WebGL.com / WebGPU.com — Discover the work, projects, and people in the community

San Francisco, CA, USA
Soon, frontier models will let almost any developer vibe-code a clone of our Utsubo website. By then, Utsubo won't even feel like a website. It'll feel like an interactive movie. The web is evolving fast: stop recreating reality. Capture it, transform it, make it interactive.
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Impressive and loved your talk at the conference, @onirenaud
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AAA cinematic depth of field with proper bokeh in three.js has been a white whale of mine for a while. I've thrown every new model release at it over the years. Astra has gotten closer than any model before. Still a few artifacts left but the model is working through them methodically. @threejs @webgl_webgpu @OpenAI
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Beautiful! We are entering a new era for creatives.
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🔺 Vercel has open-sourced vgpu 0.3.1, the WebGPU layer behind shaders on vercel.com. That means, typed WGSL modules that run through the same API in browsers, Dawn-backed Node, and deterministic tests. 🔗 webgpu.com/news/vercel-vgpu-… #WebGPU #WGSL #TypeScript #Shaders #Vercel
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Claude Opus 5 one-shotted this game. EVERYTHING you see in this demo is custom code... not a single external asset was used. AI games are going to be amazing. (sound on)
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I created this FPS game called Last Light using your prompt with Hy4 preview model It's playable here on large screens (mobile controls are still getting fixed) kunaljain.app/lab/last-light… Made using Hy4 preview which ran overnight to create the game. Some bug fixes were done outside Hy4 preview as usage limits ran out. @TencentHunyuan @TencentAI_News @threejs @webgl_webgpu @WorkBuddy_AI
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Nice post-processing effect on movement
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Having fun teaching some RL agents to play soccer. It's all about falling with style @threejs @webgl_webgpu @runpod
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World Cup battles soon?
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Finally reached the point where I’m ready to share my portfolio live: mkebsi.com Built with @astrodotbuild @greensock @threejs #TSL #GPGPU @webgl_webgpu #WebGL #WebGPL
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Great job! Took it for a spin and like the overall pace of the experience.
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🏺 Ancient Egypt, reconstructed as five lightweight browser worlds. @Aureon_de_Veyra spent 1,000+ hours building Expeditione's journey through family life, quarries, temples, the Nile Delta, and a Giza sandstorm. 🔗 webgpu.com/showcase/ancient-… #WebGL #ThreeJS #InteractiveStorytelling #EdTech #Egypt
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🎮 @Meta is putting $300K behind AI-built Three.js game prototypes. Participants have three weeks to ship a self-contained, portrait-mode browser game with no network calls. Playability counts more than visual polish. 🔗 webgpu.com/news/meta-horizon… #ThreeJS #WebGL #BrowserGames #GameDevelopment #Meta
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WebGL / WebGPU retweeted
New vibecoding competition from @Meta: build a Three.js mobile game prototype in 3 weeks. $300k in prizes. mhcp-game-prototype.devpost.…
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SOUND ON! I've always been inspired by Karl Sims's virtual creatures and decided to make my own. This uses a genetic algorithm with MAP Elites to encourage diverse morphologies. Of course I had to go ahead and give each one a unique synthesized voice based on their neural activation. Built with @threejs and @webgl_webgpu along with MuJoCo Warp from @GoogleDeepMind and @nvidia - trained on a @runpod A100
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Given enough time, we will get Shakespeare
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🧠 NEWS: @Google has brought its LiteRT inference runtime to the browser. LiteRT.js runs .tflite models through XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support. 🔗 webgpu.com/news/google-liter… #WebGPU #WebAI #MachineLearning #LiteRT #Google
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🛰️ Edolus uses PlayCanvas, WebGL, custom GLSL, and evolving sound to connect satellites, urban systems, networks, and information flows in one cinematic sequence. 🔗 webgpu.com/showcase/edolus-a… #WebGL #PlayCanvas #GLSL #CreativeCoding #InteractiveDesign
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📓 Vipin Pathak’s (@curllmooha) Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio. 🔗 webgpu.com/showcase/curllmoo… #WebGL #WebGPU #ThreeJS #CreativeCoding
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🏠 Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, authored textures, path tracing preview, LOD choices, and material controls. 🔗 webgpu.com/showcase/giuseppe… #WebGL #WebGPU #ThreeJS #CreativeCoding
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🧮 The Phase 2 wasi:webgpu proposal now has a 0.3 release candidate for portable, sandboxed GPU compute across servers, desktops, Android, and the web. It is early, headless, and worth watching. 🔗 webgpu.com/news/wasi-webgpu-… #WebGPU #WebAssembly #WASI #GPUCompute
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🗺️ Shinjuku Station, rebuilt as a browser-readable 3D maze. Satoshi Komatsu’s (@satoshi7190) Three.js viewer turns open indoor map data into layered wireframe geometry for one of Tokyo’s hardest places to explain in 2D. 🔗 webgpu.com/showcase/shinjuku… #WebGL #ThreeJS #DataVisualization #Maps #Japan
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🧬 3D Life Sim (by @aaronlemke) turns particle swarms into luminous forms, then lets audio input and MIDI mappings steer the system from inside the browser. 🔗 webgpu.com/showcase/3d-life-… #WebGPU #ThreeJS #GenerativeArt #CreativeCoding
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🛵 Moped Mayhem (@SuperRad_co) turns food delivery into a browser multiplayer game built with Three.js, Rapier physics, websockets, culling, and LODs. webgpu.com/showcase/moped-ma… #WebGL #ThreeJS #WebGames #Multiplayer #GameDev
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I built a 40 km alien dune sea in three.js + WebGPU. I played for 3 hours and only made it halfway. OBJEKT 62 is live in your browser: objekt62.com
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Nice work! curious how you're handling terrain precision and streaming without visible origin drift?
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