all software is becoming malleable, so it was important for us to support this as a first class citizen in Claude Code, I hope more and more software becomes extensible like this!
here are some of what I'm most excited about with mods:
You can now mod Claude Code:
- Change how it behaves
- Customize the UI
- Swap in your own features
Write one with a few lines of TypeScript, or have Claude build it for you. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app.
A few examples:
Oct 1, 2026 · 6:58 PM UTC
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a mod I've been using a lot is 'next-steps'
it gives you suggestions on what to do next, including selecting skills and other commands
install it with:
claude plugin marketplace add anthropics/claude-plugins-community
claude plugin install next-steps@claude-community
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a things about mods is that you can spin off forked agents to do additional work
e.g. make your own memory harness but spinning off a custom classifier every turn and then writing memories if it matches
I'm still working on making plan mode into a mod, more to come!
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Claude can make mods for you!
just prompt it, read more in @addyosmani's blog post here: claude.dev/blog/getting-star…
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