I used Opus 5.5 to recreate Kelingking Beach, the iconic T-Rex cliffs, in the browser.
Built with Three.js:
@threejs
- Code-generated cliffs, stairs and vegetation
- Custom shaders for waves, foam and reflections
- Scanned rock and sand textures for surface detail
- A scroll-driven camera with four lighting modes
All four modes share the same scene. Evening feels the most realistic to me. The light brings out the textures and depth, showing how much lighting matters when making details feel believable.
The hardest part was the breaking wave. Getting the water to rise, curl and collapse into foam as one continuous motion took the most work.
There’s always another detail to polish but I’m happy with this release. Otherwise, I’d keep refining it forever.
Should I open-source this?