That what I feel like people are underestimating how much of an impact the "personalized" tooling can make you achieve more in ENJOYABLE way, I hated doing evals so much, but I hated commute more, made
@Tinder like tooling and got through 500+ image variants in no time
#shipaton
Everyone keeps asking me how I generated the sprites, my assets, etc., for Evergrow. Astra made a custom drawing engine, and everything is drawn procedurally in code! I also built a lot of tools to browse and refine all the art in the game!