Web Dev, pixel burner - WebGL ยท WebXR - UX/UI @GoogleDeepMind

London ยท Barcelona
The Polygon Shredder, alpha! Live: clicktorelease.com/code/polyโ€ฆ Code: github.com/spite/polygon-shrโ€ฆ #WebGL #threejs #JavaScript https://x.lingyaoai.com/t.co/CmKr1WCRr0
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revisiting Inktober 2025: Day 2. Knot Curve spite.github.io/inktober-202โ€ฆ One of the many default parametric curves on CurveExtras #threejs
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having Claude Code as a troubleshooter/performance monitor for Windows 11 is a game changer. like holy crap what a difference it makes. i used to know how to tweak many parts of the OS, and use tools to optimize performance, but there's just too many things nowadays. this should be a feature by default on all modern OSes
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revisiting Inktober 2025: Day 1. Annular Sphere spite.github.io/inktober-202โ€ฆ A sphere made of open arcs of varying lengths, with random spread and tilt #threejs
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Bumpy Metaballs 2026 #threejs Live: spite.github.io/bumpy-metabaโ€ฆ Source: github.com/spite/bumpy-metabโ€ฆ In 2013 i made a tech demo of marching cubes, triplanar mapping, and matcaps, and ever since i wanted to make a variation where the interior was blurry and gooey. i've tried a few different times over the years, with pure raymarching, hybrid volume rendering... and finally with Opus i've been able to put it in a presentable state, and push the performance even more this version does the polygonalisation in the GPU and the lighting is from an environment map. the field supports more shapes, and there's ambient occlusion and traced shadows, plus a postprocessing stage.
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let's try this verified thing for videos
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this is addictive, i should stop and focus on finishing it
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added a few more shapes based on SDFs: Mรถbius strip, trefoil knot, Goursat surfae, gyroid
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a few more: spikeball, cinquefoil knot, spikeballs variations with domain warping
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i'll keep my hat of doing weird useless ๐Ÿ’ฉ Protected, and Breakfast
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a few presets: blood ice, lagoon, iris, and water droplets. they're so much better in motion
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life, alligator couch, chlorophyll, and an unnamed one (because i didn't save the params so i lost it)
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revisiting bumpy metaballs
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see you all in a couple of day in Paris at @threejsconf , to discuss all things @threejs, creative coding , AI, and more here's a doodle to celebrate the occasion, floaty letters with physics and sound Live: spite.github.io/threejs-conf Repo: github.com/spite/threejs-conโ€ฆ
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almost
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bunch of tweaks in the shading and the procedural texturing
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๐Ÿ”ฆ
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