Been working on my flight simulator ✈️ Added radar, HUD, minimap, missiles, bullets and flares. Starting to feel like a real combat system. Next: multiplayer PvP + campaign and devlogs breaking everything down with cool resources I've found
18
16
226
25,458
Tomas Ferreras retweeted
The WebGPUPathTracer branch is finally merged! With upscaling and denoising supported. Initial release coming tomorrow! But for now check out a demo here ✨ gkjohnson.github.io/three-gp… #threejs #webgpu
21
48
611
47,176
No Blender. No Marmoset. Just @threejs , your browser tab and a bunch of shaders. - subsurface scattering - refracting cornea - peach fuzz - f-stop depth of field Huge shoutout to @Ten_24 whose free head scans are absurdly good and @_Nico_brc_ for the feedback and tips on how to push the realism
34
34
311
142,676
JavaScriptだけで動く浮世絵を描く。 東都名所 亀戸天満宮境内雪 Claude Fable 5.1 re-presentation.jp/tool/ukiy…
JavaScriptだけで動く浮世絵を描く。 東都名所 高輪夕景 Claude Fable 5.1 re-presentation.jp/tool/ukiy…
1
15
135
17,432
Tomas Ferreras retweeted
SPECS did it right. The world's most powerful and high quality shopping Catalog, there for the whole world to use. Courtesy of @Shopify
Replying to @specs
SPECS make online shopping more immersive + practical. Powered by the @shopify Catalog, you can browse products in 3D and place them at full scale in the room around you to see how a potential purchase would fit in your home. When you're ready to buy, you can checkout and purchase right from the retailer's website.
5
9
91
10,959
Tomas Ferreras retweeted
LoicPix
8
7
117
24,147
Tomas Ferreras retweeted
Sneaking into the creative dev world as a designer at @threejsconf 👀
1
10
414
A huge part of how I landed at @basementstudio was @bruno_simon's course, and at @threejsconf the GOAT showcased our site as a memorable experience. Life really comes full circle. Huge honor, but it also showed us how much room we still have to keep improving.
2
5
55
5,794
Tomas Ferreras retweeted
Recreating a 2000s Winamp skin in @threejs "Drone" by 883design and R. Peter Clark
5
4
74
5,576
Tomas Ferreras retweeted
Inception meet @threejs dreamfold.netlify.app 🏙️🌀✨ 🔸build with 3D Tiles Renderer by @garrettkjohnson 🔸3D Tiles by @CesiumJS 🔸Open source github & more in thread 👇
21
58
495
43,732
Tomas Ferreras retweeted
React Postprocessing v3.1.0 is out now. The internals got a complete rewrite making React rerenders much faster and fixing bugs on every effect we could find. Check it out: github.com/pmndrs/react-post…
13
34
394
29,379
Just wait for the VR arcade support. This website is about to become a true WebXR arcade center. 🏀
just because GitHub is down...
10
571
Tomas Ferreras retweeted
just because GitHub is down...
2
2
26
4,563
Tomas Ferreras retweeted
We're thrilled to welcome @valebearzotti to the stage at Resend Forward. Valentina is head of development at @basementstudio and is the co-creator of @xmcp_dev. Her work requires a high level of taste and attention to detail.
13
5
65
11,853
Tomas Ferreras retweeted
our site is loading faster than ever! good job dude @tfdev__ basement.studio/
8
7
83
4,965
Tomas Ferreras retweeted
step by step @xmcp_dev 🫡
3
33
1,701
Tomas Ferreras retweeted
Been messing around with this layers idea for a week now. There's something to it, but have to move on now. Three.js, html-in-canvas.
6
5
92
8,238
Tomas Ferreras retweeted
gm, excited to share our latest web collaboration with the incredible team at @USAvionix check it out: usavionix.com
11
15
111
23,596
Tomas Ferreras retweeted
audio-driven animations for shader lab
10
15
135
6,735
Tomas Ferreras retweeted
Three.js Journey TSL course update! ❌ Bad news: There won't be 15 lessons ✅ Good news: There will be 21 lessons ❌Bad news : I've split the Fundamentals lessons into 7 ✅Good news: It's a lot more digestible, and I improved them a lot Starting the recordings next week.
19
27
377
15,121