Dark fantasy open-world RPG inspired by Ultima 6 and 7. Made by one stubborn solo dev for far too long... Wishlist on Steam:

『Code of The Savage』の日本語版イントロを5分ほど録画しました。 日本語・中国語・韓国語などの表示を改善し、さらに人名・地名を英語名のまま表示するか、日本語訳で表示するかを選べるようになりました。 日本のプレイヤーの皆さんに、できるだけ快適に遊んでもらえるように調整を進めています。 皆さんは、人名や地名は英語名のままのほうが好きですか? それとも日本語訳のほうが遊びやすいですか? Steam: store.steampowered.com/app/6… #インディーゲーム #RPG #SteamNextFest #Steamネクストフェス #ダークファンタジー #オープンワールド #個人開発 #CodeOfTheSavage
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Here is 45 minutes of gameplay from the Code of The Savage. A single-player CRPG inspired by Ultima 6 and 7, with exploration, conversations, quests and a world that reacts to what you do. Watch the full 45-minute gameplay video here: piped.video/CC1jpmEY8xE Wishlist: codeofthesavage.com/wishlist…
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Im in the very early research stage of looking at Steam deck /controller support for Code of The Savage. The game already has WASD movement, but it is still very mouse-driven - think Ultima 7 levels of mouse control for inventory, dialogue, interaction, UI, and general world interaction. For people who play this kind of game on controller or Steam Deck: What would you actually expect? Full controller support? Trackpad/mouse-style cursor? Radial menus? Something else? Touch screen? Genuinely interested in how you'd want a game like this to handle it.
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Meet Gunni. He came west to study the Screaming Cliffs, discovered a strange desert cactus, and now blows a sacred horn each morning so Leysar will bring her light. Wishlist on Steam: codeofthesavage.com/wishlist… #CRPG #PixelArt #IndieGame
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Trees, grass and bushes in Code of The Savage react to the strength of the wind... Just a simple scene where the weather turns from gusty, to calm, to stormy.
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Animals in Code of The Savage have their own unique behaviors. I don't want them to just be sprites with x HP, y DPS...
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I keep tweaking the lighting system. I'm extremely happy with how far it's come... Indiedevs, don't compare your game to others, compare it to how it USED to be.
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Kinda happy with CoTS new light system - You can tell what time of day it is, just by looking at the shadows. light spillage is no longer a thing and the game now has proper directional shadows (mostly). As well as shadows that lengthen and shorten during the day.... Coming along nicely...
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The roads of Daneth are never entirely safe. This rogue encounter is one of the situations that can emerge from Code of The Savage's random encounter system while you explore. Wishlist on Steam: store.steampowered.com/app/6… #CRPG #RPG #IndieGame #PixelArt #OpenWorldRPG #Ultima #GameDev #IndieDev
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Thrown overboard from a slave ship, you wash ashore in chains on Daneth. The new Code of The Savage gameplay trailer is here. Wishlist: store.steampowered.com/app/6… #Ultima #CRPG #RPG #IndieRPG #PixelArt #DarkFantasy #OpenWorldRPG
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I've been making the world of Code of The Savage feel more alive with random encounters. You might come across travellers, merchants, hunters, abandoned camps or factions already fighting. No event popups. Just things happening in the world as you explore. store.steampowered.com/app/6… #CRPG #RPG #PixelArt #IndieGame #OpenWorldRPG #IndieRPG
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This is Richard, a character in Code of The Savage. He is played by @RichardGarriott, who was kind enough to appear in the game. With COTS heavily inspired by Ultima 6 and 7, it is awesome seeing him walking around in it. store.steampowered.com/app/6… #Ultima #RPG #CRPG #PixelArt
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In Code of The Savage, theft has consequences. If NPCs see you taking something that is not yours, they can react, call attention to it, and guards may get involved... They will also follow you for a bit. If you are going to steal, best to do it at night, and sell off the stolen goods before the guards catch you with it. Steam: store.steampowered.com/app/6… Discord: discord.gg/896kaVP7ka #CodeOfTheSavage #RPG #indiegame #pixelart #CRPG #GameMaker #OpenWorld
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🥂Good news! Code of the Savage is officially registered for Steam Next fest in October 26. I have been working my ass off on the demo, and it will be available to play publicly very soon.⚔️ WL: store.steampowered.com/app/6… #steam #nextfest #rpg #ultima #game #pixelart #adventure #retro #pixelart
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Gunni now has a sober version that you meet in the dream void... One who is consumed by the magical cactus in a different way. store.steampowered.com/app/6… #NPC #cots #ultima #game #rpg #crpg #steam #wishlist #portrait #pixelartㅤㅤㅤㅤ
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You enter the Dream Void after drinking Gunni's special cactus brew. The Dream Void sets the rules... then breaks them. Steam store.steampowered.com/app/6… #game #Ultima #indiegames #indiedev #pixelart #rpg #gamedev #strange #crpg
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10 years in the making. The left screenshot is from an early 2017 build of Code of The Savage...... yeaaaaahh 🫤..... The right screenshot is the current 2026 build. It started as a tiny Ultima-inspired RPG project that "was going to be finished in 6 months" then I was going to give away for free... and somehow it kept growing into a full open-world RPG with towns, NPC schedules, dialogue, combat, survival, magic, dream voids, and support for 9 languages. Still a way to go, but I can finally see the finish line.... Steam: store.steampowered.com/app/6… Discord: discord.gg/896kaVP7ka #CodeOfTheSavage #RPG #indiegame #gamedev #pixelart #indiedev #GameMaker #Ultima
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The Dream Void is a strange place indeed -memories, dreams and visions connected by nodes. Crossing from one to the next can change everything.... Wishlist: store.steampowered.com/app/6… #IndieGame #GameDev #PixelArt #RPG #CodeOfTheSavage #ultima #CRPG #wishlist
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Ethan, the captain of the Penthos guard, mirrors Vlatos in almost every way except cruelty. Both men are cold, intelligent, controlled, and dangerous. But where Vlatos uses control to dominate, Ethan uses it to remain fair. Steam: store.steampowered.com/app/6… Discord: discord.gg/896kaVP7ka #CodeOfTheSavage #RPG #indiegame #gamedev #pixelart #indiedev #darkfantasy
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Ridding the world of placeholder art, one pixel at a time. The biggest one was the Shop UI - took me the better part of 2 days. The branching NPC dialog UI has received an upgrade too... it now all feels a lot more polished. Steam: store.steampowered.com/app/6… Discord: discord.gg/896kaVP7ka #CodeOfTheSavage #indiegame #gamedev #pixelart #RPG #indiedev #Steam #GameMaker
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🇯🇵『Code of The Savage』日本語版の最新スクリーンショットをいくつか紹介します。🇯🇵 本作は『Ultima 6』『Ultima 7』などの古典的なRPGに影響を受けた、ダークファンタジーのオープンワールドRPGです。 探索、会話、選択、生存、戦闘、そして危険な世界の中で、自分だけの道を切り開いていく体験を目指して開発しています。 日本語ローカライズはすでに実装済みで、メニュー、会話、UI、ゲーム内テキストまで日本語でプレイできます。 クラシックRPG、ドット絵、重めのファンタジー世界が好きな方は、Steamでウィッシュリストに追加していただけると嬉しいです。 store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #インディーゲーム #ドット絵 #ゲーム開発 #オープンワールド #ファンタジーRPG #海外インディーゲーム
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La localizzazione italiana di Code of The Savage è pronta! 🇮🇹 Il gioco ora supporta l’italiano per menu, dialoghi, interfaccia e testi di gioco. Se vi piacciono i giochi di ruolo dark fantasy, i mondi aperti vecchio stile e la pixel art, potete aggiungerlo alla lista dei desideri su Steam: store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #GiocoIndie #PixelArt #GDR #Videogiochi
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La version française de Code of The Savage est maintenant prête ! 🇫🇷 Les menus, les dialogues, l’interface et les textes du jeu sont désormais entièrement intégrés en français. Je vais publier quelques captures d’écran avec beaucoup de texte, pour montrer à quoi ressemble la localisation directement en jeu. Si vous aimez les RPG dark fantasy, les mondes ouverts classiques et le pixel art, vous pouvez ajouter Code of The Savage à votre liste de souhaits Steam : store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #JeuIndé #PixelArt #RPGFantasy #JeuxVideo
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🇰🇷한국어 버전도 준비되었습니다! 🇰🇷 Code of The Savage는 이제 한국어로 플레이할 수 있습니다. 메뉴, 대화, 인터페이스, 게임 내 텍스트까지 한국어 현지화가 게임 안에 적용되었습니다. 어두운 판타지 RPG, 고전적인 오픈 월드, 픽셀 그래픽을 좋아하신다면 Steam에서 Code of The Savage를 찜 목록에 추가해 주세요: store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #인디게임 #픽셀아트 #게임개발 #오픈월드 #판타지RPG
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🇩🇪Die deutsche Version von Code of The Savage ist jetzt spielbereit. Menüs, Dialoge... Interface und Spieltexte sind vollständig auf Deutsch implementiert. Steam-Wunschliste: store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #IndieGame #PixelArt #Rollenspiel
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Code of The Savage теперь полностью готова на русском языке Перевод уже был сделан раньше, но мне ещё нужно было подготовить и настроить игровые шрифты, чтобы русский текст нормально выглядел в меню, диалогах, интерфейсе и игровых сообщениях. Теперь всё это работает, и русская локализация готова для игры Если вам нравятся мрачные фэнтези RPG, классические открытые миры и пиксельная графика... добавляйте Code of The Savage в список желаемого в Steam: store.steampowered.com/app/6… #CodeOfTheSavage #RPG #Steam #инди #индиигра #пиксельарт #рпг #геймдев #Ultima
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Been doing a lot of work on the main menu. Language select screen is now in... I'm loving those little flags... and those buttons make a nice satisfying thunk, thunk, thunk... The font used is my custom font, SavageSmallCaps. (French, Italian and Spanish are not in yet, but the others are fully localized.) #RPG #localization #mainmenu #gamedev #crpg #game #ultima
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In game dev - having proper debug tools is essential. This is the new NPC navigation system. Much better NPC behavior in towns now. The nodes create a web of possible paths an npc can take during their daily schedule movements. Previously it relied on an MP grid which was clunky at best... now NPC travel is natural and I can SEE when there is an issue and WHY... WL: store.steampowered.com/app/6… #gamedev #indiedev #indiegame #rpg #ultima #pixelart #debug
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The Damned Lamb Tavern - Where everybody knows your name. Wishlist: store.steampowered.com/app/6… #rpg #ultima #tavern #crpg #game #indiedev #steam #gamedev #pixelart
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OK we now have a proper functional map with journal area and town markers (these are togglable on/off) #rpg #indiegame #indiedev #crpg #game #map #Ultima #pixelart
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Replying to @IndieGameJoe
10 years in the making... My Ultima inspired RPG
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Question time... My original vision for Code of the Savage was to avoid modern waypoint markers and keep exploration more old school like Ultima 7. But after some player feedback, I’m starting to rethink this a little. The game already has a Journal that auto-updates and tracks active tasks. Completed entries fade out, while unfinished ones stay near the top. There is also a map that can show the players location if they have a sextant. So here’s the question: Should incomplete journal entries have some kind of subtle map guidance? Not exact pin point markers, but maybe a rough area/radius. For example, if the journal says "search the southern forest" the map could mark the general area with maybe a green tool tippable radius rather than the exact spot. Would that be helpful, or would it take away too much of the old-school discovery? Curious what people think. #gamedev #indiedev #RPG #CRPG #oldschoolRPG #pixelart #indiegame #GameMaker #Ultima (Wishlist at: store.steampowered.com/app/6…)
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Holy shit! 1000 new Steam wishlists in just a few hours after @SplattrCatGames covered the demo. Huge thans to Splattercat for checking out the game, and to everyone who has wishlisted and commented. Splattercats video: piped.video/2QS6BnnWdjA?si=urcv… Wishlist: store.steampowered.com/app/6…| #indiegame #RPG #gamedev #pixelart #indiedev
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I recently added some new NPC flavour barks where they greet and reply to each other (and to the player), They talk about the weather, and ask how each other are etc... I forgot to disable it when the NPC is in combat, and had an interesting exchange with a NPC guard I was testing combat settings with. Guard: "DIE!!" Guard: "You'll pay for that!" Guard: "I'll kill you!!!" ... Guard: "How goes the day, stranger?" (as he is hacking me to pieces...) #RPG #game #indiedev #bugs #gaming #ultima #pixelart #npc #wishlist
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Replying to @clemmygames
Code of The Savage - Ultima inspired cRPG
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