Been trying to up the level of quality in animation in my game prototype, so been getting Claude to teach me & find references. I asked Claude to make an animation editor where we could iterate on the jump, I'm really happy with how it came out. Here's a side-by-side video
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I'm sure there are still a bunch of things wrong with it or ways it could be better, but I'm kind of at my skill limit here. Need to gain better judgement.
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This is a personal side project I've been working on! Here's the original post:
As a personal side project, I've been prototyping a video game. As a former games founder, the process of making a game is deeply satisfying and creative, don't outsource that to AI. Use AI to work with you to bring your vision to life. Here's how I'm trying it:

Oct 2, 2026 · 2:37 AM UTC

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Replying to @trq212
Looks dope. Love the detailed environmental effects. At this point, could every Claude Code user create their own personal game engine — or is that more of a potential future capability?
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Replying to @trq212
custom engine or godot/unity/etc? i'm curious ppls experiences using claude with different engines
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