We transform communication messages into 3D, engaging, interactive, playful contents. Clients : Twitter, Nike, Audi, Centre Pompidou...

Paris, France
[#CasClient] ⛵ Le Vendée Globe c'est une aventure, une histoire de passion qui fait rêver petits et grands ! Il y a 20 ans, Sodebo entre dans la légende de cette course mythique aux côtés des plus grands marins. Bright a eu l'honneur de créer un format anniversaire unique. 🎉
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Not a robot, but I've been writing code to procedurally generate 3D prints! Hilbert Curve marble track
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Quantum Simulation Displaying Particle Scattering:
Adrian Dittmann
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L’#advergaming, c’est la stratégie qui allie #créativité, #immersion et #interaction. Imaginez votre marque dans un jeu sur-mesure, vos produits intégrés dans des environnements ultra-populaires comme Fortnite, Roblox ou encore des événements sponsorisés.
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[#CasClient] Découvrez comment Bright a accompagné la Caisse des Dépôts
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Bright retweeted
this is art.. sleek website, smooth motion.. the perfect showcase for these ancient masterpieces
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Vibe creating a 3D scene in Blender got even easier. Just provide a 2D reference image — LLM deconstructs the scene, figures out what 3D assets are needed, generates them using Tripo, and arranges them to match your reference image. Pretty darn cool!
Tripo
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It took OVER a year to reach ONLY 1K Subscribers Here is why I would NOT change anything I started the XR AI Spotlight video series over a year ago and posted one in-depth interview almost every week. Finding great guests, preparing solid questions, recording the interviews, editing episodes, creating compelling intros, thumbnails, and titles, and publishing on various platforms is a massive undertaking. Honestly, the beginning was tough. I got barely any views, and the overall production felt very rough. But then I asked myself: why am I doing this at all? The answer was simple and feels even truer today. The internet and social media are flooded with clickbaity headlines and superficial content, and I was struggling to find the good stuff. So I kept going. I optimized my workflow, built a simple yet recognizable brand for XR AI Spotlight to give it a clearer identity, and most importantly I stopped caring about numbers. Creating a stage for the best in the industry to share their journey and experiences made every conversation a personal learning experience and allowed me to ask the tough questions very few are asking. I might sound pretentious but I firmly believe there aren’t other shows that: - Skip all the bullshit and go directly to the point - Have a high production value - Go in-depth to understand where XR and AI are going 1K Subscribers are not many, but I am proud of what I put out EVERY week and that is what truly matters.
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This changes everything for 3D artists faster, easier, and endless possibilities. Google Gemini is awesome, try this prompt by bilawal: edit this image to create a 3d wireframe representation of every unique object and subject in this scene. it should look like a blender 3d viewport with wireframe mode turned on.
the level of scene understanding the new gemini model exhibits is wild. you'd need multiple controlnets to get this result, and now it's just a text prompt. prompt: edit this image to create a 3d wireframe representation of every unique object and subject in this scene. it should look like a blender 3d viewport with wireframe mode turned on.
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If you are into Gaussian Splatting you MUST listen to this interview 👉 xraispotlight.com/how-kiri-s… In this episode of XR AI Spotlight I interviewed Jack Wang the CEO of @KIRI_Engine_Appto and ask some of the most challenging questions about 3DGS, their applications, limitations and future outlook.
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Yet another flight simulator 😅 using #threejs No vibe coding 🤓 made with my hands and thanks to awesome open source libs 🙏
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La com dans le secteur de l'énergie 🤖 Il est parfois difficile d'expliquer des technologies compliquées, MAIS il existe des solutions pour simplifier votre communication. Jumeaux numériques, motion design, Jeux vidéos et on en passe... #FridayTechExplained 👨‍🏫
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Magnific Structure Reference + Runway Restyle Video = Absolute Game Changer
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Bright retweeted
Wow! This developer recreated Age of Mythology in AR.
Max van Leeuwen
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𝗟𝗲 𝗺𝗼𝘁𝗶𝗼𝗻 𝟯𝗗🤖 Le #motion #3D capte l'attention grâce à des visuels dynamiques et immersifs, offrant une expérience engageante et mémorable. Il renforce l'impact des messages et favorise l'interaction avec le public. Un projet ? Contactez nous 💌
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🤩 #ControlRig + #Fur in @UnrealEngine ? Yes, it's possible! And here’s the proof! You have asked for an in-depth #tutorial on this topic, and here’s a little preview of what this new tutorial has to offer.🙂 piped.video/zHaf_VE1jmk #unrealengine #Unrealengine5 #cat #epicgames
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My first AR Lens for Spectacles! 📸 Frame a scene with your fingers, and it’ll generate spatial pixel art that blends into your surroundings.
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Bake animations, armatures, simulations, and particles to VAT textures and recreate them all with nothing more than a material in #Blender, #Unity3d , #UnrealEngine , and #Godot . The VAT Man for Blender is coming soon. #b3d #blender3d #blendercommunity
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This is the biggest level I worked on so far 😅 Another example of how Islands&Trains looks so much better upclose and not zoomed out 🤣 Might there be a brandspanking new demo on the horizon ? #indiedev
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Avez-vous déjà rêvé de voir votre marque s’afficher en plein cœur d'une métropole, sans vendre un rein ? Bonne nouvelle : le Fake Out-of-Home (#FOOH) est là pour réaliser ce rêve. Contactez nous pour en savoir plus
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