Independent software developer. Building graphics runtimes, compilers, GPU experiments and games. C++, C#, Three.js, WebGPU, Vulkan/RTX.

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Based in Australia
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Replying to @victor_vibing
No Point yet as it is slower on Native Cuda due to overhead for dispatch - fixing though
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Replying to @victor_vibing
it requires that separate browser fork.
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Okay this is pretty cool lol I pulled the ClearWater6.1 water into a separate reflection showcase. FFT waves, shallow water refraction and caustics, with metal balls reflecting the ocean and each other. Native On runs the water in CUDA and traces the balls with OptiX RTX in ChromiumRTXCuda. Off uses WebCuda/WebGPU. Both have the full water shading and up to 10 reflection bounces. 1440p clip, 6 bounces. Water sim and rendering are all .cu. Try it: samg-coder.github.io/RTXShow… Showcase: github.com/SamG-Coder/RTXSho… WebCuda: github.com/SamG-Coder/cuda-w… Browser: github.com/SamG-Coder/Chromi… ClearWater6.1: github.com/SamG-Coder/ClearW…
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SamG retweeted
I recorded a 16-minute video on how I recreated the iconic T-Rex cliffs of Kelingking Beach with Opus 5.5. I asked if I should open-source it. So I did. The live site, the code with all 34 versions and a starter prompt to build your own are free. Links in the YouTube description, in the reply below.
I used Opus 5.5 to recreate Kelingking Beach, the iconic T-Rex cliffs, in the browser. Built with Three.js: @threejs - Code-generated cliffs, stairs and vegetation - Custom shaders for waves, foam and reflections - Scanned rock and sand textures for surface detail - A scroll-driven camera with four lighting modes All four modes share the same scene. Evening feels the most realistic to me. The light brings out the textures and depth, showing how much lighting matters when making details feel believable. The hardest part was the breaking wave. Getting the water to rise, curl and collapse into foam as one continuous motion took the most work. There’s always another detail to polish but I’m happy with this release. Otherwise, I’d keep refining it forever. Should I open-source this?
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Replying to @cryptomanavan
Yeah, you can already do it by just asking Claude to use Codex CLI
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SamG retweeted
軽く投げてみたけど、一瞬で作れた。マジですごい。 3Dを最大に活かせる動きが作れる。 もっといろんなものをThree.jsで作ってみよう。
OpenAIのdotくんに「朝までにthree.jsで海のシェーダー作って」とお願いしたらこのクオリティが出てきて横転しちゃった..
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Claude Sonnet5.5とThree.jsの海と雲の実験。 なかなか綺麗にできてるかな。
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SamG retweeted
While the ̶o̶̶t̶̶h̶̶e̶̶r̶ ̶s̶̶o̶̶p̶̶h̶̶i̶̶s̶̶t̶̶i̶̶c̶̶a̶̶t̶̶e̶̶d̶ ̶p̶̶r̶̶o̶̶j̶̶e̶̶c̶̶t̶̶s̶ slop is still cooking, here more of whats already working🐉 #sloptober #threejs #screenshotsunday #gamedev #indygame #animeart #opus55 #astra #codex #claude #animegame #ghiblstyle #stylized #aiart #aigame
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Replying to @cryptomanavan
Yeah, it just uses your account since t3 allows you to add both accounts.
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@grok cool story
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Replying to @elonmusk
Saying Superior Intelligence is okay, But Saying SI - It just doesn't roll off the tongue like AI @grok Explain due to the complexity of saying the letter S vs A
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Replying to @techguy_x
Follow me, then unfollow me
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Replying to @YashHustle_22
Yes, im forking chromium to add support for RTX and Cuda. 100% Security Risk
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SamG retweeted
Claude: “This project will take 1 year to complete” Me:
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@grok validate this claim lol
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Replying to @thaonlyjonathan
Its not open source but you can get AI to just fix the downloaded mod
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Does WebGPU have native cuda and RTX features?
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SamG retweeted
I asked Claude to show me the inside of its own mind. Built by Opus 5.5
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