Just a simple dev, trying to make my way in the universe

Lavender Stage coded in, just need to add the water physics now. #pixelart #animation #gamedev #indiegame
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New Platform based stage almost done coded #pixelart #gamedev #indiegame #animation #godotengine
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Why does it feel like pulling teeth to get past Steam's review process yet thousands of low effort AI slop seem to breeze through it easily.
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Some of my fondest old gaming memories was having the freedom to name my rival and pokemon whatever I wanted. Was it childish, distasteful, sometimes inappropriate? Sure, but it was dumb fun. It's a shame so many modern games have taken that away.
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The background is able to be switched at anytime, even in the middle of a battle #gamedev #animation #pixelart #indiegame #godotengine
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Early concept of new stage, with water and platform levels #gamedev #indiegame
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Sad life of an indie dev. If you like my works please consider supporting, anything helps #gamedev
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Different Elemental Falling Recoveries #pixelart #animation #gamedev #indiegame #screenshotsaturday
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Random fun idea after taking a walk. Doing water rain mana charge and maxing it out will spawn a rainbow. No combat benefits, just a pretty gimmick. #pixelart #animation #gamedev #godotengine #indiegame
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New Iced effect. Freezes the enemy in place. #pixelart #animation #gamedev #indiegame #godotengine
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Amazing match by Ben Shelton, that last serve was insane.
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Tornado effects the falling leaves too #pixelart #animation #gamedev #godotengine #indiegame
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Earth Charged Run Attack Progress #pixelart #animation #gamedev #indiegame
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Air Boost Up, Tornado Blow, and all attacks can be done in the air now too #pixelart #animation #gamedev #indiegame #godotengine #screenshotsaturday
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