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MakeUGC retweeted
I found such an unhinged prompt that I had to test whether AI would actually pull it off I threw it into @makeugc and picked Seedance 2.5. With one small tweak — instead of beer, I used a toilet plunger to make the scene even more absurd. Honestly, I expected it to completely fail… or turn into the cringiest video of all time. But the result actually impressed me. It not only understood exactly what was supposed to happen, but somehow made the whole thing even more absurd. Of course, I could’ve generated a few more versions and polished the result. But somehow, this version made me laugh the most 😂
Made with Seedance 2.5 PROMT: ⬇️ Photorealistic absurd surreal comedy scene in a small indoor hotel pool. Low-budget real-world environment: tiled pool, metal ladders, fluorescent lighting, depth markers on the wall, white plastic chairs, a vending machine in the background, and a few casually dressed people in swimwear watching. A giant beautiful young woman is submerged in the pool up to her neck and upper chest, as if her body is enormous and fills most of the pool. She has wet slicked-back dark hair, expressive eyes, realistic wet skin, and a slightly amused then surprised expression. Her face and shoulders are huge compared to the rest of the environment. A normal-sized adult man in swim trunks carefully walks down the pool ladder as if he is just entering the water. He holds a white cup in one hand. As he steps down, it becomes clear that because of the bizarre scale mismatch, he is stepping directly onto the giant woman’s face. He awkwardly steps on her nose and cheek while trying to keep balance. The woman looks confused and cross-eyed toward him. The man slips, grabs at her nose for balance, and then slides toward her open mouth. By the end of the shot, he accidentally tumbles into her mouth in a ridiculous surreal way. She looks shocked. The people in the background react with surprise and laughter. Camera style: Recorded like a viral smartphone clip. Slight handheld movement, but mostly stable from the poolside. Realistic phone-video look, mild compression, indoor echo, natural pool reflections, believable lighting, not cinematic. The scene should feel like a bizarre real video someone captured by accident. Tone: Absurd, funny, surreal, and visually shocking — not gory, not violent, not horror. The humor comes from the impossible scale and the dead-serious realism. Action timing: 0–3s: Show the indoor pool and the giant woman occupying most of it. The man starts climbing down the ladder. 3–7s: He continues stepping down and accidentally plants a foot on her face/nose. 7–11s: He loses balance, grabs at her nose, and slips toward her mouth. 11–15s: Her mouth opens in surprise, he tumbles into it, and the bystanders react. Important details: Keep the scale relationship very clear: giant woman, tiny man, normal-size background people. Keep the environment realistic and grounded. Preserve believable water interaction and reflections. No gore, no body horror, no extra limbs, no broken anatomy, no glitchy transitions. #AIVideo
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MakeUGC retweeted
Made this gameplay-style video with Seedance 2.5 using @makeugc. For the reference, I went with probably one of the most recognizable shooters out there - Call of Duty. 🎮 The prompt was created with ChatGPT based on a scenario I came up with myself. I’ll attach the prompt in the comments. What do you think - are fully AI-generated AAA projects just around the corner? 👀 #AIVideo #game #gameplay #callofduty
Hey everyone! 👋 After watching Jaws, I got curious about what Seedance 2.5 could do with a shark scene. 🦈 For this experiment, I also wanted to test how well it handles references. I gave it a sound effect and an initial frame, then wrote the full scenario and asked ChatGPT to turn it into a prompt specifically for Seedance 2.5. Big thanks to @makeugc for giving me the opportunity to experiment with the latest AI video models. Prompt in the comments ⏬ #AIVideo #AI #sharks #diving
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MakeUGC retweeted
You won’t believe it, but this is AI Prompt written with GPT-6 Astra Video generated with Seedance 2.5 on @makeugc Prompt 👇 { "prompt_type": "video", "duration": "23 seconds", "aspect_ratio": "9:16 vertical", "style": "immersive first-person POV footage of an astronaut spacewalk outside a space station, filmed on a helmet- and chest-mounted camera during an EVA, photorealistic, documentary realism, the feeling of weightlessness, silence and enormous scale, looks like real footage from orbit", "camera": { "perspective": "first-person POV from a camera mounted on the astronaut's helmet and chest, the rounded top edge of the helmet and the white gloved hands visible in the lower part of the frame", "lens": "ultra-wide fish-eye lens with strong barrel distortion along the edges, the station structures bending and curving toward the corners, emphasizing the vast emptiness of space and the scale of the station", "behavior": "slow, smooth drifting motion with gentle weightless floating, small natural head turns, soft hand-over-hand pulling movements, no shaking, no fast cuts", "image_characteristics": "crisp detail with deep true-black space, bright white suit and station materials close to clipping in direct sunlight, subtle lens flare from the sun, very light digital noise in the shadows, natural colors, no cinematic color grading" }, "on_screen_text": "no on-screen text, no captions, no watermarks, no usernames, no app logos, no end card", "space_environment": { "space": "the deep black vacuum of space filled with a dense field of stars and the glowing band of the Milky Way stretching across the upper part of the frame", "earth": "the curve of the Earth visible on the horizon, bright blue oceans, swirling white cloud cover, a thin glowing blue band of atmosphere along the edge, fading into the darkness of space", "sunlight": "harsh direct unfiltered sunlight from one side, creating extreme contrast between bright sunlit surfaces and pitch-black shadows with no fill light" }, "spacesuit": { "suit": "a white extravehicular spacesuit with thick padded thermal protection layers, grey articulated joints at the elbows and wrists, slightly scuffed fabric texture", "gloves": "bulky white pressurized gloves with grey rubber grip fingertips and textured palms, bending naturally as they grip", "details": "a small control and status display panel on the wrist armature with softly glowing indicators, a safety tether line with a steel carabiner clipped to the station rail, drifting gently in a loose curve" }, "station": { "structure": "modular space station truss with open grey and dark metal frames, cylindrical modules wrapped in silver and gold multi-layer insulation blankets with a crinkled reflective texture", "elements": "large deployed solar array wings with dark blue-black panel grids and silver frames, white radiator panels, communication dishes and antennas, rows of bright yellow EVA handrails designed for spacewalkers to grip and clip onto", "markings": "no readable text, no flags, no agency logos on the station or the suit" }, "sequence": [ { "timecode": "0:00 – 0:07", "title": "Yellow Boom & First Segment", "framing": "the camera looks out over the rounded edge of the helmet and the two white gloves reaching forward", "action": "the astronaut moves forward along a long, bright yellow telescopic boom; both gloved hands grab the yellow rungs one after the other, pulling smoothly hand over hand through weightlessness, the body gliding forward with each pull; the tether drifts in a slow loose curve beside the boom", "environment": "on both sides, station modules wrapped in silver and gold insulation blankets with handrails and deployed solar panels; in the lower right, the sunlit Earth glows with blue oceans and white clouds", "audio": "near-total silence, the astronaut's slow steady breathing inside the helmet, faint suit fan hum, a soft radio click" }, { "timecode": "0:07 – 0:15", "title": "Into the Central Truss", "framing": "the frame opens up as the camera looks straight ahead through the center of the structure", "action": "the yellow rungs give way to an open framework of grey and dark metal struts and guide rails; the astronaut glides through the middle of the frame, holding the outer rails with both hands to keep the trajectory straight, the fish-eye lens curving the struts around the edges of the view", "environment": "straight ahead, a long axis of docking modules, radiators and antennas stretches deep into space toward the sparkling mass of stars, the Milky Way glowing above", "audio": "steady breathing, the soft creak of the gloves gripping the rails, faint radio chatter" }, { "timecode": "0:15 – 0:23", "title": "Instrument Module & the Point", "framing": "the camera approaches the end of the structure, a technical panel filling the center", "action": "the astronaut slows down near the end of the truss; around 0:19 the right glove lets go of the rail and points up briefly toward the stars and the Milky Way, then returns and grips the rail again; on the left, a spherical module wrapped in gold foil drifts into view with reflections of the station's work lights on its crinkled surface; straight ahead sits a complex technical panel full of connectors, cables, sensors and power boxes at the head end of the station", "environment": "the Earth's curve glowing at the bottom of the frame, the stars and Milky Way overhead", "audio": "breathing slowing down, a soft quiet exhale, a faint radio voice" } ], "audio_mood": "the near-silence of space: slow controlled breathing inside the helmet, a low suit ventilation hum, the soft creak and muffled contact of gloves on rails, faint crackling radio chatter, and a quiet ambient score swelling gently under the moment the astronaut points at the stars", "negative_prompt": "on-screen text, captions, watermarks, usernames, app logos, end card, readable text, flags, agency logos, third-person view, visible face, extra hands, extra fingers, deformed gloves, hands passing through rails, falling or gravity, fast motion, shaky camera, explosions, sci-fi spaceships, aliens, cartoon, anime, glossy CGI, atmosphere or clouds around the station, colored nebula sky" }
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MakeUGC retweeted
OMG, AI vlogs are getting too realistic 🤯 Made with Seedance 2.5 on @makeugc And the craziest part is how EASY they are to create. Stop attaching references for every single shot. Stop using generic prompts. Here’s all you need: 👇 1) A properly structured prompt describing each scene. Write it yourself or build it with GPT. 2) A believable location and weather. 3) Natural lighting and a realistic camera look. 4) Natural handheld shake to make it feel like someone actually filmed it. That’s it. Have a great day. Love you guys! My PROMPT is in the comments ⬇️ #AIVideo
Fitness vloggers should be getting nervous 👀 This is AI Made with Seedance 2.5 on @makeugc I made this fitness vlog with AI: a trip to the gym, a quick workout, a treadmill run, and a water break. The handheld shake, shifting focus, natural breathing, even the casual dialogue. It feels like someone just picked up a camera and filmed their workout. That’s what makes it so strange. Nothing extraordinary happens, yet the realism is the whole point. PROMPT below ⬇️ #AIVideo
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MakeUGC retweeted
She had it coming… right? 🍿 Made with Seedance 2.5 on @makeugc How to make a video like this: 1) Generate a new reference image with a similar setup for the first frame. 2) Take my prompt, tell ChatGPT your idea, and ask it to adapt the prompt. 3) Profit. PROMPT below 👇 #AIVideo
OMG, is this real or AI? 😳 I think it’s AI because: 1) I made it with Seedance 2.5 2) On @makeugc 3) PROMPT below 👇 #AIVideo
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MakeUGC retweeted
📖Your Seedance 2.5 physics looks fake because you describe the trick, not the contact. Made with Seedance 2.5 on @makeugc An example of PROMPT is fixed in the comment The model copies what your prompt shows it, and most prompts skip the frames where real weight lives. ▪ STEP ONE: split every move into three phases. Takeoff, flight, landing. Write the push off the surface, the body in the air, then knees bending on landing while the hair catches up. ▪ STEP TWO: name the contact. Wet shoe gripping steel, a palm brushing the hull, water splashing under each step. One clear contact per shot, and cut only after the landing, never mid-jump. ▪ STEP THREE: give the camera flaws and one light source. Hand shake, delayed autofocus, faint noise, soft overcast daylight. Glossy beauty lighting is what makes a shot read as CGI. The result: same model, same idea, but one clip floats and the other has weight. Shoes grip, the ponytail lags behind the flip, the crowd gasps on the landing. No slow motion. No teleporting. No glossy lighting.
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MakeUGC retweeted
Most people render every Seedance 2.5 clip in 1080p, wait, hate the result, and pay to do it again. This is the workflow that fixes it, and why 720p is the smarter. ▪ STEP ONE: generate every draft in 720p. It renders faster and costs less, so you can test five versions of one shot for the price of a single Full HD attempt. Motion, framing and physics read the same at this size. ▪ STEP TWO: pick the winner by motion, not sharpness. Does the jump land, do the hands touch the prop, does the cut make sense. Resolution can't rescue a bad take. ▪ STEP THREE: only the winning take goes to 1080p. Re-render it or upscale it, then export. When 1080p is actually needed: close-up faces, readable text or logos, big screen delivery, and any shot you plan to crop or reframe in the edit. On a phone feed, X compresses the file anyway, so 720p often looks nearly identical. No wasted credits. No hours of waiting. No blurry finals. Made with Seedance 2.5 on @makeugc Used and modified prompt @YourAlphaMom
She was SO close 😭 Made with Seedance 2.5 on @makeugc using a prompt from ChatGPT 6 Astra. PROMPT ⬇️ Create a 30-second, horizontal ultra-realistic video of an outrageous Japanese obstacle challenge suspended between skyscraper rooftops in Tokyo. ONE female contestant tackles four increasingly absurd mechanical obstacles, apparently reaches the finish, then loses to a giant mechanical lucky cat. Start with action already happening. Use fast, readable cuts between handheld angles, usually every 1.5–2.5 seconds. Show clear takeoffs, physical contact, and completed landings. Every new angle continues the same attempt. MAIN SUBJECT An exceptionally beautiful 25-year-old platinum-blonde woman with a striking feminine face, expressive blue eyes, full lips, a slim waist, a very curvy hourglass figure, a very large full bust, rounded hips, full rounded buttocks, and long legs. Her curves are soft and naturally full, with gently toned legs and subtle muscle definition. Believable anatomy, body weight, and natural movement. She wears a vivid red athletic bikini: a fitted supportive top with a low neckline and matching high-cut bottoms with narrow side bands. The fabric is opaque and remains securely in place. White athletic sneakers. Her long blonde hair is tied in a high ponytail. She has the striking appearance and confidence of a glamorous fitness influencer. Natural skin texture, subtle makeup, visible effort, and increasingly breathless reactions. Preserve her face, figure, hairstyle, clothing, and footwear throughout. LOCATION AND HEIGHT A spectacular outdoor game-show course constructed between two Tokyo skyscraper rooftops, approximately 200 metres above the streets. The obstacles are attached to visible steel support frames anchored to the buildings. Far below, small cars move through narrow streets between towers. The city is clearly visible through the gaps beneath the course. The route has four connected stages in this order: Rotating satellite dishes → turning advertising letters → mechanical slapping hands → rotating advertising cube → finish platform with a mechanical lucky cat. Short stationary connecting ledges separate the stages. Spectators watch from a neighbouring rooftop terrace behind railings. Their cheers are audible throughout. A broad catch net is suspended a few metres beneath the finish platform, secured to the same structural frame. Establish it in a wide view before the final fall. The distant city remains visible far below it. CAMERA AND LOOK Authentic handheld consumer-camera footage with a soft digital tape camcorder look and subtle vintage DV character. Use realistic hand shake, slightly crooked framing, occasional motion blur, delayed autofocus after quick reframing, faint image noise, mild highlight bloom, subtle auto-exposure adjustments, and muted contrast. Bright, lightly overcast daylight. Soft natural shadows, believable skin tones, readable buildings, and small exposure imperfections when the framing shifts between the woman and the bright sky. Keep the texture of skin, fabric, painted metal, rubber padding, and rope visible. No glossy beauty lighting, artificial rim light, heavy colour grading, or excessively sharpened skin. Film from plausible positions on adjacent rooftop decks and course-side maintenance platforms. Mix medium-wide views with closer reaction angles. The camera and its operator never appear. During jumps and obstacle contact, keep her feet and the supporting surface visible. Cut after a landing or completed movement whenever possible. Maintain a consistent direction of progress across cuts. CONTINUOUS STORY WITH FAST EDITING 00:00–00:06 — ROTATING SATELLITE DISHES The FIRST FRAME catches her already airborne, jumping from the starting ledge toward the first enormous satellite dish. Use a slightly elevated three-quarter angle: her body, the dish beneath her, and the distant street below are immediately visible together. There are TWO oversized, shallow, upward-facing satellite-dish props. Each has a broad non-slip interior and rotates steadily on a vertical motorized pedestal fixed to the steel support frame. She lands inside the first dish with bent knees. Its rotation carries her sideways, forcing two quick balancing steps. Cut after this landing to a closer side angle as she pushes off and jumps onto the second rotating dish. Her shoes visibly contact its surface. Her ponytail whips across her shoulder as she swings her arms to recover balance. She immediately jumps from the second dish onto the stationary exit ledge. Show both feet landing before moving to the next stage. The crowd reacts to each successful crossing. No introduction, countdown, or pause for posing. 00:06–00:12 — TURNING ADVERTISING LETTERS Ahead are TWO giant, thick advertising letters mounted on horizontal motorized axles between steel supports. Their broad, padded rear surfaces provide footholds when horizontal. As each letter rotates, that surface turns from flat to edge-on. Open this stage with a brief wide angle showing both letters and the receiving ledge, with open space and the city beneath. She jumps onto the first letter as its rear surface reaches a horizontal position. Her weight settles visibly onto it. As it begins tipping, she pushes off toward the second letter, which is rotating into its own horizontal position. Cut after her feet contact the second letter. She lands slightly off-centre, drops into a quick crouch, and drives forward into another jump before the surface turns upright. She reaches the stationary ledge beyond and continues moving immediately. The letters remain attached to their axles and continue rotating after she leaves them. 00:12–00:17 — THE SLAPPING HANDS A narrow padded walkway leads between TWO enormous rubber hands mounted on mechanical arms. The first hand sweeps across the walkway at shoulder height. The second sweeps across farther ahead at knee height. Their mechanisms and different heights are clearly visible. She runs onto the walkway as the first hand swings toward her. In a medium-wide side view, she ducks sharply beneath its passing palm. It sweeps over her ponytail without touching her. Cut as she comes out of the duck and immediately jumps over the second, lower hand. Show both shoes clearing the rubber fingers before she lands beyond them. She stumbles forward one quick step, recovers, and keeps running. The crowd gives a loud collective gasp followed by cheers. The hands swing across her route at their established heights. They remain connected to their mechanical arms. 00:17–00:23 — THE ROTATING ADVERTISING CUBE The final crossing is a huge advertising cube rotating steadily around a VERTICAL axle. Its broad, flat top stays horizontal. Its side faces carry colourful abstract advertising graphics. A visible central support connects it to the course frame. The entry ledge and exit ledge meet different sides of the cube’s circular travel path. She jumps from the entry ledge onto a corner of the cube’s flat top. Show the landing clearly. She crouches slightly and plants her feet as the rotating surface carries her around toward the exit. Cut to a wider angle revealing the extraordinary height and the approaching finish platform. She rides through roughly a quarter-turn, then jumps from the rotating cube onto the stationary finish platform when the gap aligns. Her feet land, her knees absorb the impact, and she takes two quick steps forward. The cube continues rotating behind her. 00:23–00:25 — SHE THINKS SHE HAS WON The finish platform holds a small gold trophy on a waist-high pedestal. Beside it stands an enormous white-and-red mechanical maneki-neko lucky cat with one raised, oversized padded paw. Its body is fixed to the platform. The catch net is visible below the outer edge. She sees the trophy, breaks into a huge relieved smile, and throws her arms up briefly. Her breathing is heavy. The crowd cheers as she steps toward the pedestal and reaches for the trophy. The trophy remains on its pedestal. 00:25–00:30 — THE CAT WINS Use ONE uninterrupted medium-wide side angle for the paw strike, fall, and net landing. Just before her hand reaches the trophy, the lucky cat’s oversized rubber paw sweeps sideways across the finish area. Show ONE clear contact against the side of her torso. The padded surface compresses briefly, pushing her off balance toward the nearby outer edge. She lets out a startled cry, loses her footing, and falls sideways and backward into the catch net directly below. Follow the short fall with a quick downward tilt. Keep her trajectory and the net visible. The net catches her, sags under her weight, and rebounds once. Its attachment points remain fixed to the frame. She ends seated awkwardly in the sagging net, completely unharmed and stunned. Her ponytail has fallen across her face. As the crowd bursts into laughter and applause, she pushes the hair aside, looks up toward the cat and the untouched trophy, and throws one hand up in disbelief. Finish on her incredulous expression with the enormous city drop still visible beyond the net. SOUND Natural recorded sound only: rooftop wind, faint city traffic far below, motorized mechanisms, shoe impacts, rubber movement, her breathing and wordless reactions, the net tightening, and the spectators’ cheers, gasps, laughter, and applause. Keep the crowd reacting to the actual events: encouragement during the crossings, louder cheers at the apparent finish, then surprised laughter after the net catches her. No music, narration, presenter dialogue, added cartoon effects, or laugh track. ESSENTIAL CONTINUITY ONE contestant completes all four obstacles in order and falls only at the finish. Every jump has a visible takeoff, a continuous airborne trajectory, and a physical landing. Her body cannot pass through obstacles or change position between matching shots. Every moving prop remains attached to its visible support. The dishes rotate on vertical pedestals, the letters turn on horizontal axles, the hands swing on mechanical arms, and the cube rotates around a vertical axle. The final cat’s paw causes the fall through visible contact. The net is already beneath the finish platform before she falls and visibly catches her. She never reaches the street below. The trophy remains on its pedestal. Preserve her identity, red bikini, white sneakers, ponytail, the course layout, daylight, and city background throughout. Fast editing, normal-speed action, readable physical movement, and spontaneous reactions. No repeated attempts, slow motion, teleportation, duplicated people, changing outfits, CGI appearance, captions, subtitles, scoreboard overlays, watermarks, or recording interface. #AIVideo
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MakeUGC retweeted
GPT-Images 2.5 is f*cking insane for AI UGC... JSON prompt here: { "meta": { "aspect_ratio": "3:4", "orientation": "vertical", "quality": "ultra_photorealistic", "resolution": "4K", "camera": "Modern smartphone rear camera, likely iPhone 14 Pro or newer", "lens": "Standard smartphone wide lens, approximately 26mm equivalent, f/1.8 aperture", "capture_style": "Candid third-person street photography, taken by a friend at close range", "style": "Candid, unposed, natural streetwear lifestyle photography, bright midday urban setting" }, "scene": { "location": "A quiet residential street lined with historic brownstone buildings", "specific_spot": "Standing on a wide paved sidewalk, parked cars lining the street behind him, brick townhouses with white-framed windows and stoop staircases in the background", "time_of_day": "Midday, bright direct sunlight", "atmosphere": "Casual, relaxed neighborhood walk, warm summer daytime energy" }, "environment": { "background_elements": [ "A row of red-brick townhouse facades with white window trim and black shutters", "A tall stone stoop with black iron railings visible on the right side", "A leafy green tree partially framing the left side of the composition", "A silver sedan and a black sedan parked along the curb", "Smooth grey pavement with a visible manhole cover and faint street markings", "A hard-edged diagonal shadow cast across the lower left of the frame from an unseen structure" ], "lighting": { "source": "Direct harsh midday sunlight", "direction": "High overhead, slightly angled", "color_temperature": "Neutral daylight, approximately 5500K", "effect": "Strong contrast between brightly lit skin and fabric and deep shadow areas, crisp highlight definition", "shadows": "Sharp-edged shadow beneath the chin, along the neck, and cast on the pavement", "highlights": "Bright specular highlight on the sunglasses lenses, the tattooed forearm, and the top of the shoulders" } }, "subject": { "identity": "A person matching the following exact description. This is a fully original, fictional individual, not a likeness reproduction of any real or identifiable person.", "gender": "Male", "age_vibe": "Mid-to-late 20s", "ethnicity": "Deep brown-skinned complexion", "skin": { "tone": "Deep warm brown complexion", "texture": "Natural, unretouched, visible pores and fine skin texture on the forearms and neck", "condition": "Healthy, even, glowing under direct sunlight", "visible_details": [ "A detailed black-ink script tattoo running down the inner right forearm", "A separate large black-ink botanical and rose tattoo covering the left forearm and elbow area", "A small stud earring in one ear", "Light stubble along the jaw and upper lip", "A black analog smartwatch on the left wrist" ] }, "hair": { "color": "Not fully visible, dark hair implied beneath the head covering", "style": "Mostly covered" }, "face": { "shape": "Angular with a defined jawline", "features": "Straight nose, lips wrapped around the rim of a cup mid-sip", "expression": "Neutral, focused, mid-drink", "eye_direction": "Eyes obscured behind sunglasses, head tilted slightly back while drinking", "visible_eyewear": "Clear-framed sport-style sunglasses with dark tinted lenses", "headwear": "A black and white paisley-patterned bandana tied around the head, knotted at the back", "makeup": "None" }, "body": { "build": "Lean athletic", "posture": "Standing upright, facing the camera directly, one arm raised to drink from a cup" } }, "outfit": { "top": { "type": "Oversized distressed crew neck t-shirt", "color": "Faded charcoal grey", "fit": "Loose, oversized drop-shoulder cut", "fabric": "Cotton jersey with an intentionally distressed, small perforated hole pattern scattered across the chest and shoulders", "condition": "Worn-in, naturally faded with visible fabric texture", "details": "A small white silhouette graphic of a leaping deer-like animal centered on the chest, kept generic and non-brand-specific" }, "bottom": { "type": "Athletic shorts", "color": "Black", "fit": "Above-the-knee athletic cut", "fabric": "Lightweight technical performance fabric with a subtle side panel seam" }, "shoes": { "type": "Not visible in frame", "color": "", "details": "" } }, "accessories": [ "A pair of black over-ear wireless headphones worn resting around the neck", "A black analog smartwatch on the left wrist", "A disposable white paper cup held in the raised right hand" ], "pose": { "body_position": "Standing centered, facing the camera directly", "arms": "Right arm bent and raised, hand holding a white paper cup to the lips mid-sip; left arm relaxed at the side", "hands": "Right hand gripping the cup with visible tattooed forearm detail; left hand relaxed, tattoo visible along the forearm", "shoulders": "Level, relaxed", "head_tilt": "Head tilted slightly back and to the side while drinking" }, "camera_perspective": { "pov": "Third-person, eye-level shot", "angle": "Straight-on, slightly close range", "framing": "Vertical medium shot capturing from the head down to mid-thigh", "distance": "Approximately 5 to 6 feet from the subject", "depth_of_field": "Moderate; the subject is sharp while the townhouse facades and parked cars behind remain clearly resolved but slightly softer", "imperfections": [ "Natural handheld smartphone framing with a very slight tilt", "A touch of lens flare from the direct overhead sun near the top of frame", "Faint natural sensor noise in the deepest shadow areas of the brick facade" ] }, "post_processing": { "editing_level": "None to minimal", "color_grading": "Natural smartphone color science, true-to-life warm skin tones and neutral daylight whites", "contrast": "High, natural harsh midday sunlight contrast", "saturation": "Natural, not enhanced", "retouching": "None; natural skin texture, tattoos, and fabric imperfections remain fully intact and visible", "final_look": "Raw, authentic candid streetwear photo, unposed and casual despite the direct camera framing" }, "photography_rules": { "no_cgi": true, "no_plastic_skin": true, "no_exaggerated_anatomy": true, "hyper_realistic": true, "original_character_only": true, "no_real_person_likeness": true, "no_legible_real_brand_text_or_logos": true, "avoid_ai_artifacts": true, "natural_imperfections_required": true } }
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MakeUGC retweeted
Look at all these templates I've made. I put together a full guide showing exactly how to build these yourself: - The exact prompts I use - The structure behind each template - How to get consistent, high-quality results every time Let me know what you think, and if you want the guide
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MakeUGC retweeted
You won't believe it, but this is AI. Video generated with Seedance on @makeugc. If you think brand content in 2026 still means product review videos, you're stuck in 2024. You can build an entire branded vlog — a company trip, a behind-the-scenes day, a founder story — without a camera crew, without travel, without a shoot. Product reviews are just one format. AI UGC opens up a whole content category brands haven't touched yet. What do you think?
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MakeUGC retweeted
She should’ve watched her words 😬 Made with AI using Seedance 2.5 on @makeugc PROMPT 👇 Create a 30-second, horizontal 16:9 ultra-realistic live-action beach story with an immediate hook, escalating emotion, and a funny, affectionate ending. Make it look like authentic handheld smartphone footage edited into a short sequence. Use quick, readable cuts between actions and reactions, consistent geography, natural performances, and believable movement. The final reveal and embrace should play continuously in the same shot. CHARACTERS WOMAN: An exceptionally beautiful 25-year-old platinum-blonde woman with a striking feminine face, expressive eyes, full lips, a slim waist, a very curvy hourglass figure, a very large full bust, rounded hips, full rounded buttocks, and long legs. Soft, naturally full curves, believable anatomy, natural skin texture, and subtle everyday makeup. She wears a vivid turquoise bikini: a supportive low-cut bikini top and matching high-cut bottoms. Her long hair is loose and moves lightly in the sea breeze. She is barefoot. MAN: A handsome 28-year-old man with short dark hair, an athletic muscular build, broad shoulders, and natural skin texture. Shirtless, wearing dark navy swim briefs, barefoot. His name is Jake. Preserve both characters’ identities, proportions, hairstyles, and swimwear throughout. Their expressions and physical interaction carry the story. LOCATION AND CAMERA A real sandy beach beside large coastal rocks, with clear seawater and small, gentle waves. A cream-coloured beach umbrella and a large striped towel stand farther inland on the dry sand. Establish the rocks, shoreline, and umbrella as recognizable landmarks. Maintain their positions and the direction between the water and the towel across cuts. Begin in bright natural afternoon daylight. A single clear passage of time occurs while the woman sleeps. After that transition, the beach is in natural sunset light for the remainder of the video. Handheld filming at ordinary human height, slight shake, imperfect framing, realistic motion blur, and subtle exposure adjustments. Keep faces readable. The recording device and operator never appear. CONTINUOUS STORY WITH EDITS 00:00–00:03 — IMMEDIATE REJECTION Open directly on the couple standing near the water beside the rocks. Jake leans toward her for a kiss and begins putting an arm around her. Before he kisses her, she places a palm against his chest and pushes him one step away. She looks directly at him, visibly annoyed, and says: “Go away!” He stops immediately. Capture both her rejection and his surprised reaction clearly. No introduction or establishing montage. 00:03–00:06 — HE LEAVES FOR A SWIM Jake looks at her, gives a small resigned shrug, and says: “Fine.” He turns away and runs toward the sea. Cut to a wider view showing him entering the water, then beginning to swim away from shore with ordinary, coordinated strokes. His head remains visible between strokes. He appears comfortable in the water. 00:06–00:08 — HER LAST GESTURE Cut back to the woman watching him swim away. Still irritated, she raises ONE middle finger toward him, clearly directing the gesture at Jake in the water. She lowers her hand, turns her back on the sea, and walks toward her umbrella. 00:08–00:11 — SHE FALLS ASLEEP Show her reaching the striped towel beneath the umbrella and lying down. Cut closer as she settles her head on a folded corner of the towel, lets out a small breath, and closes her eyes. Her face relaxes. Establish that she is asleep before changing the time of day. 00:11–00:14 — HOURS HAVE PASSED Use a clear match cut from her sleeping face in afternoon daylight to the SAME sleeping position in warm sunset light. The umbrella, towel, rocks, and shoreline remain in their established positions. The changed light and longer shadows communicate that time has passed. She opens her eyes and slowly sits up. She looks to one side, then the other. The visible beach is now deserted. Her relaxed expression becomes uncertain. 00:14–00:18 — SHE LOOKS FOR HIM She gets to her feet and looks toward the sea. “Jake?” There is no answer. Cut to her hurrying from the umbrella down toward the shoreline. She searches the water while moving, her concern growing. She reaches the wet sand and calls again, louder: “Jake!” Briefly show the empty water along her eyeline: gentle waves, no swimmer visible. 00:18–00:22 — PANIC BECOMES GRIEF Back on the woman at the water’s edge. She scans the sea, breathing unevenly. Her eyes fill with tears and her mouth trembles. Her knees bend and she sinks onto both knees on the wet sand, just above the wash of the waves. She begins crying, looking out toward where he swam away. Her shoulders shake with natural sobs. Hold long enough for the emotion to register. 00:22–00:26 — THE REVEAL Cut to a medium-wide SIDE VIEW of the kneeling woman. Include the dry beach behind her and the water in front of her. Keep this shot uninterrupted through the ending. While she continues looking toward the sea, Jake walks into frame from the dry beach BEHIND her, carrying ONE opened beer can in his RIGHT hand. The audience sees him approaching before she notices him. He returns on foot from inland; he does not emerge from the water. He stops beside her, genuinely puzzled by her crying. Keeping the beer upright, he asks: “Why are you crying?” She hears his voice and sharply turns her head toward him. 00:26–00:30 — OVERWHELMING RELIEF Her tearful face changes immediately from disbelief to overwhelming relief. She rises quickly from her knees, steps into him, and wraps BOTH arms tightly around his upper torso. She presses her face against his chest, laughing through her remaining tears. Jake instinctively moves his RIGHT hand outward to keep the SAME beer can upright and clear of the embrace. His LEFT arm loosely returns the hug. He looks down at her, then briefly around the empty beach with raised eyebrows, completely confused by her sudden affection. End on this readable contrast: she clings to him with enormous relief while he stands bewildered, still carefully holding his beer away from their bodies. SOUND Natural location sound only: gentle surf, sea breeze, footsteps in sand, splashing during his swim, clothing movement, breathing, crying, and her relieved laughter. Dialogue is spoken naturally in English by the correct character: Woman: “Go away!” Jake: “Fine.” Woman: “Jake?” Woman: “Jake!” Jake: “Why are you crying?” Keep the final question clearly audible before she reacts. No overlapping dialogue, narration, music, laugh track, or dramatic sound effects. ESSENTIAL CONTINUITY The sequence is exact: attempted affection → rejection → Jake swims away → her middle finger → she lies down and sleeps → sunset awakening → empty beach → search → crying at the shoreline → Jake approaches from inland with beer → surprised reunion and hug. Jake is absent from the image during her awakening, search, and initial crying. His return is revealed only in the final side view. The beer first appears naturally in his hand when he returns. It stays in his RIGHT hand throughout the reveal and embrace. Maintain sunset lighting after she wakes. Her tears remain visible during the reunion. Use cuts to advance the story while preserving recognizable geography. Show each important physical action clearly before cutting away. No drowning footage, flashbacks, explanatory inserts, extra storylines, exaggerated theatrical acting, slow motion, beauty filters, captions, subtitles, logos, watermarks, or recording interface. #AIVideo
The universe has your back. Until it betrays you 😭 Made with Seedance 2.5 on @makeugc PROMPT below 👇 #AIVideo
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The universe has your back. Until it betrays you 😭 Made with Seedance 2.5 on @makeugc PROMPT below 👇 #AIVideo
Racing to get pet food on sale. Haters will say it’s AI 😭 Here’s how I made it: 1. Built the prompt with ChatGPT 6 Astra (which I’m sharing below as always). 2. Generated the video with Seedance 2.5 on @makeugc 3. Used NO references. Just the prompt. Prompt 👇 Create a 10-second, vertical ultra-realistic smartphone recording inside a rally car driven by a dog. ONE continuous shot at normal speed. CAMERA AND CAR A fixed wide-angle view from high beside the front passenger-side windshield pillar, looking diagonally across the cabin. Keep the dog driving, the cat in the front passenger seat, the raccoon between the front seatbacks, the steering wheel, and the gear lever visible together. The recording device is outside the frame. The viewpoint stays attached to the car, vibrating and jolting with the chassis. A worn rally hatchback with turquoise front bucket seats, a bright-green steel roll cage, a simple dashboard, and ONE tall sequential gear lever mounted on the centre tunnel beside the driver. Ordinary daylight through the windows, natural exposure, slight wide-angle distortion, motion blur, and mild phone-video compression. Real fur, skin, upholstery, metal, and glass. ANIMALS DRIVER: a Chinese Crested dog with a mostly hairless pink-grey body and a fluffy white crest. It sits upright in the driver's bucket seat, secured by a fitted harness. The steering wheel and gear lever are within comfortable reach of its front paws. Its expression is intensely focused on the road. FRONT PASSENGER: a brown tabby cat secured in the passenger seat. Wide eyes, ears angled back, front paws braced on the seat cushion. It looks toward the road and occasionally toward the dog, opening its mouth for loud, protesting meows. REAR PASSENGER: a raccoon secured in the centre rear seat, its masked face visible between the front seatbacks. It braces its front paws against the back of the driver's seat while its head and shoulders bob over the bumps. All three retain realistic animal bodies, paws, faces, and proportions. CONTINUOUS ACTION Start immediately with the car ALREADY travelling very fast along a rough gravel rally road. Roadside trees and banks stream rapidly past the windows. High engine revs, tyre noise, and constant suspension movement establish speed immediately. They get shaken violently the whole way; the entire vehicle is bouncing and jolting—it’s total chaos. The dog makes quick, controlled steering corrections. Its fluffy crest shakes with the vibration. Twice during the recording, the dog keeps its LEFT front paw on the steering wheel, moves its RIGHT front paw onto the same gear lever, makes one short, decisive shift, and returns that paw to the wheel. Each shift produces a mechanical click and a brief drop in engine pitch before the revs rise again. The car pounds across successive ruts and bumps. Strong vertical jolts and brief sideways body roll move all three animals in response to the SAME vehicle motion. Their harnesses restrain their torsos while their heads, ears, and fur continue moving with inertia. The cat repeatedly meows in alarm, pressing its paws into the cushion. The raccoon sways and braces behind the driver. The dog remains determined, watching the road and correcting the steering. Near the end, a larger bump produces one pronounced suspension compression and rebound. All three animals bounce in their seats; the cat lets out its longest meow while the dog immediately steadies the wheel. End at 10 seconds with the car still racing forward at high speed. TONE AND SOUND The humour comes from the dog's serious driving and the passengers' believable animal reactions. Live sound only: a hard-revving engine, gear changes, gravel striking the underside, suspension thumps, cabin rattles, and clearly audible cat meows. No human speech, music, laugh track, or cartoon sound effects. CONTINUITY One fixed interior viewpoint, one lens, one uninterrupted recording. No cuts, exterior shots, slow motion, or zooms. The dog alone operates the controls. The animals remain in their assigned seats throughout. Preserve the same wheel, gear lever, cabin, and animal anatomy. No human hands, duplicated paws, morphing faces, captions, logos, watermarks, or interface. #AIVideo
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Racing to get pet food on sale. Haters will say it’s AI 😭 Here’s how I made it: 1. Built the prompt with ChatGPT 6 Astra (which I’m sharing below as always). 2. Generated the video with Seedance 2.5 on @makeugc 3. Used NO references. Just the prompt. Prompt 👇 Create a 10-second, vertical ultra-realistic smartphone recording inside a rally car driven by a dog. ONE continuous shot at normal speed. CAMERA AND CAR A fixed wide-angle view from high beside the front passenger-side windshield pillar, looking diagonally across the cabin. Keep the dog driving, the cat in the front passenger seat, the raccoon between the front seatbacks, the steering wheel, and the gear lever visible together. The recording device is outside the frame. The viewpoint stays attached to the car, vibrating and jolting with the chassis. A worn rally hatchback with turquoise front bucket seats, a bright-green steel roll cage, a simple dashboard, and ONE tall sequential gear lever mounted on the centre tunnel beside the driver. Ordinary daylight through the windows, natural exposure, slight wide-angle distortion, motion blur, and mild phone-video compression. Real fur, skin, upholstery, metal, and glass. ANIMALS DRIVER: a Chinese Crested dog with a mostly hairless pink-grey body and a fluffy white crest. It sits upright in the driver's bucket seat, secured by a fitted harness. The steering wheel and gear lever are within comfortable reach of its front paws. Its expression is intensely focused on the road. FRONT PASSENGER: a brown tabby cat secured in the passenger seat. Wide eyes, ears angled back, front paws braced on the seat cushion. It looks toward the road and occasionally toward the dog, opening its mouth for loud, protesting meows. REAR PASSENGER: a raccoon secured in the centre rear seat, its masked face visible between the front seatbacks. It braces its front paws against the back of the driver's seat while its head and shoulders bob over the bumps. All three retain realistic animal bodies, paws, faces, and proportions. CONTINUOUS ACTION Start immediately with the car ALREADY travelling very fast along a rough gravel rally road. Roadside trees and banks stream rapidly past the windows. High engine revs, tyre noise, and constant suspension movement establish speed immediately. They get shaken violently the whole way; the entire vehicle is bouncing and jolting—it’s total chaos. The dog makes quick, controlled steering corrections. Its fluffy crest shakes with the vibration. Twice during the recording, the dog keeps its LEFT front paw on the steering wheel, moves its RIGHT front paw onto the same gear lever, makes one short, decisive shift, and returns that paw to the wheel. Each shift produces a mechanical click and a brief drop in engine pitch before the revs rise again. The car pounds across successive ruts and bumps. Strong vertical jolts and brief sideways body roll move all three animals in response to the SAME vehicle motion. Their harnesses restrain their torsos while their heads, ears, and fur continue moving with inertia. The cat repeatedly meows in alarm, pressing its paws into the cushion. The raccoon sways and braces behind the driver. The dog remains determined, watching the road and correcting the steering. Near the end, a larger bump produces one pronounced suspension compression and rebound. All three animals bounce in their seats; the cat lets out its longest meow while the dog immediately steadies the wheel. End at 10 seconds with the car still racing forward at high speed. TONE AND SOUND The humour comes from the dog's serious driving and the passengers' believable animal reactions. Live sound only: a hard-revving engine, gear changes, gravel striking the underside, suspension thumps, cabin rattles, and clearly audible cat meows. No human speech, music, laugh track, or cartoon sound effects. CONTINUITY One fixed interior viewpoint, one lens, one uninterrupted recording. No cuts, exterior shots, slow motion, or zooms. The dog alone operates the controls. The animals remain in their assigned seats throughout. Preserve the same wheel, gear lever, cabin, and animal anatomy. No human hands, duplicated paws, morphing faces, captions, logos, watermarks, or interface. #AIVideo
Red Bull keeps spending millions of dollars and months of work on ads like this I made this with AI using unlimited Seedance 2.5 on @makeugc in just a few minutes. We’re really not that far away from major brands starting to actively use AI in their commercials. People hated on Coca-Cola for it last year, but I’m pretty sure they’ll make another AI ad this year — and it’ll already look way better. Then more brands will follow. you’ll see :) Prompt 👇 Create a 15-second, vertical 9:16 ultra-realistic motorcycle stunt video filmed in ONE continuous handheld shot by an unseen passenger in a moving car. The image must feel like genuine smartphone footage: natural hand shake, subtle vehicle vibration, slightly imperfect framing, realistic motion blur, and small autofocus and exposure adjustments. The entire action unfolds continuously in front of one physical camera. MAIN SUBJECT An exceptionally beautiful 24-year-old platinum-blonde woman with a striking feminine face, a slim waist, a very curvy hourglass figure, a very large full bust, rounded hips, full rounded buttocks, and long shapely legs. Soft, naturally full curves, believable anatomy, body weight, and movement. She wears a fitted red-and-black motorcycle suit that closely follows her figure, black riding gloves, matching motorcycle boots, and a motorcycle helmet with a clear visor. Her long blonde hair is secured in a low ponytail beneath the helmet. She rides one red-and-black supermoto motorcycle with a narrow saddle, long-travel suspension, exposed mechanical details, and two road tyres. Preserve the same woman, outfit, helmet, motorcycle, and proportions throughout. LOCATION AND SPATIAL CONTINUITY A broad mountain road runs beneath a dramatic rocky mountainside. A separate access road runs alongside it, giving the filming passenger an unobstructed view across the action. An enormous launch ramp extends from an elevated terrace on the mountainside toward the main road. Its riding surface, steel supports, and upward-curving launch lip are clearly visible. The ramp points forward along the road, so her first jump carries her into the direction of traffic. Two passenger cars travel ahead in staggered positions, leaving a continuous open route between and around them. Farther ahead, a conventional flatbed recovery truck is parked facing the same direction. It has a recognizable driver’s cab, three axles, large tyres, side mirrors, amber roof beacons, and a steel recovery bed. A purpose-built stunt ramp is securely mounted on its bed. The ramp begins on the asphalt behind the truck, climbs over the bed, and ends at a raised launch lip above the cab roof. Its supporting framework is visible. The motorcycle’s departure path clears the cab. The mountainside ramp, road, cars, recovery truck, and second ramp are already present from the beginning. Their positions remain consistent. CAMERA The unseen passenger records through the open side window of a car travelling along the parallel access road. Begin with an oblique side view showing the woman’s final approach along the mountain ramp and the road below. The viewpoint moves forward with the filming car while following her action. After her first landing, use ONE smooth, continuous zoom to bring the motorcycle and her overtakes closer. Keep enough surrounding road visible to understand her path. Maintain that zoom through the truck approach and second jump. Track her with natural handheld panning. The camera remains inside the same car throughout. The recording device and its operator never appear. CONTINUOUS ACTION Start immediately with her already accelerating along the final section of the huge mountain ramp. Her full body and motorcycle are visible. She reaches the lip and launches within the first TWO seconds. Both wheels leave the ramp. She remains on the motorcycle as it travels forward and downward toward the road. The view follows the entire airborne trajectory, keeping the landing area readable. She lands on a clear stretch of asphalt behind the travelling cars. Show the tyres making contact and the suspension compressing and recovering. The motorcycle continues rolling forward immediately. Only after the landing does the continuous zoom begin. She rapidly closes the distance to the two cars and passes them through the available gaps. Her route forms two flowing bends: a clear lean in one direction, followed by a lean in the other, then a return upright. The motorcycle follows those curves through tyre contact with the road. The cars continue along their lanes. Their movement remains independent and predictable while she passes. The parked recovery truck and its rear ramp grow larger ahead. She finishes the overtakes and straightens the motorcycle into alignment with the ramp before reaching it. She rides directly onto the ramp from the asphalt behind the truck. Show the front wheel entering first, followed by the rear wheel. Both wheels follow the same solid inclined surface as she climbs above the recovery bed. The truck remains stationary. Its ramp keeps the same shape and angle. At the raised lip, the front wheel leaves first and the rear wheel follows. She launches forward OVER the cab with clear space between the motorcycle and the cab roof. The view follows the second jump in the same uninterrupted movement. Keep the truck beneath and behind her long enough to make the clearance unmistakable. She descends onto the open road beyond the truck, lands with visible suspension compression, and continues riding forward. End at 15 seconds with the motorcycle still moving. LIGHTING AND SOUND Bright overcast daylight, a pale cloudy sky, neutral colours, soft natural shadows, realistic skin tones, and readable mechanical details. Ordinary phone exposure throughout. Natural recorded audio only: motorcycle engine, wind passing the filming car, surrounding traffic, tyre contact, suspension movement, and the brief metallic rumble of wheels crossing the truck ramp. The engine grows louder during the approaches and changes naturally with distance. No music, narration, or exaggerated impact effects. ESSENTIAL CONTINUITY One mountain-ramp launch, one road landing, two flowing overtakes, one uninterrupted climb up the truck ramp, one jump over the cab, and one final road landing. One continuous shot at normal speed. No cuts, hidden transitions, slow motion, aerial views, or separate reaction shots. Her hands remain on the handlebars and her boots remain on the foot pegs throughout the riding and jumps. Preserve natural suspension movement, rotating wheels, consistent scale, and continuous forward motion. The motorcycle never becomes a different bike. The truck never changes its design or transforms into a ramp. Both ramps are physical structures with visible surfaces and supports. Keep her and the motorcycle visible throughout both jumps. No camera teleportation, disappearing vehicles, midair direction changes, hovering, or reversed footage. No captions, subtitles, logos, watermarks, or recording interface. #AIVideo
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Seedance 2.5 is f*cking insane... A Star Wars-style adventure scene, and honestly, it looks good enough to be an actual cutscene from a real game. What stood out to me: this isn't some massive production pipeline. It's a structured prompt, a clear reference, and a couple of tools working together. That's it. A lot of people still assume AI video takes a technical team to pull off. It doesn't. It takes a clear process. Curious what others think of this — does it hold up? Let me know. Happy to share a guide on how I put these together if there's interest.
I made 30 seconds Magical Harry Potter style video with Seedance 2.5 on @makeugc PROMPT Third-person magical academy exploration game, with aerial traversal, atmospheric world reveals, environmental storytelling, live crowd spectacle, a wild creature encounter, and seamless transitions between flight, terrain-following, and scripted cinematic moments, presented with the polished intensity of a AAA game trailer while maintaining genuine in-engine gameplay fidelity. **Environment:** A towering academy of magic built into a jagged cliffside above a vast misty highland lake, its many stone spires rising through drifting cloud cover. The lake stretches wide beneath the cliffs, its surface catching fractured reflections of the sky, bordered by ancient dense pine forest that spreads across the lower valley. A single narrow rail line winds through that forest far below, running consistently from the northern mountains toward the academy's base, where a long dark steam train travels steadily along the tracks in that same fixed direction, smoke trailing behind it through the trees. Further along the mountainside, tucked into a natural valley clearing beyond the forest, sits a large open-air flying-sport arena, its tall wooden viewing towers wrapped in checkered banners, packed with a cheering crowd, three raised golden hoops rising from the pitch below. Surrounding peaks fade into a soft atmospheric haze, and shafts of late-afternoon sunlight break through heavy cloud cover across the entire landscape, occasionally catching the wings of a massive creature soaring somewhere in the distance. **Visual style:** Photorealistic Unreal Engine 5 cinematic game-style rendering, premium AAA fantasy-adventure presentation with the dramatic polish of a cinematic game trailer, highly detailed ancient stone architecture, realistic atmospheric and volumetric lighting, physically accurate water simulation across the lake surface, richly detailed forest canopy, realistic cloth and hair physics on the character and their coat, dynamic environmental shadows, sophisticated particle effects for mist, smoke, spray, and cloud, smooth 60fps movement, restrained motion blur, and a single seamless continuous camera shot with no hard cuts, occasionally shifting into brief cinematic framing during the most dramatic beats before smoothly returning to the chase camera. **Player character:** A young academy student in their late teens, tousled dark brown hair moving naturally in the wind, an expressive focused face, wearing a long dark academy coat with a raised collar and worn brass buttons, fitted dark trousers, and scuffed leather boots. They ride a simple handcrafted flying broom-staff with a weathered wooden handle and a tightly bound bristle tail, gripping it with both hands, coat trailing dramatically behind them in the airflow. Keep the character's coat, hair, posture, and broom-staff completely consistent throughout the entire sequence. **Wild creature:** A massive dragon-like winged creature with dark iridescent scales, leathery wings spanning far wider than the character, and a long sinuous tail, seen soaring at a distance across the lake before banking away into the mountains. It does not attack or interact directly with the player, but its presence adds scale, danger, and cinematic tension to the world, briefly crossing close enough to the character's flight path to disturb the air and cast a huge passing shadow. **Gameplay camera:** Maintain a locked third-person perspective positioned consistently behind and slightly above the character for the entire 30-second sequence, functioning as one continuous unbroken shot with no cuts or transitions. Allow the camera to widen dramatically during major environmental reveals (the lake, the dragon, the train, the stadium, the academy itself) before smoothly settling back into a close chase position directly behind the character. During the dragon's pass, the low water skim, and the academy flyover, allow the camera to pull slightly wider and lower for a more cinematic trailer-style framing before snapping back into the tight gameplay chase angle. The camera should feel like a sophisticated dynamic in-game follow-camera with occasional trailer-grade dramatic flair, natural slight drift and sway during turns, dips, and climbs, never fully breaking the sense of continuous real-time flight. **Core sequence progression:** The character launches from a high stone ledge near the academy, drops briefly across the forest canopy, breaks out over the open lake and skims low across the water's surface, catches a glimpse of the massive dragon-creature banking away in the distance, banks to follow the winding rail line above the traveling steam train moving in one consistent direction, climbs and turns into the valley to pass low over the crowded flying-sport arena mid-match, then pulls upward, sweeps directly over the academy's towers and courtyards for a wide cinematic reveal, and begins a final climbing arc as the sequence ends mid-flight with the creature still visible circling far behind. **Audio design:** Rich atmospheric orchestral score building steadily throughout the sequence with a dramatic swell during the dragon's appearance and again during the academy flyover, mixed with environmental audio including rushing wind past the character, creaking wood and rustling bristles from the broom-staff, a deep resonant creature roar echoing across the lake, water spray and splash as the character skims the surface, distant train whistle and rhythmic chugging engine sound as the character passes above it, a swelling roar of crowd noise as they pass over the packed stadium, faint ambient magical hum growing stronger near the academy, and the soft snap of coat fabric in the wind. No dialogue, no subtitles, no spoken lines of any kind. **Negative guidance:** No dialogue, no subtitles, no logos, no real-world franchise elements or recognizable existing intellectual property, no cuts or hard transitions, no first-person perspective, no low-detail or blurry environments, no cartoon graphics, no broken anatomy, no inconsistent character clothing, no random camera teleportation, no excessive motion blur, no direct combat with the creature, no train changing direction or reversing course, no landing or stopping before the sequence ends. **[00:00-00:04] DEPARTURE OVER THE FOREST:** Begin directly in third-person as the character launches off a high stone ledge near the academy's base, dropping into a fast low dive across the dense pine forest canopy stretching below. The camera stays locked directly behind the character as treetops blur past beneath them, thin mist drifting between the branches, dappled sunlight flickering rapidly through gaps in the cloud cover above. The character banks briefly to weave between a couple of taller emergent trees before the forest quickly opens ahead, coat snapping in the windstream. SFX: rushing wind, creaking broom-staff wood, faint rustling forest canopy, orchestral score beginning to build. **[00:05-00:10] SKIMMING THE LAKE:** The forest opens onto the vast misty highland lake, and the character dives lower, leveling out just above the water's surface, skimming so close that fine spray kicks up behind the broom-staff's trailing bristles, the water's reflection of the cloudy sky rippling beneath them. Midway across, a massive shadow sweeps rapidly over the lake surface ahead of the character as the huge dragon-like creature banks low across the water in the distance, its wings throwing up a wall of spray before it climbs steeply away toward the mountains, the character briefly flinching and banking slightly to avoid the disturbed air in its wake. The camera pulls wider for a cinematic beat to reveal the creature's full scale against the lake and cliffs before snapping back to the tight chase position. SFX: water spray, deep resonant creature roar, powerful wingbeats, dramatic orchestral swell. **[00:11-00:16] FOLLOWING THE RAIL LINE:** The character climbs off the water and banks smoothly to align with the narrow rail line cut through the trees below, then descends slightly to fly directly above the long dark steam train, which continues chugging steadily along the tracks in the same single fixed direction throughout, thick white smoke billowing upward and briefly swirling past the character as they pass through it. The camera holds steady close behind the character before widening briefly to reveal the full length of the train winding through the forest in its consistent direction of travel, then smoothly returns to the tight chase position as the character pulls ahead of the locomotive. SFX: distant train whistle, rhythmic engine chugging, smoke rushing past, wind intensifying. **[00:17-00:22] OVER THE FLYING-SPORT ARENA:** The character climbs steadily out of the forest and banks hard into a wide valley clearing, revealing a large open-air arena ringed by tall wooden viewing towers wrapped in checkered fabric banners, packed stands full of a cheering crowd, and three raised golden hoops rising above the pitch. Several other robed players are visible actively flying across the field on matching broom-staffs, weaving between each other and diving after a small glowing ball, one player catching it and rolling away from a near-collision as the crowd roars. The character swoops low and fast directly across the pitch, close enough for the crowd's cheering to swell dramatically, before pulling back upward and away from the arena. The camera briefly widens during the low pass to capture the full scale of the stadium and the live match before returning to the tight chase angle. SFX: swelling crowd roar, distant announcer-less chanting, wind rushing past, other players' broom-staffs whooshing by, score reaching a fuller intensity. **[00:23-00:30] SWEEPING OVER THE ACADEMY:** The character pulls upward out of the valley and banks directly toward the towering academy on the distant cliffside, this time flying low and fast directly over its many stone spires, courtyards, and rooftops rather than only approaching from a distance, the camera widening into a sweeping cinematic pass across the full architecture as students and staff far below glance upward at the passing shadow. The massive creature remains faintly visible circling distantly over the lake behind. The character then pulls into a final steady climbing arc above the academy's tallest spire as the sequence ends mid-flight, still actively climbing rather than landing or settling into a final pose, so the moment feels like genuine continuous gameplay extending beyond the clip. SFX: wind easing slightly as altitude increases, distant faint creature roar, soft ambient magical hum growing near the academy walls, coat fabric snapping gently, orchestral score reaching a powerful sustained high point without fully resolving. The entire sequence must feel like a real continuous in-engine flight with the dramatic polish of a cinematic trailer, with the character's coat, hair, and broom-staff responding believably to speed, wind, and turning throughout. Maintain a clear geographic progression from the academy cliffside, across the forest, low across the lake, past the distant creature, above the rail line and train moving in one consistent direction, into the stadium valley, and finally in a low sweeping pass directly over the academy itself, so the world feels connected and understandable rather than a disjointed montage. Keep the same character, coat, hair, and broom-staff fully consistent across the entire 30-second shot, with no visual breaks, fades, or camera teleportation at any point.
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GPT-Images 2.5 is f*cking insane for AI UGC... JSON prompt here: { "shot_type": "Vertical smartphone selfie-style portrait, casual beach lifestyle aesthetic", "canvas": { "orientation": "portrait", "aspect_ratio": "9:16", "framing": "Close medium portrait crop from top of head to mid-chest", "subject_alignment": "Centered, angled three-quarter profile", "perspective": "Natural wide-angle smartphone front-camera perspective, taken from a slightly low angle looking up" }, "scene": { "location": "Outdoor beachside café or boardwalk seating area", "time_of_day": "Midday, bright direct sunlight", "mood": "Casual, relaxed, sun-drenched beach atmosphere", "environment": { "canopy": "Large purple canvas umbrella with dark metal ribs directly overhead, partially cropping the top of frame", "background_left": "A second striped umbrella and a wooden café table where another person sits, blurred and out of focus", "background_right": "Palm trees, a wooden trash receptacle, distant beach chairs, and a paved stone walkway leading toward the shoreline", "sky": "Bright hazy blue sky visible in small gaps between the umbrella and buildings", "ocean": "A thin strip of turquoise ocean and pale sand visible far in the background on the left side" } }, "subject": { "description": "Young man in his late 20s, angled in profile with his face turned to the right, looking off toward the middle distance", "position": "Positioned lower-center in frame, shoulders and upper chest filling the lower half", "pose": { "head": "Turned in three-quarter profile, chin slightly lifted", "shoulders": "One shoulder raised slightly closer to the camera due to the selfie angle", "posture": "Relaxed, seated" }, "expression": { "overall": "Calm, composed, slightly focused", "mouth": "Lips slightly parted as if mid-breath or mid-sentence", "gaze": "Directed off to the side, not toward the camera", "emotion": "Relaxed confidence" }, "skin": { "tone": "Deeply tanned olive-bronze skin", "finish": "Natural matte-to-slight sheen typical of sun exposure and light perspiration", "texture": "Realistic visible pores, natural fine lines, light natural sheen across the forehead and nose bridge", "highlights": "Bright sunlit highlight along the cheekbone, nose, and shoulder" }, "face": { "shape": "Angular with a strong defined jawline", "cheekbones": "High and prominent", "jaw": "Sharp, squared", "brow": "Slightly furrowed, faint natural forehead lines visible from the angle", "facial_hair": "Short, dense, well-groomed dark stubble covering the jaw, chin, and upper lip, slightly thicker along the mustache and chin", "nose": "Straight, moderately defined bridge", "lips": "Medium fullness, natural warm pink-brown tone, slightly parted", "ear": "Visible in profile, small silver hoop-style hardware not present, ear otherwise bare aside from the earbud" } }, "hair": { "color": "Bleached platinum-blonde with a slightly warm ashy undertone", "length": "Very short buzzed crop", "texture": "Densely textured, slightly spiky natural texture typical of short bleached hair", "part": "No visible part, uniform short length across the scalp", "roots": "Faint natural darker regrowth shadow near the scalp", "styling": "Natural, unstyled, slightly tousled from wind and heat" }, "eyewear": { "type": "Wraparound sport sunglasses", "frame_color": "White frame with black temple arms", "lens_color": "Dark mirrored silver-grey lenses", "fit": "Wrapped closely around the temples, resting on the bridge of the nose", "reflection": "Faint reflection of the surrounding beach environment visible in the lens surface", "branding": "No visible brand text or logo" }, "accessories": { "earbuds": "Single white wireless earbud with a visible stem, worn in the ear closest to the camera", "necklace": "Thin silver chain necklace resting against the collarbone, mostly obscured by the tattoo", "drink": "A white drinking straw visible at the very bottom edge of frame, held near chest height" }, "tattoos": { "chest_and_shoulder": "Large detailed black ink tattoo covering the chest and shoulder, featuring botanical vine and leaf linework, a stylized flower design lower on the chest, and additional abstract linework extending toward the shoulder", "neck": "A short vertical script-style tattoo visible on the side of the neck near the collarbone", "style": "Fine linework, moderate density, natural fading suggesting the tattoo has some age" }, "body": { "build": "Lean and muscular", "visible_area": "Bare shoulders, chest, and upper torso", "skin_detail": "Fine natural sheen from heat and light perspiration, visible muscle definition across the shoulder and chest" }, "lighting": { "type": "Bright natural harsh midday sunlight", "primary_source": "Direct overhead sun, partially filtered by the umbrella canopy", "direction": "From above and slightly behind, casting a defined shadow line across part of the face and neck", "quality": "High contrast between sunlit and shaded areas", "highlights": "Strong specular highlight on the cheekbone, nose bridge, and shoulder", "shadow_style": "Hard-edged natural shadow along the jaw and neck from the umbrella's edge", "color_temperature": "Warm daylight with slightly cool ambient fill from the surrounding sky and umbrella shade" }, "style": "Ultra-realistic, photorealistic, authentic candid smartphone selfie aesthetic, natural skin texture with visible pores and sheen, no digital smoothing, no plastic-looking skin", "aspect_ratio": "9:16", "quality": "high detail, realistic skin, hair, and tattoo texture, natural color grading, no exaggerated anatomy" }
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MakeUGC retweeted
Trick landed. Monster cracked. 😳 Not a movie. Not studio CGI. This is 100% AI — made with Seedance 2.5. No motion capture, no VFX team, no reshoots. Just a prompt and a few takes. We're at the point where "that has to be fake" is the biggest compliment. Made on MakeUGC. PROMPT { "shot_type": "Multi-scene action POV and third-person video, 9:16 vertical, extreme sports content style", "duration": "20 seconds", "camera": { "setup": "Mix of helmet-mounted POV camera and third-person handheld tracking shots from bystanders", "pov_details": "GoPro-style helmet mount, slightly low and centered, wide-angle lens with natural fisheye distortion at the frame edges, visible faint reflection of the visor's inner rim at the bottom of frame", "third_person_details": "Handheld smartphone footage from bystanders, natural shake and slight lag when tracking fast motion, occasional quick refocus" }, "setting": { "location": "Dirt bike trail cutting through a dense wooded forest", "details": [ "Packed reddish-brown dirt trail with visible tire tracks and small loose rocks", "Tall pine and deciduous trees lining both sides, dappled sunlight breaking through the canopy in shifting patches", "Constructed dirt mounds and jump ramps with visible compacted layers and tire-worn edges", "A small wooden folding table set up at the trail's end with a red cooler, a stack of cups, and a couple of energy drink cans visible inside", "Patches of dry grass and scattered fallen leaves along the trail edge", "Faint dust haze hanging in the air from previous riders" ], "time_of_day": "Midday, bright direct sunlight filtering through leaves", "atmosphere": "High-energy, adrenaline-charged, dusty outdoor action sport atmosphere" }, "character": { "description": "Young man, mid-20s, athletic lean-muscular build, visible light stubble beneath the helmet strap when it's removed, short dark hair damp with sweat once helmet comes off", "outfit": "Full-face motocross helmet with a matte black shell and subtle generic red and grey graphic accents, tinted visor reflecting the trees, padded moisture-wicking jersey in dark grey with red accent stripes, black riding gloves with reinforced knuckle padding, black and grey riding pants with knee guards, motocross boots with visible scuff marks and dirt buildup" }, "vehicle": { "description": "Dirt bike with a matte dark green and black frame, visible dirt and mud splatter across the fenders and engine housing, worn treaded tires caked with dirt, exhaust pipe with light heat discoloration" }, "sequence": [ { "timestamp": "0:00 - 0:06", "scene": "POV Trail Ride", "action": "Helmet-mounted POV racing along the dirt trail, trees streaking past in a blur on either side, the front wheel kicking up small clouds of reddish dirt and pebbles visible at the bottom of frame, handlebars vibrating slightly with the terrain, dappled sunlight flickering rapidly across the visor as he passes under the tree canopy", "camera_note": "First-person POV, constant fine vibration from the engine, occasional harder jolt over bumps", "audio_detail": "Loud two-stroke engine whine, rhythmic popping from the exhaust, wind rushing past the helmet microphone" }, { "timestamp": "0:07 - 0:13", "scene": "Jumps and Tricks", "action": "Cuts to a third-person tracking shot as he approaches a dirt mound at speed, the bike launching off the lip with visible suspension compression just before takeoff, the bike briefly airborne with dirt still spraying off the rear tire, he shifts his weight and kicks one leg out in a stylish mid-air trick before quickly repositioning, then lands with a visible suspension absorb and a small puff of dust kicking up on impact, two bystanders standing at the trail edge holding up their phones filming, one pumping a fist as he lands", "camera_note": "Third-person handheld tracking shot following the arc of the jump, slight motion blur on the fastest part of the flight", "audio_detail": "Engine note rising in pitch mid-air as the throttle is briefly released, distant excited shouting from the bystanders, thud and dirt-crunch sound on landing" }, { "timestamp": "0:14 - 0:16", "scene": "The Stop", "action": "He rolls up to the small wooden table at the trail's edge, engine winding down as he brakes, comes to a full stop, kicks down the side stand with his boot, swings his leg over the seat, and pulls his helmet off in one motion, revealing damp hair and a slightly flushed, adrenaline-lit expression", "camera_note": "Static third-person medium shot, slight natural handheld sway", "audio_detail": "Engine idling down to a low rumble then silence, faint mechanical click as the kickstand locks" }, { "timestamp": "0:17 - 0:20", "scene": "The Reward", "action": "A man standing behind the table reaches into the red cooler, pulling out a 500ml beverage can, visible frost and heavy condensation immediately beading and dripping down its matte black surface, hands it directly to the rider who takes it with a satisfied nod, cracks it open with an audible hiss and a small puff of cold vapor escaping the top, takes a satisfied breath before a first sip", "product": "Matte black 500ml beverage can with a simple minimal generic logo mark, no real brand name, heavy visible condensation and a few water droplets running down the sides", "camera_note": "Static medium shot, close enough to see the condensation detail on the can", "audio_detail": "Sharp metallic crack-hiss of the can opening, faint carbonation fizz" } ], "audio": "Loud dirt bike engine throughout riding segments, dirt and gravel crunch, ambient forest sounds (birds, rustling leaves), distant bystander chatter and excitement, can crack and fizz at the end, no music baked in", "lighting": { "source": "Bright direct midday sunlight filtering through the forest canopy", "effect": "Strong dappled light and shadow patterns shifting rapidly across the trail and rider during motion, warm golden tone on the dirt, sharp specular highlight on the wet condensation of the can in the final shot" }, "style": "Ultra-realistic, photorealistic, high-energy gritty action sports content aesthetic, natural dust and dirt texture, authentic action-cam and handheld smartphone visual quality, no digital smoothing", "aspect_ratio": "9:16", "quality": "high detail, realistic dirt, motion blur, metal, and condensation texture, natural color grading, no airbrushing artifacts, no exaggerated physics" }
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Replying to @georgesttock
SALE
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Seedance 2.0 = 550+ videos a day Fully realistic UGC ads — cinematic lighting, natural movement, clean pacing — all powered by AI. I’ve got this crazy workflow running right now that creates, tests, and scales short-form ads automatically... nonstop. It’s already live and campaigns are scaling. If you want me to share the full setup, just comment “UGC” (must be following)
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MakeUGC retweeted
This influencer doesn’t exist... and they’re outperforming real creators Yapper + podcast-style content might be the best bet for reaching younger audiences on TikTok with AI. • No shoots • No creator fees • No waiting • AI-made UGC at scale Built with Claude + Seedance 2.5 The wild part? Most people don’t even realize it’s fake. Want my workflow? Comment “UGC” (must be following)
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