手軽に買えるBOOTH開設しました! huga-studio.booth.pm/ 「群馬県から来た少女・改」THE GIRL FROM GUNMA Steam x.gd/BDdnQ 紹介記事 profile x.gd/hLmPB

Tokyo Japan
[NEW GAME & TRAILER REVEAL] Zorge Ichizo teamed up with AI for real! "HIJURA SCARLET GEAR" 16-bit Style, Insane & Over-the-Top Run 'n' Gun Action! The Steam store page is NOW LIVE! Experience the deadliest "AI TOXIC" vibes! Add it to your Wishlist TODAY! (*Free Demo coming soon & preparing for Steam Next Fest!)
17
46
176
9,872
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
Well definitely have to check this out, had my eye on it for a while and saw all the previous mentions, love creative things like this, will definitely check it out and invest when possible.
1
1
88
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
This is what I always loved about SEGA, the style and aesthetics, it spoke to me from the very start and it all just clicked in together nicely, it felt raw but native, and that unmistakable spirit has left its mark in the industry to this day you can still instantly recognise.
1
3
143
ありがとうございます!
Replying to @HUGASTUDIO
Best I can do. The alternate-reality fan-canon world of Princess Coyotl of Gunma. She spends peaceful days editing funny(?) AI images and sharing them with with her happy(?) friend. (The "AI image" is a traced reference from store.steampowered.com/app/3…)
1
161
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
That poster turned out well. I approve. Make sure the AI knows it did well, okay? ^^
1
1
103
HUGA Inc. 株式会社ヒューガ retweeted
16Bitテイストリメイク第5弾「Cybernetic Attack ファイナルミッション」鋭意開発中!! 詳細は公式サイトをご覧ください! winning-ent.co.jp/final-miss… #FinalMission
13
156
491
14,708
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
It would be rather ironic if the game gets patched so much by the actual people at Huga that the AI-made parts shrink more and more. Maybe that was the plan all along?
1
1
114
HUGA Inc. 株式会社ヒューガ retweeted
蒲田の小さな居酒屋の片隅で、構想を聞くや酔った穴田さんが瞬時に描いたこの4枚のラフを見た時、それまで漠然としていたゲームのイメージが一挙に具現化してゆき、それは自分の中にあった妄想が確信に変わる瞬間だったと思う。あれから40年か... #源平討魔伝
23
401
1,043
36,715
The Steam Autumn Sale is here! 🔥 As a former SEGA developer, I want to keep alive the spirit I personally inherited from SEGA in my own way. To me, that true "SEGA DNA" isn't about playing it safe. It’s about taking rebellious, unsettling, ridiculously anarchy-driven ideas that nobody else would dare touch, powering through them with raw force, and slamming that burning heat right into the player’s hands. That was the SEGA I fell in love with back then. Wanting to carry that torch on my own might just be my personal delusion. But if no one else is going to do it—then I will. It manifests mostly as outdated 2D pixel art. It might be wildly aggressive, chaotic, and full of rough edges. But this is what I want to make. Why? Because I love it to this day. Check out my creations during the sale and grab the demo for my newest title! 👇 🏎️ DAWNCAR [30% OFF] 👉 store.steampowered.com/app/4… 🛸 Girl from Gunma Kai [50% OFF] 👉 store.steampowered.com/app/3… 🔥 [NEW DEMO] HIJURA SCARLET GEAR👉 store.steampowered.com/app/5… #SteamSale #SEGA #IndieGame #PixelArt #RetroGaming
Made with AI
3
4
18
690
Games by HUGA Tez Okano (ZORGE ICHIZO) — creator of SEGAGAGA and Astro Boy: Omega Factor — are on sale, plus a NEW DEMO for "HIJURA SCARLET GEAR"! Check out these 3 madness-filled retro titles: 1️⃣ The Girl from Gunma Kai 【50% OFF】 MSX-style pixel art x high-score attack! Authentic 2D vertical STG! store.steampowered.com/app/3… 2️⃣ DAWNCAR 【30% OFF】 Sharp MZ-700 character graphics blasting at top speed! Reverse-scrolling crazy drive! store.steampowered.com/app/4… 3️⃣ [NEW] HIJURA SCARLET GEAR 【DEMO AVAILABLE】 A fusion of veteran pixel art & cutting-edge AI! Experience the violent, raw 2D run-and-gun action early! store.steampowered.com/app/5… #SteamSale #IndieGame #PixelArt #RetroGaming
Made with AI
1
5
16
592
HUGA Inc. 株式会社ヒューガ retweeted
こちらのイベントに参加させて頂きます! 楽しみーーー
速報 第六回「あなたの知らないゲームミュージックの世界」 に、 “セガ Hiro師匠(@Hiro_H10th)” ゲスト出演決定 イベントMC/斉藤論が、あなたの知らないHiro師匠に切り込みます。VGMクイズもお楽しみに♪ イベントご参加はコチラから↓ x.gd/rQvr5 #あな知らGM
2
24
79
3,530
「緋修羅」体験版をアップデートしました! ぜひプレイしてみてください! store.steampowered.com/app/5… (緋修羅261002ver.改善部分) ・自機のマズルフラッシュ、リコイルを追加しました ・近接攻撃、ダッシュを微調整しました ・各種ボイス、デモを実装しました ・2面ボス「タワーコング」を更新しました ・3面ボス「メカニカルフィッシュ」を追加しました ・4面ボス「守礼ウォーカー」を調整しました ・10万点ごとにエクステンドします ・全体的に遊びやすくなっています ・ボムでゴリ押しができるゲームなので、ボムを残した場合のボーナスをかなり強化してあります (開発大首領よりのメッセージ) だんだんデモが実装されつつある、大まかなストーリーはつかめるのではと思う! タワーコングはほぼ別物だ! 楽しんでくれ! 火炎放射器とボム連発で簡単にクリアは可能であり、ハイスコア狙いでこれらを封じるとかなり別のシビアなゲームとなる。ダッシュと近接をうまく使いこなせ! The "HIJURA SCARLET GEAR" Demo has been updated! Give it a play and let me know what you think! [Updates in the Oct 2, 2026 Build] Added muzzle flashes and weapon recoil for the player character. Fine-tuned melee attacks and the dash mechanic. Implemented various character voices and story cutscenes. Overhauled the Stage 2 boss: "Tower Kong". Added the Stage 3 boss: "Mechanical Fish". Rebalanced the Stage 4 boss: "Shurei Walker". Extra lives (Extends) granted every 100,000 points. Overall playability and quality-of-life improvements. Since bomb-spamming is a viable tactic, we've significantly boosted the end-of-stage bonus for unused bombs to reward high-risk play! [Message from the Lead Developer] With cutscenes starting to go in, you should now be able to get a solid grasp of the overall story! Tower Kong is practically a whole new fight—hope you enjoy it! You can easily brute-force your way through using the flamethrower and spamming bombs, but if you hold back on them to chase a high score, it turns into a completely different, brutal game. Master your dash and melee attacks to prevail!
1
6
12
640
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
This is a pretty cool idea for a movie. I will certainly look into getting this one someday, maybe even review.
1
2
164
HUGA Inc. 株式会社ヒューガ retweeted
Replying to @HUGASTUDIO
Congratulations!
1
1
118
HUGA Inc. 株式会社ヒューガ retweeted
Now this is AI use I like! Efficiency, not replacement! He's using the skills he has, AND AI together to accelerate what he's already skilled at, and then some!
Here’s how I use AI in my workflow. These are glowing, red-hot spike hazards for a background. I drew the initial rough sketch first. Previously, I would have rendered the details by hand—taking maybe 30 minutes. And keep in mind, this is just a tiny background element. Spending time rendering it only to find it doesn't match the background environment is a huge waste of time. By running it through AI, it gets rendered in seconds. I can quickly place it in-game to test the fit, then manually fine-tune it. For me, AI is simply a tool—no different from a ruler or a compass. Nothing more, nothing less.
1
2
108
Here’s how I use AI in my workflow. These are glowing, red-hot spike hazards for a background. I drew the initial rough sketch first. Previously, I would have rendered the details by hand—taking maybe 30 minutes. And keep in mind, this is just a tiny background element. Spending time rendering it only to find it doesn't match the background environment is a huge waste of time. By running it through AI, it gets rendered in seconds. I can quickly place it in-game to test the fit, then manually fine-tune it. For me, AI is simply a tool—no different from a ruler or a compass. Nothing more, nothing less.
18
529
HUGA Inc. 株式会社ヒューガ retweeted
TENGO PROJECTが東京ゲームショウ2026に参加しました。我々WEGGAMSスタッフも現地で『Cybernetic Attack ファイナルミッション』試遊のご案内やノベルティの配布などに尽力し、大変充実した4日間となりました!
1
4
10
305