Where single-player ends, ReadyM begins. Creators of a platform bridging the most popular games with multiplayer capabilities. obmp.readym.io

Been busy lately working on several heavily requested features for OB:MP, TES IV: Oblivion Remastered multiplayer mod with custom servers (like RP, PvPvE or minigames) - you see here a preview of NPC sync on our test server. For the next alpha release - except what's teased above - we're working on CEF for custom in-game rich UIs, server authority and persistence, along with SDK refactor and docs refresh. Check out obmp.readym.io for more updates!
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We’re at @tokyo_game_show - met a lot of our partners in person for the first time, met some new ones, played a bunch of early access stuff, and got to see what a few Japanese studios are cooking up! It’s insane!
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Even more from us today: OB:MP SDK and server alpha 0.2.0 is out, and the Imperial City Arena gamemode people played at our gamescom 2026 booth ships with it. Join our Discord server: discord.gg/obmp Server owners can enable it with one setting, or fork the repo and build their own version. Under it, quests, dialogue, world state and difficulty now sync across players, and server mods got the API they were missing. Full-length Arena mod footage coming soon. Release notes: docs.ready.mp/releases/obliv…
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WukongMP SDK 0.4.0 is out! Server-side mods can now create entities in any scope, subscribe to server events, kick players, and read their own config files. We used all of it to rewrite PvP. Co-op fixes clear every 0.3.1 known issue. Co-op: bosses no longer die before the fight starts, enemies stop popping in late, movement stutter is gone, HP scaling holds on reconnect and repeat fights. Live on self-hosted servers today. Our managed servers get it around Monday. Mod authors: this one has breaking changes. Upgrading before you rebuild: docs.ready.mp/releases/wukon…
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@gamescom 2026 - that's a wrap for ReadyM team! We came with a booth, our latest OB:MP arena multiplayer demo, and then a lot of coffee every day. We left with pages of feedback, new friends, and a to-do list that will keep us busy well into end of this year. Watching people jump into matches in our platform, on a show floor - never gets old. A huge thank you to everyone who stopped by, played, broke things, and told us honestly what needs fixing. Special thanks to @TheOverwolf @modiohq @TESRSkyblivion @TeamFOLON @BuiltByBit @jjschnyder @Anybraingg @virtuosgames @Shockbyte @BisectHosting @Nitrado @NVIDIAGeForce @unity @GOGcom, many more for catching up & extremely productive time there!
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The WukongMP SDK is open as of today. Three repositories on GitHub: the SDK that mods are built on, the ReadyM core runtime underneath it, and the mod loader. The co-op, PropHunt and PvP server mods were already public. With this release the community can read, fork and contribute to the full stack behind multiplayer in Black Myth: Wukong.
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Custom quests are now in OB:MP. Journal updates, objectives, map markers, NPC interaction, dialogue, quest chaining and actual game logic. We made two simple demo quests to put the system through its paces. And this is where we want builders involved: bit.ly/4qnp9W4 Join our Discord: dsc.gg/obmp
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Replying to @npc_moments
Our test dummy NPC for Oblivion Multiplayer joins the ranks - codename “Dumbmer”
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Just a small teaser of what we're cooking for the OB:MP community. We are working as hard as we can for it to land within the next couple weeks - right before the @gamescom, where you'll be able to find some of us!
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The Elder Scrolls IV: Oblivion Remastered is finally coming to @NintendoAmerica Switch 2 - check out the launch trailer:
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Just shipped a neat update for closed alpha of OB:MP SDK and server binary soon letting people host their own Oblivion servers with customized gamemodes. 0.1.1 - is mostly optimization and stability, with a major focus right now on quests, items, and NPCs sync. If you want to join us as early access builder, check it out and apply on our Discord server: dsc.gg/obmp
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Just a small sneak peek for this week as team is fighting to make it more seamless (to take on NPC sync then) - quests in OblivionMP mod can be customized and synced across connected players/clients. Check out our Discord (dsc.gg/obmp) for more frequent updates and builder (server dev) early access!
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OblivionMP update! The last two weeks went into compat and smoke testing, and it paid off: smoother launch, way fewer crashes, sync latency holding at playable levels. Footage here is straight from our community testers. Later this week the first Early Access server owners get the SDK with the server binary, meaning the first community-hosted servers running outside our own machines. NPC sync and quest sync are next on our plate. What would you script first on your server?
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⚔️ CYRODIIL REIMAGINED is live on our Discord server: discord.gg/obmp Build a concept for anything set in Oblivion, made for more than one player. 🥇 Crimson Desert 🥈 Oblivion Remastered 🥉 Nitro + a shot at the alpha tests. Closes Sun 5 July. #OblivionRemastered #OblivionMP #Contest #Modding #ReadyM
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Oblivion MP Teaser #4: Spells, Stealth & The Sea. In this one: - synced invisibility across clients - cross-client spell combat in real time - full-map real-time sync - alchemy replicating to every client and more Now testing PRE-ALPHA, on our internal group, aiming to be released in the UPCOMING WEEKS. The Discord is where the build gets talked about and where early access goes out first. We've also just opened # world-building channel there, for discussions around server designs people will wish to run. Discord: discord.gg/OBMP Portal: oblivion.ready.mp Forum: forum.ready.mp #ReadyM #OblivionMP #TES #Oblivion
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100,000 of you. We just got the silver play button, and we owe it entirely to our community. Every subscriber came from a clip shared, a run streamed, a friend pulled into multiplayer server. Thank you. This is just the start though 🫡
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Big progress update on OblivionMP! Four players free-for-all at Cloud Ruler Temple, every swing landing on the same frame across all four clients, captured live from four separate machines. What broke at two players is holding at four now. Go check it out:
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Short one today from OblivionMP team! Got 4-player fight sync working pretty OK and wanted to show it before the full update/trailer next week. More clips coming soon! Sign up for EA: oblivionmp.firstlook.gg/ Discord: discord.gg/obmp
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New WukongMP tutorial: how to set up and run your own server using the SDK. Download the binaries, configure your mods, launch, sign into the Admin Panel. Takes a few minutes. Docs: docs.ready.mp Watch: piped.video/watch?v=hkUquU1q…
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WukongMP SDK for @BlackMythGame is now in public open beta. During closed early access, our builders shipped working combat mods on real servers - perfect dodge timing, parry and retreat, stun lock in actual PvP. That was invite-only. Starting today the same tools are open to everyone. Docs: docs.ready.mp Forum: forum.ready.mp Mod template: github.com/readycodeio/wukon… Want to host? We partnered with Nodecraft: nodecraft.com/games/wukongmp…
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WukongMP PvP Matchmaking is live! Open launcher. Select Find Match. Pick region. Queue. Fight whoever's waiting. No more "anyone want to 1v1?" in Discord ;)
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Dev Update #2 for Oblivion Multiplayer is out. Magic sync ✅ Bow mechanics ✅ Location transitions ✅ (mostly; bug still in the footage, we're on it) Cyrodiil is starting to feel like a shared world. Early access 👉 oblivionmp.firstlook.gg/ Discord 👉 discord.gg/obmp
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We've opened the first batch to a small group of handpicked builders. They're getting access to the server binaries, scripting API, and mod development tools to build custom game modes and dedicated servers for Black Myth: Wukong multiplayer. We'll be expanding to more builders soon, and the first community servers will be open to players not long after. If you want to be considered for the next batch, sign up here: forms.gle/kgnaXqBMf88hBsc38 More details on what the SDK actually does coming soon. Watch this profile and our Discord!
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Two announcements from the OblivionMP/ReadyM team: - After careful consideration and devs brainstorming last few days, simultaneous clothing removal across all players and NPCs is now officially a feature. The immersion speaks for itself. - Punch cards won our scripting language poll. Industrial punch machines ship with every Early Access builder starter kit.
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Not sleeping on this one. The WukongMP SDK for @BlackMythGame is almost here. Server owners will be able to write their own game modes, hook into live game events, spawn enemies, track players, and control gameplay logic - all in C#, all running live on multiplayer servers.
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OblivionMP on ReadyM update! Animations: in. Network sync: working. Players moving together in Cyrodiil: yes. Short sneak peek below. Full video coming in days. 👇
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forms.gle/kgnaXqBMf88hBsc38 - sign up for SDK Early Access ! In this video, we’re showcasing what’s coming with the latest SDK update and how it transforms the future of WukongMP. From now on, you’ll be able to create your own servers, build unique game modes, and take full control over gameplay logic like never before! 🔥 The next generation of WukongMP starts now. Sign up to be the part of it! Stay tuned, because this is only the first step. #WukongMP #GameDev #Modding #SDK #Multiplayer #Gaming
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Replying to @deantak
That's us! Follow our channels for more updates on OblivionMP and WukongMP ;)
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Replying to @80Level
That's us! Follow our channels for more :)
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TES IV: Oblivion Multiplayer (O:MP) is coming SOON! ⚔️piped.video/y3fPCHn2a68 Our community multiplayer platform, ReadyM, is coming to The Elder Scrolls IV: Oblivion Remastered. No more wandering Cyrodiil alone. 🏰 Run massive community servers - experience roleplaying scenarios, battle arenas, establish player guilds, and crawl dungeons with friends. 🎮 Use ReadyM Creator SDK to build custom rules, quest lines, and game mechanics. Take advantage of automatic sync, client- and server-side scripting, and our scalable infrastructure. We cannot wait to see what you create. After the success of our WukongMP mod, which brought millions of you together in Black Myth: Wukong, we’re excited for the next chapter on our journey. ReadyM keeps growing! Sign up to be among the first players who will enjoy building for or playing in Oblivion Multiplayer: oblivionmp.firstlook.gg/ 🚀
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We're looking for the first wave of server owners and modders to get early access to the WukongMP SDK - the toolkit that lets you build custom multiplayer game modes inside Black Myth: Wukong. 👉 Apply: docs.google.com/forms/d/e/1F…
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READY FOR MORE? 🚀 NEW ReadyM UPDATES ARE LIVE! #WukongMP #WukongMultiplayer 🔹 xModo integration is now available 🔹 WukongMP mod is fully compatible with the latest Black Myth: Wukong updates 🔹We've added 10 new PvP arenas. Full list available on our Discord 🔹and we are sharing some impressive statistics from 1st month of WukongMP open Beta! 👉 Get started: portal.ready.mp 💬 Discord: dsc.gg/readym NexusMods: Wukong Multiplayer Mod (WukongMP) QQ: 956506551 This video was created with help of our players - Thank you so much for being the part of our amazing community!
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Replying to @BlackMythGame
Then soon - with even more players - you all will be able to play it in PvP and/or co-op mode through the whole game!
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As 2025 comes to an end, we want to summarize our most important achievements! 2025 was a year of growth 🚀 Our community is thriving: we grew from 0 to 200k+ subscribers on our social media and we reached 20M+ views of videos showing our launcher 🥳 and our momentum has never been stronger. We mostly focused on our most important product and in December we launched Open Beta for the ReadyM Launcher for Black Myth: Wukong 🎉 Our launcher for mod that is turning single player experience into multiplayer game is open for all beta testers, and we are proud to share that only in December 2025 we saw: 🔥 400+ concurrent servers running live ⚔️ 60,694 PvP matches played 👥 2,000+ daily active users These numbers reflect more than engagement: they validate the stability, scalability, and player experience we’ve worked hard to deliver. A huge thank you to our team, partners, and community for helping make 2025 exciting and successful We’re now READY for More! and we’re just getting started.
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The wait is over! WukongMP by @readymod opens the gates for EVERYONE - play Black Myth: Wukong with up to 10 friends in seamless co-op mode! Sign up to play here: portal.ready.mp Discord: dsc.gg/readym
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We're deep into batch #4 of our #WukongMP co-op closed alpha, with over 2,2k players experiencing Black Myth: #wukong together. Here's what's happening:
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If you've been waiting to experience Black Myth: Wukong in true multiplayer co-op, THIS IS YOUR MOMENT. This is our BIGGEST alpha test batch yet - over 1,5k new players joining the fight.
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WukongMP revealed - join us at dsc.gg/readym:
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Delivered! We're making Black Myth: Wukong MULTIPLAYER! 🔥 Check out our gameplay reveal showing how our mod, powered by the ReadyM launcher, lets you team up with friends to explore and battle: piped.video/watch?v=--vGa1is… Sign up for early access: ready.mp/wukong #BlackMythWukong #Wukong #Multiplayer #Mod #ReadyM #Gaming
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Black Myth: #Wukong >>> multiplayer experience with community servers / co-op gameplay / and customizable features >>> soon more command showcases and feature previews!
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Cooking something big, stay tuned! #Wukong #BlackMythWukong #multiplylayer
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We're heading to @SlushHQ in Helsinki this week! 💬 Let’s talk about the future of gaming! We're actively seeking innovative partnerships and investment opportunities to drive the next wave of user-generated content in video games 🕹️ Schedule a meeting with Michał Szklarski or Juliusz Kopczewski through the Slush Matchmaking App. #SlushHelsinki #Slush2024 #GameDev
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ready.mp #multiplayer short teaser #2
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Let's connect at @SlushHQ in Helsinki! We’re excited to meet with all of the industry-defying startup founders, talk about investment opportunities, and discuss how we’re shaping the future of game development and UGC. 📅 Feel free to book a meeting with Michał Szklarski or Juliusz Kopczewski via Slush Matchmaking App. See you there!
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We’re thrilled to introduce ReadyM, our latest development designed to democratize multiplayer mod creation, much like FiveM did for GTA V and community servers did for Minecraft. However, ReadyM goes a step further, offering this capability as a service for any game. 🎮 Currently, ReadyM is available for Valheim and Sons of the Forest, and very soon, we’ll be expanding to GTA V, Minecraft, and Farming Simulator! We can’t wait to share more details about ReadyM with you. Stay tuned for updates and get ready for a revolution in multiplayer modding! ⚙️ #Modding #GameDev #GamesIndustry
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📢 Stay up-to-date with the latest news in the gaming industry and modding scene! Join our newsletter on Substack or follow our LinkedIn bulletin and don't miss any updates. 🟦 bit.ly/ReadyCodeLinkedIn 🟥 bit.ly/ReadyCodeSubstack
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Our Spooktober newsletter is here! 🎃 We've got all the hottest news from the world of gaming and modding. Take a peek and subscribe to stay up to date! modslab.substack.com/p/modsl…
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🕹️ Another edition of the Game Industry Conference in Poznan is behind us! This year brought together a lot of fantastic people, perfect weather, and an inspiring atmosphere. It’s always a pleasure to be part of this event and reconnect with familiar faces in the industry. We were especially excited to see the growing interest in modding and advancements in multiplayer tools. We can’t wait to see what next year will bring—hope to see everyone there again! 📆
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Just 3 days left until the @gdcon #GameIndustryConference in Poznań! We’re excited to see everyone there. Stop by our booth to chat about UGC and community multiplayer in video games 🎮 📍 Find us in the B2B zone at booth E31. 👋 Contact our team to schedule a meeting. #GameDev #GamesIndustry #GIC2024
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🕹️ Let's talk at the @gdcon! Discover how user-generated content and community multiplayer features can help your game grow. Let us show you our technology and services that bring community modding to a whole new level! #GameIndustryConference #Modding #GameDev
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🚨 Stay up to date and don’t miss any news from the gaming industry and modding scene. Join our newsletter and read about the hottest topics that have the industry buzzing every month! Sign up here 📮 modslab.substack.com
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Recently, our friends at @modiohq partnered with the Mixed Reality (MR) game developers, Guardian of Realms, sparking a discussion here at ReadyCode about mod support in VR/AR games 💡 We asked our COO and co-founder, Michał Szklarski, to share his insights on the topic: "VR and AR games offer an incredible opportunity for modders to reshape entire worlds. The immersive nature of this type of games amplifies the potential of UGC but also demands a higher level of precision. At ReadyCode, we believe VR games are a vital part of the gaming market, and we are committed to actively supporting the development of modding tools for this genre." What do you think about mods in VR/AR games? Feel free to share in the comments below! 🔻
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Check this out - a multiplayer mod for Valheim with fixed networking, master server list, and insta-joining, bringing it up to the standards of @FiveM or @gmodofficial: piped.video/watch?v=AbS_iguZ…
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Our COO and co-founder, Michał Szklarski, spent the weekend at #RDC24 in California. It’s always awesome to connect with others and dive into the latest trends in #UGC!
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It was an incredibly successful week at @gamescom! 👾 This year we had the opportunity to represent ReadyCode at a Polish booth in the business area, organized by the Polish Creative Industry Promotion Program. When we asked people how their gamescom was going, 90% of the time we heard one word: Busy. This #gamescom was indeed an intense yet fruitful event, full of new possibilities and opportunities for growth and collaboration on exciting projects. 🕹️ We also feel that a new era and significant changes are on the horizon for multiplayer gaming. Special thanks to @TimotheeEngel for the productive discussions during the event! We had the pleasure of meeting with our partners— @modiohq, @TheOverwolf, Scenario, @unity, PRAGMA, @HathoraDev, @gdcon, Reforged Labs, @arcweave, and Play Makers. Thank you all for the time spent together. We look forward to seeing you next year at gamescom! ❤️ #gamescom2024 #gamesindustry #modding
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🕹️ The first two days at @gamescom have been fantastic! We've had many productive meetings and insightful discussions about UGC and modding 💬 Thank you to everyone who took the time to connect with us. #gamescom #gamescom2024 #gamesindustry
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📍 Checking in from Cologne—we missed you! Catch us at @gamescom 👋 #gamescom #gamescom2024 #gamedev
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ReadyCode helps game developers and gamers easily integrate modding support into their games. Connect with us on XDS Spark, a platform linking businesses with top creative service providers to elevate their projects.
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📍 Let's connect at @gamescom 2024 and chat about #UGC creation support & community multiplayer! Our team will be there for the entire event 📅 You can find us at the PARP booth (hall 4.1, # D-020g) or schedule a meeting via the Meet2Match app. #gamescom #gamescom2024 #gamedev
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💡 Have you signed up for our newsletter yet? Join the ReadyCode newsletter and receive the latest news from the world of modding and gaming. We're preparing the July edition right now - join us and don't miss out! 📮 modslab.substack.com #GamingNews #Modding #PCGaming
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We're excited to announce that the ReadyCode team will be attending Gamescom 2024! 🕹️ Whether you want to grab a beer, have lunch, or discuss UGC and modding tools, we'd love to connect. You can find us at Meet to Match and schedule a meeting 📅 We can't wait to see you there! #Gamescom2024 #Gamescom #GameModding #GameDev
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☀️ It's time to revisit some memories from @saudiignite, which we had the opportunity to attend. Juliusz, who had the pleasure of representing #ReadyCode at the event, fondly recalls the time spent there and his panel. We're constantly looking for events to spread the word about #GameDesign and #UGC in video games ⏩ Taking this opportunity, we have a question for you: At which industry event would you like to hear about our tools and chat with our specialists? 💬
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The #ModsLab newsletter is back and it's bursting with the hottest updates from May! Check your inbox or follow the link to read 👉 buff.ly/4bSiAlT 🔹 Manor Lords: Community modding 🔹 Witcher 3: REDkit launched #GamingNews #ModdingCommunity #mods
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Replying to @discord
Is that the ModsLab Discord server we see here?
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Talita's #GTA V mod lets you save prostitutes instead of promoting violence. In our interview, we explore the motivations behind Mission Talita, emphasizing its aim for positive change in gaming. Read the full interview here 👉 buff.ly/4cWcIcF | GTAV #modding #gaming
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What are your favorite kinds of #minecraft mods? 😇
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