ceo @paper · for the love of design

California
Hello! Today we're releasing Paper Desktop Paper is now a canvas for Cursor, Claude Code, Codex. Any agent can read and write html to Paper. • push or pull from your codebase • pull real data from anywhere • less work, more design What will you ship? Sound on 🎶
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Wait, what?
btw did you know you can leave comments on Paper and get agents to turn your stuff into motion code? so you don't prompt to get a design, you design to get a better prompt :)
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Agu never ceases to amaze me
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So glad Alex is joining the Paper team! The most talented team I’ve been part of, and I’ve seen some great ones. Exciting to be growing with great people.
I'm joining @paper to lead the development of the marketing website and pretty much every surface outside the product I've been working with this team for about two months, and it's an absolute pleasure to officially join @agusegui and @uuuuuulala. With these people, nothing feels impossible
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Stephen Haney retweeted
Using @paper with Opus 5.5 a lot for design work lately. I don't think I can go back to doing things manually anymore. It's exceptional for quick iterations and ideation.
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Testing out Pi's new support MCP in @paper looks to be working great (and fast too)
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designed with Paper!
collab with @paper get ur cold brew in nyc get up to $30k in vercel credits at vercel.com/startups
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Big ships!
What's new in Paper? • Faster performance • Half the memory use • Opacity while using tokens • WebMCP in the browser • Agents can gen images • Upgraded shaders • Way more Check out @harcourttt's walkthrough! What would you like to see next?
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new! @paper's paper shader goal: make the best paper filter for your designs what's new? fold lines, wrinkles, crumples, stripes, clipping, and five new patterns. plus image blends, better quality and faster performance paper shaders: open source, always improving
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(also 🔊 sound on to hear Agu's beautiful composition and lyrics)
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Ksenia’s work is incredible
the PaperTexture shader has been rebuilt from scratch! what’s new: - a new pattern with straight fold lines - a new angle prop to control shadow direction (combine it with seed for endless randomness) - roughnessSize to control the grain size - roughnessRows to arrange the grain into laid-paper stripes - manual blending control over how the image mixes with the paper texture - manual control over image distortion - texture clipping via the image’s alpha channel the roughness, fiber, drops, wrinkles, and crumples patterns are all still here, rebuilt for a more realistic look and better performance shader docs: shaders.paper.design/paper-t… full list of changes: github.com/paper-design/shad…
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Stephen Haney retweeted
ok, busiest week of the quarter and the power goes out. no screens, no agents - but I still had to explore something forgot how good it feels to make something by hand, especially while AI devours the internet this is what the last few months felt like btw, launching soon 🔥
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we're looking for Paper's first office in SF we want an open space we can reconfigure for events and make a studio for videos doesn't need many desks, we're still remote-first walkable from the ferry and bart anyone know of a good one?
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We just shipped Quiver 2.0 in @paper This is the best SVG generation possible, it's an incredible leap forward • Much faster AND better quality • Cleaner geometry • New Telos model for detailed work Next level vector generation -- available today in Paper
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Very common question: how do I get my codebase components onto the Paper canvas? New tutorial from Harcourt!
happy friday! new tutorial on bringing components straight from your codebase onto the @paper canvas and designing with them ✨ creating components in Paper is coming 🔜
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Stephen Haney retweeted
Meet Paper Cards, our newest Grok Bot template. Point it at a stream or feed a transcript, and it builds ready-to-customize cards in @paper. Teach it your own style: multiple aspect ratios and safe zones are included. Shout-out to team @paper for the best agent-friendly canvas!
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Stephen Haney retweeted
Paper Snapshot now captures canvas contents! Use this to copy pages with animated content — be it Three.js, WebGL, 2D, or videos — and paste them as editable layers into @paper.
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Stephen Haney retweeted
Just added a little aid to copy a design out of Paper as PNG or as code
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we never stop analyzing how to make Paper feel better
very important news, we've decided that pink/red gap indicators are gross and will change them to violet
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Had a ton of fun at our first Paper founder dinner last night. Great conversations with 20 design-minded founders. I learned a lot 🙏 And shout out to @designerfund for helping us put it together!
There’s being into design, and then there’s the @paper team. Doesn’t get better than hosting a dinner for founders that value design with them. Excited to try and top this with our next one ;)
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I'm very excited about WebMCP Here's Paper in an iframe, being controlled by an external agent that wraps it, all in the browser WebMCP opens up cool embedded flows
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