Creator of Spartan Engine | Podcast Host | Coder @ BeamNG Ex-AMD, Codemasters, Sony

Manchester, UK
Episode #3 is out! Chatted with Emilio López, rendering engineer on Grand Theft Auto VI. His credits include Forza Horizon 5, Fable, Mafia, LEGO games, and more. He’s also an open-source dev with hlslpp and crstl. Emilio’s self-made career is unreal. YouTube and Spotify links in comments!
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For the past few days, I’ve been reverse-engineering Sega GT Online (OG Xbox) into an unofficial native PC port. Still early, but it’s coming together. Here’s the progress so far 👇
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You’re getting up to 4 player split screen. 🙂 Yes, on PS5.
A preview of what's to come. Grab a controller and share the screen! 🎮 Wishlist now! go.beamng.com/playstation #PS5 #TeaserThursday #PlayStation #WIP
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I will never get tired of GT7 in VR 🏎️🕶️
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Not bad, right? Only £35 by YouFibre (which bought BRSK) 🙂
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Racing Game Prototype Update 🌧️🏎️ Rain reacting to gravity, wind and the car’s movement, with droplets naturally flowing across the body. Also featuring some shots from the cinematic editor I’m building for the final game.
Racing Game Prototype Update 🏎️🏝️ Millions of individual grass blades reacting to wind and your driving. Tires physically deforming based on pressure and environmental temperature. AI traffic and NPCs with full ragdoll physics. Car simulation that goes beyond the typical racing game. And one massive Mediterranean island to drive across. Still very much a prototype, but one I aim to put on Steam one day.
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🤞I get them tickets
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Racing Game Prototype Update 🏎️🏝️ Millions of individual grass blades reacting to wind and your driving. Tires physically deforming based on pressure and environmental temperature. AI traffic and NPCs with full ragdoll physics. Car simulation that goes beyond the typical racing game. And one massive Mediterranean island to drive across. Still very much a prototype, but one I aim to put on Steam one day.
The in-engine audio synthesiser accounts for your car’s specs and every modification you make, so you can actually hear that LaFerrari V12, or the turbo on the Mitsubishi. Still a prototype, of course. More work to come.
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Arseny casually carrying most of us 🙂
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated! Project started 10 years ago; excited for the years to come! github.com/zeux/meshoptimize…
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BeamNG.drive - PS5 Release Date Trailer
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BeamNG.drive - PS5 Release Date Trailer
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Silent Hill: Townfall. I love these depressing vibes... I could exist there for a bit, you know what I mean?
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Signal Lost is releasing on October 14th! It's been 24 hours since we announced it with a brand new trailer. Watch it and wishlist if you haven't already! We also held a special stream with @wuatevargames to showcase the game and speak about it. Steam: store.steampowered.com/app/3…
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Dust off that PS5, install any software upgrades.
Sand-sational things are coming to #PS5 😎☀️ Wishlist now 👀 go.beamng.com/playstation #Teaser #PlayStation #WIP
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