The Antigravity A1 360 drone, Niantic Spatialβs Scaniverse, and Apple Vision Pro are such an awesome combo for creating and experiencing Gaussian splats.
This one has more than 5 million splats. Still kind of blows my mind.
Headed to #AES2026 in Atlanta?
Join us for the opening keynote, βLetβs Get Physical: Enterprise AI in the Real World,β featuring Niantic Spatial CEO Inhi Cho Suh.
Explore our full AES activation, including an exclusive demo party co-hosted by Spexi: hubs.ly/Q04yGsrY0#PhysicalAI#SpatialAI#AI
reality. computable.
a short film i built inside a high-fidelity real-world gaussian splat with astra in a couple hours, showcasing the work we're doing @nianticspatial to make the physical world computable for machines.
π: leake street arches, london.
Join Niantic Spatial and @RLWRLD_ai during SF Tech Week for Physical AI in the Real World.
See live demos of five-finger dexterous robotic manipulation + real-world understanding.
Oct 7 | 2:30β5:30 PM PT
Space is limited! RSVP here: hubs.ly/Q04ywDKV0#EmbodiedAI#PhysicalAI#AI#RoboticsΒ #SFTechWeek
today at @nianticspatial we're launching the Places Library: 100 real environments to train robots in, with even more coming soon.
warehouse, last mile, residential, and more. every one a simulation-ready USDZ. start here, then capture the sites you actually deploy into.
The real world is the ultimate test. Move from pilot to production faster.
Turn real deployment sites into simulation-ready digital twins. Train and evaluate robot policies against real-world geometry and conditions before deployment.
Weβre looking for a small group of design partners to help shape what comes next, from generative variation to a continuous loop between deployment and simulation.Β
π Learn more: hubs.ly/Q04y8hc80
@KitGilbert is now GM of our new Embodied AI business, leading Niantic Spatial's work on building the scalable real-to-sim stack where embodied AI learns visual-spatial intelligence.
Building for Embodied AI? Talk to Kit and learn more here: hubs.ly/Q04xVp-C0#PhysicalAI#Real2Sim#EmbodiedAI#Robotics
βοΈπ§οΈΒ Introducing Gaussian Splat Relighting, now in beta.
Train embodied AI for changing real-world conditions.
Using aligned meshes, we simulate new illumination and transfer it onto Gaussian splatsβgenerating lighting, weather + time-of-day variants while preserving the underlying geometry, navigation + semantic data.
Read more: hubs.ly/Q04xQyZM0#GaussianSplats#EmbodiedAI#PhysicalAI#Real2Sim#3DGSΒ #Robotics#ComputerVision#A
Robots will operate in the physical world. The closer the simulation is to reality, the better robots can prepare for it.
At @HumanoidsSummit Seoul, CEO @InhiChoSuh will share how Niantic Spatialβs real-world foundation models bridge the Real2Sim gap to enable faster, safer, more reliable robot deployment.
Explore our Real2Sim2Real workflows and policy training with Flexion and NVIDIA:
nianticspatial.com/blog/flexβ¦#PhysicalAI#Robotics#SpatialAI#AI
World models that aren't grounded in the real world will never reach their potential for physical AI. π
Just as RAG cut hallucination in LLMs, location-specific grounding lets robots choose the right action in the right place.Β
Read more about Niantic Spatialβs thinking: hubs.ly/Q04xBplB0#WorldModels#PhysicalAI#AI#EmbodiedAI#SpatialAI#Robotics
π€ What will it take to scale Physical AI?
Niantic Spatial CEO @InhiChoSuh joins industry leaders at AI Infrastructure Summit in Santa Clara to discuss where todayβs Physical AI architectures work, where they break, and what it will take to reach the next breakthrough.
π September 16 | 2:20 PM
π Learn more hubs.ly/Q04xgWKf0#PhysicalAI#Robotics#SpatialAI#EmbodiedAI#AI