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October is here and things are starting to get a little creepier How have you used environments, textures, music, mechanics and more to create different mood sin your projects? Let us know as #ScreenshotSaturday is here! 📷: Stanislav Petrushin
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Control Rig Dynamics in Unreal Engine 5.8 help create dynamic motion for character cosmetics: 💇Easy-to-set-up motion nodes for hair and costume cosmetics. ⛹️5x faster performance than Physics Learn more about Control Rig in UE 5.8 here: piped.video/yi-oDmC1nqU?si=-u4T…
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Apothecary Box is a prop project created by 3D Artist Erica Mitton. Modelled in Maya, textured in Substance Painter and then animated/rendered in Unreal Engine, it features several individual props contained in a larger, magical Apothecary box🪄 "It's a lot easier to make a set of modular props to move around directly in engine than modeling everything in Maya. It allows for more creativity and flexibility!" - Erica Mitton
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The horrors of E-Day burst forth as @GearsofWar: E-Day returns to the franchise’s survival-horror roots😱 Find out how @CoalitionGears’s use of Unreal Engine 5 helped recapture the “destroyed beauty” aesthetic of the original games, as well as evolve gameplay, animation, and more: epic.gm/dev-interviews-gears…
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It's almost time for Unreal Engine EMEA Dev Days, and we've released more tickets! Grab yours as we visit Poland, Germany, Sweden and France in October! Dev Days' deep technical program will take you through everything from UE 5.8 features, rendering and performance to MetaHuman characters, crowds, Scene Graph and Verse. Plus a look at emerging AI and MCP workflows. Check out the full agenda and get your tickets today: epic.gm/emea-dev-days
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This month’s free Epic learning content just dropped, including: creating MetaHuman animation from video footage, building machine-learning animation controllers, journeys into networked physics and more! Start learning today➡️: epic.gm/september-learning-c…
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Miss out on last week's AEC Tech Hub and Epic's white paper on the use of Unreal Engine in large data projects?📈
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You can still check out the paper, covering how UE helps navigate large amounts of data and the use cases covered, here: epic.gm/aec-data-to-decision…
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Modular Alpine Chalets from Studio Nychta was designed to provide realistic, cozy alpine buildings in Unreal Engine complete with interiors perfect for the flexibility of dev creativity. "As an indie dev myself, I understand very well what Fab buyers need most from an environment pack. From general optimization, to pivot placement for each model. Creating environments with a dev focused perspective helps both me and buyers." - Studio Nychta You can check out the Modular Alpine Chalets on @fab here: fab.com/listings/671d8420-e1…
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Discover how interactive 3D tech, UEFN, Verse and AI are transforming teaching and learning in our Epic Games Educator Summit, coming to you live on October 10 at 11AM ET. Using real-world classroom examples, practical demonstrations, and inspiring success stories, you'll see how accessible and impactful these technologies can be for newcomers and veterans alike. So, join us on Oct 10 for practical ideas, classroom-ready strategies, and more!: epic.gm/epic-games-educator-…
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How deep does your development go? If you're starting something new or have been working on something for years, let us see it this #ScreenshotSaturday! 📷: @DoruArt
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Earlier this week, AEC Tech Hub and Epic's white paper on how UE in large data projects was released📈
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Find out how Unreal engine helps teams navigate large amounts of data and communicate between departments in large-data use cases: epic.gm/aec-data-to-decision…
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A Distant Cape is a fully playable Open World environment built in UE 5.8 by Digital Artist and Unreal Engine Authorized Instructor Thaddaeus Andreades. Inspired by a trip to Cape Cod, the project uses photogrammetry from the location's sand and other textures🌊 "To keep performance smooth and frame rates high, most of the dense ground cover and plants are generated at runtime based on player proximity, while the remaining meshes are baked into highly optimized instanced static meshes. I actually built myself a tool to make this process easier." - Thaddaeus Andreades You can check out the tool Thaddaeus' mentioned creating, here: azielarts.com/qs-egf01
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Navigating large amounts of data and communicating those large sets of data between departments can be tricky, but Unreal Engine helps handle large, complex infrastructure projects📈 Check out this white paper from AEC Tech Hub, in partnership with Epic, that examines 3 AEC projects and outlines how UE is assisting with understanding, communication and decision making in these large data projects: epic.gm/aec-data-to-decision…
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Take some time at Fishermans Rest, a Nordic Fishing Cabin environment from Prop and Environment Artist Giora Nohl. Made to capture the serene sense of isolation, aspects of the environment are scanned in using RealityScan alongside assets made by Giora themselves. "I really enjoy not being bound to someone else’s concept art when working on personal projects. Ideating and blocking out directly in Unreal allowed me to shape the environment without starting from a sketch. Often, a cube, a camera, and some lighting are enough to explore an idea and get a feel for what you want to create." - Giora Nohl The environment is also available on Fab: fab.com/listings/e56e7e02-01…
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Our next Epic Games Education Office Hours is heading your way this Thursday, and this time we'll be covering MegaLights in UE 5.8💡 Join Education Advisor Luis Cataldi on September 24 at 1PM ET as we explore a live demo delving into direct lighting paths, dynamic lighting and more: epic.gm/edu-office-hours-meg…
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We’re happy to share that Savi’s Tale has received an Epic MegaGrant! 🐾 Thank you to everyone for your support. We’ll keep working hard to make Savi’s journey a warm, memorable experience that stays with you even after it ends. #EpicMegaGrants #UnrealEngine #UE5
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Unreal Engine 5 features such as World Partition and the Gameplay Ability System helped @TTGames fulfill their vision for an open world Gotham City in ‘LEGO Batman: Legacy of the Dark Knight’ 🦇 Grapnel over to the Unreal Engine blog for our feature on the game: epic.gm/dev-interviews-lego-…
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