all software is becoming malleable, so it was important for us to support this as a first class citizen in Claude Code, I hope more and more software becomes extensible like this! here are some of what I'm most excited about with mods:
You can now mod Claude Code: - Change how it behaves - Customize the UI - Swap in your own features Write one with a few lines of TypeScript, or have Claude build it for you. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. A few examples:
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a mod I've been using a lot is 'next-steps' it gives you suggestions on what to do next, including selecting skills and other commands install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community
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a things about mods is that you can spin off forked agents to do additional work e.g. make your own memory harness but spinning off a custom classifier every turn and then writing memories if it matches I'm still working on making plan mode into a mod, more to come!
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Replying to @trq212 @addyosmani
So cool.. man so much stuff to learn

Oct 1, 2026 · 7:20 PM UTC

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