AI Design Tools dessign.net || Design Studio dessign.co

Manahawkin, NJ
Resources for designers 🔥🔥
this website is goated man designeer.xyz
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This will be insane 🔥🔥
Get ready.
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The best advice in life .. get rid of the crap .. you eat, you drink, you hang around …
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That’s incredible Opus 5.5
Opus 5.5 designing LEGO 👀 I asked it to design a Microduck I can build with real LEGO pieces. It: > designed it life-size using 1113 real LEGO parts > verified: 3,204 connections, 0 collisions, every step buildable, centre of mass inside the feet 🤯 > made a 141-page LEGO-style booklet (237 steps) > priced every piece in the browser and prepared the orders on BrickLink
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No need for illustration designers
Introducing Arrow 2 Our latest and most advanced models for generating precise, editable vector graphics. Higher quality. Faster outputs. Available now in App and API.
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Marios retweeted
We’re introducing Claude Fable 5.1 and Claude Mythos 5.1. They're the world’s most advanced models for coding and knowledge work.
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ego (lite) is an AI-focused web browser designed specifically for AI agents that need to interact with websites on your behalf.
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That's nice .. We see how good it is
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That looks very cool
Claude Code can design now. The new /design skill (research preview) brings Claude Design's artboard workflow into the CLI and Desktop, built on artifacts. Run /design to get editable artboards for your UI — pick one, tweak it, then have Claude implement it.
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Marios retweeted
Claude Code can design now. The new /design skill (research preview) brings Claude Design's artboard workflow into the CLI and Desktop, built on artifacts. Run /design to get editable artboards for your UI — pick one, tweak it, then have Claude implement it.
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Grok Imagine 2.0 Make me high quality ecommerce websites
Made with AI
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Vinyl watch prototype
Made with AI
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There is no limits what you can do with AI
Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: anatomy-livid.vercel.app/ Code: github.com/thebuggeddev/anat…
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Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with @threejs using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using @tripoai (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from @DilumSanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: anatomy-livid.vercel.app/ Code: github.com/thebuggeddev/anat…
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How would you relaunch MySpace with AI in 2026 ?
JUST IN: MySpace plans to relaunch the platform
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If you want to make this kind of money .. Build a product that: What took days to do by hand now takes seconds to do with AI
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That is absolutely insane 🔥🔥
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