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5 things most people don’t know about Commodore 64 RIVER RAID Carol Shaw’s name is on the box. She did not write this version. 1. Shaw designed and programmed the 1982 Atari 2600 original, then ported it to Atari 8-bit and 5200. The 1984 Commodore 64 conversion was by Micro Projects Engineering and coded by Arti Haroutunian. Activision still sold it as “Carol Shaw’s River Raid.” 2. The C64 port has targets the 2600 game never had. Observation balloons, tanks on the banks, and tanks crossing bridges. Blow a bridge while a tank is on it and you score extra. 3. The official Activision patch was harder on the Commodore 64. On the 2600 you mailed a photo of 15,000 points and became a River Raider. The C64 manual wants 40,000. Learn about Activision Achievement Patches in this video-> x.lingyaoai.com/MuseumCommodore/status… 4. West Germany indexed it in December 1984 as one of the first three video games put on the list, calling it socially disorienting and “paramilitary.” The ban lasted until early 2003. 5. The original PAL C64 version had a killer graphics bug. In some tight stretches (Bridge 28 is the one people name), a raster sparkle was treated as solid bank. Your jet hit empty air and died. Scene crackers spent years calling it the fatal PAL bug before it got patched. Still one of the cleanest shoot-em-up games on any 8Bit platform. Who else is a fan of River Raid?
ACTIVISION ACHIEVEMENT PATCHES During the 1980s, when you achieved milestones in Activision games on your Commodore 64, you would be sent a letter and an iron-on patch for your school bag. In this video I made last year on another platform, I show what patches you could earn and the process to get them.
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What’s the best Virgin Games title released on the Commodore 64? (Without saying Dan Dare.)
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Best Amiga horror / dark atmosphere?
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Should Ai be used to make new Commodore 64 games? After playing the 100% Ai made game Raider 64 (Tomb Raider on the C64)...4 days and BAM you have a working game. I love any good C64 game, but there are alot of people out there against Ai, so how would you answer. See the gameplay then decide below x.lingyaoai.com/MuseumCommodore/status…
Tomb Raider on the Commodore 64? Four nights. A hundred prompts. A Tomb Raider that actually boots on a Commodore 64 Ultimate. Dave Izon’s Raider 64 is the kind of thing the C64 scene argues about before it finishes loading. He had the idea years ago — Lara-style rooms, climbing, traps, enemies — then parked it, because the graphics in his head never made it onto the screen. This month he handed the art problem to Astra, the model he says finally produced sprites he was willing to use, plus a custom character set he says was better than anything he would have drawn himself. He kept going. Gameplay pieces, a Tomb Raider-flavoured tune. Four nights and well over 100 prompts later, the prototype looks like the game he had been failing to finish by hand. He is blunt about what it is not. He says this is not programming a C64 game, and that people who say so are right. He knows the 6510, the charset limits, and the SID budget. This pass was a test of the toolchain, not a claim that the machine got easier. The needs a RAM Expansion Unit. The 6510 still only sees 64K; the REU is a DMA bank the CPU cannot address directly, so frames get copied into main RAM. I played through on my Commodore 64 Ultimate, the download is still an impressive release. Custom charset rooms, platforms, ladders, hazards etc. It is a prototype / demo that is fully playable and looks amazing. This was my first time playing so just like the OG Tomb Raider I had to nut out the puzzles, and I have to say this is really good. Just 4 days and Dave and his Ai friend produced this. Impressive. So the question worth answering: if the idea is good and the author cannot draw, compose, or finish coding on their own, is a game that exists because of Ai, better than a game that never exists? Or does the scene only count when a human fought the VIC-II for every frame? Is this the future of Commodore 64 games? (For further updates follow Dave's YT Channel and download the playable demo from the links in the comments below).
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Surf Systems built a surfboard and a snowboard you stood on to play the Amiga CD32 at home! This week’s subscriber article: what was built, and what happened to it, where to find it now. Every week, subscribers get one of these. The odd corners of Commodore and Amiga, not the same old (but awesome) history. USD $3/month. This week’s X article is already live. Thank you for showing your support👊
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Who remembers Hogan’s Heroes? Who remembers watching it on a Commodore 64?😯 This is the Hogan’s Heroes intro, running as a Nuvie on the Commodore 64 Ultimate with the built-in REU. One of my favourite TV shows — it ran on CBS from 17 September 1965 to 4 April 1971, about eleven years before the C64 arrived in 1982. I watched it on Saturday re-runs in the 1980s, and it was the funniest show I had seen. A Nuvie is basically a flip book. Each frame is a still picture, and if you turn the pages fast enough your eye fills in the motion. On a C64 that 'book' will not fit in 64K, so the frames sit in the REU and get pulled across a page at a time. The Ultimate has that extra RAM built in, which is why this 2013 war64burnout release can play the Hogan's Heroes intro on a 1 MHz machine. Imagine if we could have shown our friends this footage on our C64 back in the day. Their minds would have been blown. Who else loved watching re-runs of Hogan’s Heroes?
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Who remembers seeing this for the first time? Dave Lister using a Commodore 64 in Red Dwarf. If a C64 turned up on telly when I was a kid, I was straight out of the chair. “That’s my computer.” Still feels the same. Red Dwarf, Series 1, Episode 5.
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Tomb Raider on the Commodore 64? Four nights. A hundred prompts. A Tomb Raider that actually boots on a Commodore 64 Ultimate. Dave Izon’s Raider 64 is the kind of thing the C64 scene argues about before it finishes loading. He had the idea years ago — Lara-style rooms, climbing, traps, enemies — then parked it, because the graphics in his head never made it onto the screen. This month he handed the art problem to Astra, the model he says finally produced sprites he was willing to use, plus a custom character set he says was better than anything he would have drawn himself. He kept going. Gameplay pieces, a Tomb Raider-flavoured tune. Four nights and well over 100 prompts later, the prototype looks like the game he had been failing to finish by hand. He is blunt about what it is not. He says this is not programming a C64 game, and that people who say so are right. He knows the 6510, the charset limits, and the SID budget. This pass was a test of the toolchain, not a claim that the machine got easier. The needs a RAM Expansion Unit. The 6510 still only sees 64K; the REU is a DMA bank the CPU cannot address directly, so frames get copied into main RAM. I played through on my Commodore 64 Ultimate, the download is still an impressive release. Custom charset rooms, platforms, ladders, hazards etc. It is a prototype / demo that is fully playable and looks amazing. This was my first time playing so just like the OG Tomb Raider I had to nut out the puzzles, and I have to say this is really good. Just 4 days and Dave and his Ai friend produced this. Impressive. So the question worth answering: if the idea is good and the author cannot draw, compose, or finish coding on their own, is a game that exists because of Ai, better than a game that never exists? Or does the scene only count when a human fought the VIC-II for every frame? Is this the future of Commodore 64 games? (For further updates follow Dave's YT Channel and download the playable demo from the links in the comments below).
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If you want to see more of Tomb Raider on the Commodore 64 be released (Raider 64) follow Dave Izon’s YT channel: piped.video/channel/UCXRAX3h… REU download (needs an REU; tested on C64 Ultimate; playable Raider 64 demo dropbox.com/scl/fi/vandjz5qc…
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I loved watching this TV show, RED DWARF. Any other fans out there on X? There are so many quotabe lines from the show, my favourites: “I am Holly, the ship’s computer, with an IQ of 6,000. The same IQ as 6,000 PE teachers.” — Holly (Ship's computer) “Everybody’s dead, Dave.” — Holly “Someone who badly needed a pen.” — Dave Lister (the lead character of the show), after Rimmer (the hologram) asks, who would write a message in their own blood and intestines
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“I am Holly, the ship’s computer, with an IQ of 6,000. The same IQ as 6,000 PE teachers.”
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What’s the best Amiga shoot ’em up that nobody talks about anymore?
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Can you name all of these 8-Bit Commodore computers?
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What’s the best computer game that was also a board game?
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What’s wrong with this scene? Commodore Amiga 500 in the 1989 Turkish film Sevimli Hırsız — still one of the funniest computer cameos. IYKYK! Fair use / commentary: short clip from Sevimli Hırsız (Cem Film, directed by Kartal Tibet, 1989; produced 1988) used to discuss Commodore computers in film. Not an official upload. No copyright infringement intended. Rights remain with the copyright owners.
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It's the 1980s, what @Activision game are you playing?
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Here are the 5 scariest Commodore 64 games back in the day. Do you agree?
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Do you remember this one? Carthage is a 1990 Commodore Amiga strategy-arcade game from Psygnosis. You play Diogenes and try to stop Rome destroying Carthage during the Punic Wars.
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