Avatar Arms, Damage Points, and more - First-Person arms and hands now change to match your avatar - EVERY player can carry a torch in dark rooms, thanks to an all-new lighting system - Experimental Offline Mode — run dungeons with no connection - Damage points and multipliers rising off enemies (toggleable) - Your inventory items now stay with you when you leave the game - ...and more! 🔧 Looks Better, Runs Better, Everywhere We overhauled lighting and rendering across the entire game: directional lightmaps (the same tech behind Half-Life: Alyx), volumetrics and many more real-time lights on Quest, optimized shaders, faster dungeon loads, network improvements, and avatar improvements. We have also enabled Graphic Settings for all platforms, letting users tweak for immersion or performance. 🎻 And More... There's a Lute in the Outpost sitting area — 16 chords, power chords, real strumming, fully networked. Serenade your party. 🎵 And say hello to Nova with our new experimental voice commands (on-device, push-to-talk, opt-in) — she understands sit, stay, follow, shake, and more. 🙌 Cheers! Thanks to the community's patience with us on this update. We crammed a lot in, improved and optimized, Steam Frame verified - it was a big one! However, the game's 3-year anniversary is approaching and we plan to do a small update for that. Three-year anniversary is coming up soon! Stay tuned for more dungeons content! Full release notes will be released soon.
1
5
535
Google profiles show your platforms in a nice feed, easier for potential sponsors to go through your content. I'm swapping linktree for this. You do need at least 10k followers on a platform to make one tho. And make sure to add your email somewhere! profile.google.com/@atombomb…
2
15
734
Been testing @Muse (the new personal agent from Meta) by handing over my slightly intimidating September content calendar. The deadline tracking's been working well, morning check-ins, reminders to STOP WORKING at 4pm. Enjoying it so far, but still experimenting! #ad
2
6
426
On vacation to touch sand and water
2
20
429
AtomBombBody retweeted
Hello @discord_support ! I have been trying to contact you for three days! Can someone message back, please? Emailing has gotten me nowhere.
12
4
5
678
Garden of the Sea's VR version cost 8.7M SEK and made 17.6M. The flat port cost 3.3M and made 3.5M. This makes me sad to see as I really loved the game in VR, one of the few cozy games we have. Neat Corp's CEO published the numbers herself and is asking what went wrong.
6
29
2,675
For ref: 8.7M SEK → $920,000 USD 17.6M SEK → $1.86 million USD 3.3M SEK → $349,000 USD 3.5M SEK → $370,000 USD
2
197