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Three.js r186 released 🥐 threejs.org/changelog/?r186
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Nico Saraintaris
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New project: Fidelity test suite for @garrettkjohnson's three-gpu-pathtracer vs @Blender. Compares both the legacy #WebGL and new #WebGPU renderers. bhouston.github.io/three-gpu… github.com/bhouston/three-gp…
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Atum
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Evan
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metalturtle
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Isaac Johnson
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Neural denoiser v0.4 is trained + multiple spp frame support lands milestone 2 for my #threejs real-time pathtracer. This version revisits regular meshes. Normal scenes work w/ many moving lights, glass, caustics, mats, skinned mesh, morphs, & GI. Captured w/ settings on 'ultra'.
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The @threejs community these last 2 weeks
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Shikhar
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Yogi Suria
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Leon Lin
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OIDN denoises a finished image into gorgeous results in a second or so. three-gpu-pathtracer produces some of the best HQ progressive #threejs renders. But real-time can't wait. So our denoiser remembers: tiny neural net + edge-aware filter + per-pixel history, ~1.2 ms/frame 👇
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OpenDLSS 5 comes to ThreeJS. NVIDIA’s DLSS 5 neural rendering network, as @threejs compute nodes, byte for byte. github.com/bhouston/three-dl…
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Ben
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We are releasing React Native Skia version 3.0 which runs WebGPU by default. By moving away from the OpenGL-centric design, it allows for multithreading by default as well as deep integration with three.js, vision camera, and transformer.js piped.video/watch?v=L-PNQi1n…
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