Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
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Global Illumination, smoke simulation, fixed delta time ultimate test. Everything finally works perfectly. No artifacts, no issues. Inversion Day rendering tech is almost finished. All unity lights and shadow casters were removed from the whole project.
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Jan “Split” Ilavsky retweeted
It's true! #DreadlineExpress is being released in two weeks! How do you like the new trailer? Thank you, @InsiderGamingIG, for the feature! #indiegame #horror #train #cards #lovecraftian
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Jan “Split” Ilavsky retweeted
Replying to @Split82
Hey Jan, I’m Jake, I built RabbitPolls. Made a free 8-bands/smooth vote: rabbitpolls.com/poll/312 Links to your clip. Share it if useful, or make your own polls. Happy to offer complimentary Premium, no strings attached.
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I can't make up my mind. In the first half of the video, the smoke is quantized into 8 intensity bands. In the second half, it's super smooth. Which one looks better?
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Jan “Split” Ilavsky retweeted
Found it! New unity input system + plugging a PS4 or PS5 controller in post-game launch results in dual input presses through steam input API. … for anyone else somehow finding themselves in such a predicament :D Good fun.
Had some recent reports of some controllers not working well with the @InvDayGame demo. Time to sort that out….
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My son wanted to tell his class at school about some cool EDM guys, so I printed these logos for him :) @BoomKittyMusic @Teminite
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We have our own fake global illumination system in Inversion Day which is super performant, but I wanted to give radiance cascades a try. Spent few days on them and it brought a lot of issues and they are much performance heavy. But of course, they are also much more realistic and can produce incredible visuals. I also added directionality to every source pixel, so we can have a car spotlight :D
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Jan “Split” Ilavsky retweeted
Jak mój ulubiony twórca gier logicznych Maciej Targoni (@targaciej) zapowiada nową produkcję - Wormin, to z automatu tytuł ląduje na liście "kupić na premierę". Solo dev, niezależny, więc wishlista obowiązkowa, mile widziane RT. #polskiegry store.steampowered.com/app/4…
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The amount of parameters to tweak this, is getting a little bit over my head.
Space can be a pretty calm place sometimes.
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Space can be a pretty calm place sometimes.
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Jan “Split” Ilavsky retweeted
Here's a 4K60 high quality video of our new rhythm game. Fun tip! You can kind of already experience it! Load this video up on PC, fullscreen it, and try 'hit the notes' with your mouse cursor. and use your other hand to tap your desk to the circles. piped.video/watch?v=zIYjhWVJ…
Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
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There aren’t many beats or sabers in the Flux :)
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Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
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Jan “Split” Ilavsky retweeted
I have something interesting to show later today :)
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I have something interesting to show later today :)
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