Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has:
- 6 Mil Triangles
- More than 400(!) 2k textures
- Hundreds of Local Lights & Characters
All of this in WebGL2 :)
HOY UNA INDUSTRIA ENTERA DEJÓ DE TENER SENTIDO
alguien subió a GitHub un repo que coge cualquier foto y te devuelve un mundo 3d explorable: mallas con físicas, splat del fondo, audio ambiente. todo.
entra una imagen.
sale un mundo. cinco minutos.
la gente que lleva diez años aprendiendo Blender se ha pasado el día mirando esto en silencio.
se llama image-blaster.
os dejo el repo abajo.
Gave Claude Fable 5.5 one prompt:
"Extremely complicated 3d rube goldberg machine, accurate physics, aaa gfx, vfx"
Then asked for a 1-minute video.
What came back:
I built a Photoshop-like image editor. It’s called Compositor.
robbietilton.com/compositor
I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS.
I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details.
The entire app is 12MB. Photoshop is 6,455MB on my machine.
Vivaldi's “Winter,” visualized in a fascinating way, so that the auditory experience is even more intense; one can literally “see” the music, so to speak
gave up gaussian splatting for normal glb. from 5 fps to 25fps. Sharper look and smoother animation but needs more work for postprocessing and light work.
#threejs#blender#web
v2 draft. Mostly gaussian splatting. Want compare to glb and see what is faster.
the link to porfolio is found in the comments.
#threejs#web#portfolio#blender
it is so fun. Still draft for my portfolio site. I decided to use gaussian splatting from Blender AI generated work. A bit slow on 1135g7 cpu/gpu but it wont make difference once switched to cycles rendition.
The look reminds me of Fallout.
#blender#threejs#web
Wanted to make a separate post for this game I made with Sonnet 5.5
It's a full fledged Resident Evil-style game where you have to walk through 4 floors all with their own unique puzzles.
Testing with friends and family members this game took on average about an hour to beat start to finish. And the craziest part is it's actually pretty dang fun!
Sonnet used @ElevenLabs for the voices and they came out fantastic!
Really impressed with Sonnet 5.5, it blew my expectations clear out of the water! The fact this is even possible to make is absolutely nuts!
The only thing I think missing is a stalker bad guy that follows you around but I didn't want this game to be too tough or annoying.