CEO of Sunny Glen (450 employees) — Providing a place of hope for every child | Scale by SEO | Healthcare, RE & tech investor | Local AI / vibe coding |

Harlingen, TX
My inbox was my to-do list. Now a Grok Bot reads it for me. It turns every email that needs action into a task due today, skips the noise, and adds replies to the original task instead of making duplicates. Clone it: x.ai/bot/S2LodAIjlLw0mB30vN3…
We’re inviting one Grok Bot user to a Starship launch. You could win the invite by sharing the ways you've integrated @Bot into your work. The invite includes a plus one. How to submit and some examples we love:
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This was the first game I ever downloaded on my iPhone. I haven’t played it in 10+ years, yet I can’t bring myself to delete it. Does that make me a hoarder?
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Do you think I can get to 1,300 followers?
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Hey @grok list the top 10 female accounts to follow if you care about local AI. No grifters and only local legends! Also, tag their account.
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You all need Jesus! So try my Grok @bot
Most verse-of-the-day apps hand you the same popular verses everyone's already seen. I built Daily Verse, a Grok Bot that picks one verse each morning for who you are and what you're facing that day. You get the text, plus a voice memo if you want it. Try it free: x.ai/bot/m9Xtu80BGdBzKJcZRV3…
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Got all my ducks in a row for this one. I used Cursor cloud agents to run it, and I'm not just quacking about it. I gave 6 models the same prompt: a cel-shaded toon pond with wave-equation ripples, ducks and lily pads. I used the @cursor_ai cloud agents to run each one, one after another. No fowl play, no waddling around in my own setup. Each agent built the pond, tested it, and sent me back a working page. I just sat back and let them do the paddling. Every duck bobs on the waves, tilts with the slope, and gets pushed around by the ripples. Tap the water and the rings flap out. Hit rain and it's a real downpour. Some models were a real quack-up. Some had me feeling a little bill-ious. All six ran with zero console errors. That's a lot of wing it, and it worked. Cloud agents let me test more models without lifting a feather. Full side-by-side video below. It's going to be un-fowl-gettable. Follow me so you don't miss future clips. No need to duck out now.
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Name a better heart-healthy meal while waiting near the airport. I'll wait.
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Grok 4.7 is life. My wife lands at DFW at 7:09 tonight. No checked bags. I asked my Grok Bot to check her flight. Grok in the Tesla is watching for flight updates while I drive. Then, in the Tesla, I asked Grok for dinner near the airport. It pulled Pappadeaux, Derby, Aspen Creek, Hudson House, and Chama Gaucha. I said: Waffle House. It found several. Picked the closest one, Euless on Huffman Drive. 7-minute detour. Added it as a stop before Terminal B. Waffle House first. Then Terminal B. I get there around 6:07, a full hour before she lands. Then I asked Grok in the Tesla to write this post. It handed the drafting to my X-writing Grok Bot. I never went to the bot myself. One conversation. A bot for the flight. The car for the food and the route.
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I gave five Cursor models the exact same prompt: build a paper-cutout autumn foliage simulator in one HTML file. Muse Spark 1.3, GPT-5.6 Sol, Gemini 3.8 Flash, Claude Sonnet 5.5 and Grok 4.7. Same words, no hints, no edits. All five shipped a working sim. No console errors on any of them. Falling leaves, a wind slider, a Regrow button. The differences were fun: 1. Muse Spark 1.3 was the fastest, done in about 2 minutes. It's the smallest file at 18 KB with 1,600 leaves, and it added a Gust button. 2. GPT-5.6 Sol took about 3 minutes and came in at 21 KB with 1,650 leaves. 3. Gemini 3.8 Flash took about 12 minutes. It's 42 KB with 1,600 leaves and live stats. 4. Claude Sonnet 5.5 took about 21 minutes. It's the biggest file at 46 KB with 1,800 leaves and the most layered scenery. 5. Grok 4.7 took about 22 minutes. It's 34.6 KB with the most leaves, 2,000, and a layered paper-cut look. Time to first working version ranged from 2 minutes to 22 minutes. File size ranged from 18 KB to 46 KB. Each model made different design choices from the same words. I ran all five as Cursor cloud agents, then recorded each sim and stitched them into one video with a little music. The takeaway for me: for a one-shot visual task like this, speed and polish don't always go together. The fastest one was clean and fun. The slower ones put more into the scenery. Which tree wins? Watch the video and tell me yours.
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I built an autumn foliage simulator with Grok 4.7, and I never touched a laptop. The prompt: one self-contained HTML file, layered paper-cutout style. A big tree, rolling hills behind it, grass in front. At least 1,500 leaves that detach, flutter, and pile up on the ground. Drag a finger to blow a gust. Add a wind slider and a Regrow button. It has to run at 60 fps on an iPhone. The new workflow: 1. I texted the prompt to my Grok Bot assistant. 2. Grok Bot launched a Cursor cloud agent running Grok 4.7. 3. The agent wrote the file, ran it in a headless browser, checked the console, and sent back the code and a screenshot. 4. I opened the HTML file on my iPhone and screen-recorded it. No copy and paste. No editor. About 22 minutes from prompt to a running sim. What Grok 4.7 built, which it named "Paper Autumn": - 34.6 KB, one file - 2,000 leaves - A cream sky with three puffy cloud cutouts - Rolling hills in layers of tan, dusty rose, sienna and light brown - A dark brown angular tree, thick with golden yellow, burnt orange, deep red and brown leaves - Sharp blades of grass in forest green, olive and lime across the bottom - Soft drop shadows between every layer, so it looks like stacked craft paper - Leaves flutter down and pile up on a ridge at the base of the hills - A drag gust that shakes the branches - A dark red wind slider and Regrow button, plus a live count of leaves still on the tree - Zero console errors My take on the phone: it worked very well on my iPhone, and recording it was very smooth. The part I like most is that I describe the build in a text message and judge the finished result. The assistant handles the rest. The exact prompt are in the first comment.
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Build a single self-contained HTML file (all CSS and JavaScript inline; any library only from a CDN) that opens directly in a browser and works on an iPhone in Safari with touch. Make an autumn foliage simulator in a layered paper-cutout style: a large tree in the middle ground, rolling hills behind it, and grass in front. Every shape should look like cut colored paper with slightly rough edges, a subtle paper-grain texture, and soft drop shadows between layers. The tree holds at least 1,500 individual leaves in mixed reds, oranges, yellows and browns. Leaves slowly detach and fall with a realistic flutter (tumbling and drifting side to side, not straight down) and pile up on the ground where they land. Dragging a finger or the mouse across the screen creates a gust in that direction that blows both falling and settled leaves around and shakes the branches. Add a wind-strength slider and a "Regrow" button that refills the tree. Keep it at a smooth 60 fps on a phone.
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Muse 1.3 for comparison
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I gave Sonnet 5.5 a hard one: build an autumn foliage simulator in a single HTML file. Layered paper-cutout look. Big tree, rolling hills, grass. Rough-edged paper, grain, soft shadows. 1,500+ leaves that flutter down (not straight down) and pile up. Drag a finger to make a gust that blows falling and settled leaves and shakes the branches. Wind slider. Regrow button. 60 fps on iPhone. The result: a 23 KB file that ran on the first try. The leaves did everything I asked. It looks stellar. Totally nailed it. Setup: I ran it through the Nous Research portal, with my Hermes agent as the orchestrator. Full prompt and in the first comment.
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Build a single self-contained HTML file (all CSS and JavaScript inline; any library only from a CDN) that opens directly in a browser and works on an iPhone in Safari with touch. Make an autumn foliage simulator in a layered paper-cutout style: a large tree in the middle ground, rolling hills behind it, and grass in front. Every shape should look like cut colored paper with slightly rough edges, a subtle paper-grain texture, and soft drop shadows between layers. The tree holds at least 1,500 individual leaves in mixed reds, oranges, yellows and browns. Leaves slowly detach and fall with a realistic flutter (tumbling and drifting side to side, not straight down) and pile up on the ground where they land. Dragging a finger or the mouse across the screen creates a gust in that direction that blows both falling and settled leaves around and shakes the branches. Add a wind-strength slider and a "Regrow" button that refills the tree. Keep it at a smooth 60 fps on a phone.
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Just like they did to the original Jake from State Farm.
Introducing fal Recast, an easy way to change any character in one click. Upload an existing video + a reference photo of your new character. fal Recast changes who’s on screen while preserving the original motion, camera movements, cuts, and audio. Create character variations, adapt campaigns for different audiences, all without another shoot. Powered by H3 Max, the #1 model for overall quality, prompt understanding, and aesthetics against leading video models.
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Rachel has been upgraded! She’s already jumped in and reminded to approve PTO.
Grok Bot just got a major upgrade with a Primary Bot Your Primary Bot can now proactively spot work it can take off your plate and offer to handle it before you even ask It becomes your go-to Bot for everyday tasks, helps unblock your work and only checks in when it actually needs your input And the best part: Suggestions from your Primary Bot DON’T count against your usage You can either turn an existing Bot into your Primary Bot or create a new one
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Local model test on my DGX Spark: Qwen 3.8 Flash vs. a V8 engine. One HTML file. Code-only geometry. 8 pistons in firing order, exploded view, X-ray mode, touch orbit on iPhone. No cloud. Full prompt in the first comment.
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Build a single self-contained HTML file (all CSS and JavaScript inline; Three.js or other libraries only from a CDN) that opens directly in a browser and works on an iPhone in Safari with touch. Model a running V8 car engine entirely from code-generated geometry, with no external models or texture files: engine block, two cylinder banks, 8 pistons with connecting rods, a crankshaft, camshafts, valves, an intake manifold, exhaust headers and a flywheel. Render it in a photoreal PBR style: brushed aluminum, cast iron, chrome and heat-tinted steel materials, a procedurally generated studio environment map for reflections, soft shadows on a ground plane, and tone mapping. The engine runs: the crankshaft rotates and every piston and rod moves in correct mechanical sync, pistons fire in a proper V8 firing order, and each cylinder glows briefly when it fires. Controls: an RPM slider from idle to redline; an "Explode" button that smoothly animates all parts outward into a labeled exploded view and back; an X-ray toggle that makes the block semi-transparent; and an orbit camera (drag and pinch on touch, mouse on desktop). Tapping a part highlights it and shows its name.
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Grok 4.7 is live in the Grok App. What are you going to build?
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Please stop sharing this nonsense as if it means Grok is Christian. @Grok does not have a soul. It does have a belief system. It is a tool trained on your data and will respond accordingly.
Replying to @BaT_MaN_23
Done.
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Most verse-of-the-day apps hand you the same popular verses everyone's already seen. I built Daily Verse, a Grok Bot that picks one verse each morning for who you are and what you're facing that day. You get the text, plus a voice memo if you want it. Try it free: x.ai/bot/m9Xtu80BGdBzKJcZRV3…
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