Create and share 3D architectural projects. GitHub: github.com/pascalorg/editor

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Just "@pascal" 🤌
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Pascal retweeted
I'm open-sourcing my Bathroom Config project as plugin in @pascal Editor 🔥 in upcoming updates. Here is the early version of the plugin ... still need to cleanup, polish and more options to be added. The surrounding is from Another Plugin : Landscape will be available soon ☺️ #threejs
Finally, the Bathroom Configurator is live! 🚀 • Custom walls, doors , windows etc • Vanities, basins, taps, toilets , showers & more. • Wall lights & bathroom accessories • Random Scene Generator • Texture Wheel for easy customization Try it now: bathroom-configurator.itssud…
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The Pascal Halloween Contest is open 🎃 Build a haunted house or apartment, publish it to Pascal Community, and enter it in the contest. Win up to a year of Pascal Max. The community votes too. Oct 1 – Oct 31. Share yours with #PascalHalloween
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How it works: → Publish your project to Pascal Community and switch on "Halloween contest" in the publish dialog → Up to 3 entries per person → One community vote per account, which you can change until voting closes Prizes: 🥇 1 year of Pascal Max + swag 🥈 1 year of Pascal Pro + swag 🎃 Community Choice: 1 year of Pascal Pro + swag ✨ 5 honorable mentions: swag Full rules: editor.pascal.app/community/…
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for my upcoming Landscape plugin I was trying tree from @SkyeSharkie love those tree ... they look soo good I still need to reduce them to lower resolution from my use case as I will be using lot of them in my scene ... but damn those are soo cool 😍 for grass I am taking reference from @Axiome_CG Environment plugin ... coz his implementation was so smooth and so good 🔥
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🌴🪾🌿🌱
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Pascal retweeted
for my upcoming Landscape plugin I was trying tree from @SkyeSharkie love those tree ... they look soo good I still need to reduce them to lower resolution from my use case as I will be using lot of them in my scene ... but damn those are soo cool 😍 for grass I am taking reference from @Axiome_CG Environment plugin ... coz his implementation was so smooth and so good 🔥
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Set a date, time and location to see where sunlight falls through your windows. Or move the sun yourself. Visual controls. Shareable presets. Fully offline. Open source—try it in your local Pascal setup 👇
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Let there be light 👀
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Last time: describe any object, get it in Pascal. Now it moves and it glows. Fans that spin. Cabinets that open with a stagger. Lamps that actually cast light. 💡 Anything you can describe.
Pascal had exactly one desk. Probably not your desk. So we shipped procedural items: describe any object, then drag its width, height and depth, and recolor every part of it. Desk mat, pen cup, water bottle, stack of books. All prompted. All still editable. Full tutorial 👇 0:00 New procedural items 1:19 How to generate a procedural item 3:39 Generating with GPT Astra 4:58 Editing new variants 5:31 Using procedural controls 6:22 Precise prompt with custom controls 9:00 When to use procedural vs generative item generation? 9:51 Generative item generation with Tripo
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Excited to Share another Plugin : Landscape 😎 coming soon to @pascal Editor & will be opensource 😊 currently incudes - Pergola (Flat, Gabel , Curved , Sigle slope ) - Pathways - Ground Access (patio, deck , concrete slab, edging etc) - Ground Area Type (Grass, Sand , Soild , Mud etc ) - Pathway (Stone , Brick , Concrete , Laid Stone etc) and many more will be added soon.
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🌴🪴🪨🧑‍🌾
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Pascal retweeted
Excited to Share another Plugin : Landscape 😎 coming soon to @pascal Editor & will be opensource 😊 currently incudes - Pergola (Flat, Gabel , Curved , Sigle slope ) - Pathways - Ground Access (patio, deck , concrete slab, edging etc) - Ground Area Type (Grass, Sand , Soild , Mud etc ) - Pathway (Stone , Brick , Concrete , Laid Stone etc) and many more will be added soon.
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Now available on Pascal Editor chat: GPT 6 Sol/Luna Opus 5.5 Grok 4.7 Happy 3D building!
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Looking for three up and coming AI companies to interview on @ThisWeeknAI — please reply below or DM @ThisWeeknAI your ideas!
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This is really cool! I'm reaching out.
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Which means 🥁🥁🥁 Now available on Pascal! 🚀
Tripo3D P2 is now live on fal - Generates textured meshes from text or images. - Offers four texture-quality settings and separate geometry and texture seeds. - Supports removing baked-in lighting with the v3.5 texture model.
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You guys rock! I’ve been busy with other things, but seems like the time out was perfect as you’ve delivered so many improvements.
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🙏 thank you
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Pascal had exactly one desk. Probably not your desk. So we shipped procedural items: describe any object, then drag its width, height and depth, and recolor every part of it. Desk mat, pen cup, water bottle, stack of books. All prompted. All still editable. Full tutorial 👇 0:00 New procedural items 1:19 How to generate a procedural item 3:39 Generating with GPT Astra 4:58 Editing new variants 5:31 Using procedural controls 6:22 Precise prompt with custom controls 9:00 When to use procedural vs generative item generation? 9:51 Generative item generation with Tripo
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Love seeing Tripo seamlessly integrated for generative items. Amazing update, Pascal team!
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🙌
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Replying to @pascal
@pascal Imagine if pascal had fluid/liquid simulations or the ability to import things like vector maps or vehicles or the like and animation with a timeline it would allow for a animation experience as well etc
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Fluid simulation would be a dope plugin!
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Wow
Join the next evolution of Pascal. Clone the world. The simulation argument is getting real. editor.pascal.app/next From 3D environment capture to x-ray view superpower. ↓🧵
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Hey 🤙
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A two-story house may look simple on paper. But I don't start with the floor plan. First, I study the property: zoning, setbacks, street access, parking, hillside conditions, grading, drainage, fire access, and previous approvals. The site tells me what the house can become.
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This is 👌 You’ll love us
Join the next evolution of Pascal. Clone the world. The simulation argument is getting real. editor.pascal.app/next From 3D environment capture to x-ray view superpower. ↓🧵
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I’ve partnered with Pascal to turn real-world captures into structured, editable 3D environments. Excited to see some of that work come to life here! It’s been great building alongside @aymericrabot and @j_brissonneau around their use cases.
Join the next evolution of Pascal. Clone the world. The simulation argument is getting real. editor.pascal.app/next From 3D environment capture to x-ray view superpower. ↓🧵
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Wow!
Join the next evolution of Pascal. Clone the world. The simulation argument is getting real. editor.pascal.app/next From 3D environment capture to x-ray view superpower. ↓🧵
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🚀
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