Making 3D easier since 2010.

Based in Japan
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Three.js r186 released 🥐 threejs.org/changelog/?r186
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revisiting Inktober 2025: Day 3. Trefoil and torus knot curves spite.github.io/inktober-202… This time, for real, several variations of trefoil knots and torus knots #threejs
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Nico Saraintaris
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Dilum Sanjaya
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Luis Bizarro
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mesq
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No more garbage collection, no more big and bloated chromium only pure c++! No more threejs! New song made with claude opus.
It's time to retire three.js for game dev. I'm sorry, but it's true. If you're going to get serious about vibing a game into existence, why not use a native engine? In a world with Opus and Astra, the value proposition of JS is plummeting to zero.
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😁😁😁
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Andrei Provkin
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Andrei Provkin
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Nico Saraintaris
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Three.js retweeted
New project: Fidelity test suite for @garrettkjohnson's three-gpu-pathtracer vs @Blender. Compares both the legacy #WebGL and new #WebGPU renderers. bhouston.github.io/three-gpu… github.com/bhouston/three-gp…
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Atum
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How? My results look nothing like this
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AI is just a tool. Keep doing things with it and your results will get better. Like with a pencil.
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metalturtle
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Palm Beach Pete!
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Three.js retweeted
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Evan
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Would be cool if you tagged the creators too
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It's tagged in the video.
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Shikhar
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Check this out!
Fallout: New York, a full Fallout game you play in your browser, built with Claude Opus 5.5. Quests. Dialogue trees. V.A.T.S. A working Pip-Boy. Zero texture files. Zero sound files. Every building, weapon, face and sound is generated by code.
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Isaac Johnson
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Neural denoiser v0.4 is trained + multiple spp frame support lands milestone 2 for my #threejs real-time pathtracer. This version revisits regular meshes. Normal scenes work w/ many moving lights, glass, caustics, mats, skinned mesh, morphs, & GI. Captured w/ settings on 'ultra'.
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