Anyone got any tips for AI asset generation in games?
Claude builds a good backend and mechanics (the games feel fine) but they look like trash.
I have been using gpt, higgs, stable diffusion and even adobe firefly but for browser games they just don't fully do it. Graphics are still worse than Adobe Flash.
I have been using pixi and three.js as engines so far, happy to change but worried going to deep will mean these mini-games end up in development for 6 months each.
Do I start utilizing render? Do I go full unity? Is there a better way? What am I missing?