why a code-based pixel mixer is really good:
- always crisp: no blur or shimmer at any size.
- one drawing, every colour: all colour variants and era looks come from a palette swap.
- tiny: the whole mixer could fit in a few mb.
- runs anywhere: web, game engine, server, mobile.
- fast: thousands of axies or sprite sheets rendered in minutes.
- new animations are quick: they're keyed in code, work for every axie at once, and preview in seconds.
- easy to edit: a fix is one line of text, tracked and reviewable like code.
ai-ready: ai models can read, fix and create parts and animations.