Dark fantasy open-world RPG inspired by Ultima 6 and 7. Made by one stubborn solo dev for far too long... Wishlist on Steam:

Thrown overboard from a slave ship, you wash ashore in chains on Daneth. The new Code of The Savage gameplay trailer is here. Wishlist: store.steampowered.com/app/6… #Ultima #CRPG #RPG #IndieRPG #PixelArt #DarkFantasy #OpenWorldRPG
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Un CRPG classique en monde ouvert, centré sur la liberté et les choix. Entièrement localisé en français. Ajoutez Code of The Savage à votre liste de souhaits sur Steam.

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steampowered.com
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Ajouté... mais est ce que vous avez une prévision de date de sortie d'une demo jouable ?
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In about a week! Thank you. You can play during steam next fest.
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『Code of The Savage』の日本語版イントロを5分ほど録画しました。 日本語・中国語・韓国語などの表示を改善し、さらに人名・地名を英語名のまま表示するか、日本語訳で表示するかを選べるようになりました。 日本のプレイヤーの皆さんに、できるだけ快適に遊んでもらえるように調整を進めています。 皆さんは、人名や地名は英語名のままのほうが好きですか? それとも日本語訳のほうが遊びやすいですか? Steam: store.steampowered.com/app/6… #インディーゲーム #RPG #SteamNextFest #Steamネクストフェス #ダークファンタジー #オープンワールド #個人開発 #CodeOfTheSavage
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Still can't get over how cool your UI looks. Nice progress with the localization!
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Thanks so much! It was build up over many years. Your game is looking great too
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Replying to @CodeofTheSavage
人名・地名を英語のままにするか選べるの、翻訳だけでは拾いきれない悩ましさがありますね。日本語版イントロで実際の表示を見られるの、助かります。
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ありがとうございます! 人名や地名は雰囲気にも関わるので、日本語訳にするか英語名のままにするか、プレイヤーが選べる形にしてみました。 実際の表示を見てもらえて嬉しいです。
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Any modern Ultima-style games out there?
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Mine! But it’s still in development.
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Here is 45 minutes of gameplay from the Code of The Savage. A single-player CRPG inspired by Ultima 6 and 7, with exploration, conversations, quests and a world that reacts to what you do. Watch the full 45-minute gameplay video here: piped.video/CC1jpmEY8xE Wishlist: codeofthesavage.com/wishlist…
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A single-player open-world CRPG inspired by Ultima, filled with deeply written NPCs who have their own histories, beliefs and agendas. Wishlist Code of The Savage on Steam.

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steampowered.com
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Thank you. I will check out your channel. The game will have a demo out very soon before next fest in a couple of weeks.
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Im in the very early research stage of looking at Steam deck /controller support for Code of The Savage. The game already has WASD movement, but it is still very mouse-driven - think Ultima 7 levels of mouse control for inventory, dialogue, interaction, UI, and general world interaction. For people who play this kind of game on controller or Steam Deck: What would you actually expect? Full controller support? Trackpad/mouse-style cursor? Radial menus? Something else? Touch screen? Genuinely interested in how you'd want a game like this to handle it.
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日本から失礼します。 私はコントローラサポートがあると嬉しいです。
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Thank you. I’ll keep it in mind
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Replying to @CodeofTheSavage
Do that shit later, tired of looking at this on wish list, let the PC supremacy people play while you work out systems for the lesser platforms.
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Yeah that is what’s gonna happen. Just keeping it in the back of my mind. Demo is out in a week or two
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Replying to @CodeofTheSavage
I you have a mouse, do you really need WASD? Can't you find other way, because sometimes it's tiring moving from mouse to keyboard
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People want it... I think having both is better than having one or the other, so the player has either option.
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Replying to @CodeofTheSavage
I've been building in gamepad support along the way for Lair, and I swear its been such a pain to have two systems for everything - so tedious! Basically no drag/drop or anything like that.
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Drag and drop is a big thing for CoTS... :|
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PR people and devs, I’m covering on the IGN news team until the end of the year. You can get me on my personal email: kirkules.mck(at)gmail.com
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Replying to @CodeofTheSavage
Trackpad cursor would be great, and radial menus on the trackpad + controller support for menus would be even better. Also check out BG3 and SKALD which work well on the Steam Deck.
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Thanks! First step will be to buy a controller...
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I uploaded my first playable demo to Steam. Crossing my fingers now.
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nice just fyi - it took me about 20 buisness days, cos it got rejected for sth the first time (which took 10 days) and then the second review took another 10 days...
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Ein klassisches Open-World-CRPG, bei dem Freiheit und Entscheidungen im Mittelpunkt stehen. Vollständig auf Deutsch lokalisiert. Jetzt auf Steam zur Wunschliste hinzufügen.

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steampowered.com
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Do you have a release date in mind?
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Demo is about 1 week away - full release early 2027
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Replying to @CodeofTheSavage
Understand, however controller support tends to elevate the quality of the final product! Its a bit of work to get it working (including displaying the right glyphs on screen) but once it works well it will give players another option to control your game! Hope this helps!
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Thank you sir :)
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Replying to @CodeofTheSavage
I'd go full controller support, since your game uses mouse I'd implement the trackpads. Luckily the Steam Input API is very easy to use! There are a few gotchas though, you need to create button mappings for each type of controller - but these are just Steam .vdf files
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Thank you - that part scares me a bit... Its been built from the ground up as a PC game and will feel like im bending it to work with a controller...
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