The future of holographic rendering is in the cloud. OTOY develops technology that delivers unlimited compute and rendering power to any app on any device.

The Cloud
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OTOY is heading to Amsterdam for #BCON26. Proud to sponsor Blender Conference 2026 and support the artists, developers and creators pushing 3D forward. Catch @JulesUrbach Thursday, Sept. 24 at 11:00 for The Future of Rendering.
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Great work by our friends at @MaxonVFX. OTOY.studio MCP connector will let C4D artists spawn complex multi-step render and scene tasks using C4D MCP, octane, redshift, 8DGS and many other integrated MCP services across 1000s of concurrent GPUs on @rendernetwork
🎥 See how an AI assistant can help with motion tracking in Cinema 4D. Use MCP to camera track footage, recreate scene geometry and lighting, generate an HDR reflection environment, and integrate a 3D object into the shot. See it in action 👇 🔗 maxonvfx.com/3TwaWKG
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One interesting thing about agentic workflows is that they can run a multitude of things in parallel. I use C4D and dabble in Blender, but never at the same time. BUT NOW between MCPs, APIs and headless workflows, agents can work across both and build things in parallel. It's an interesting way to think about scaling locally. Not just making one process faster, but having multiple processes happening at once. At some point we've all said "there's not enough time in a day." I think the agents are listening. 👀🦻
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Render Network works with the tools artists already use: @otoy Octane, @MaxonVFX Redshift and @Blender Cycles. Differential upload keeps your heavy assets cached on the network. When you change a scene and render again, you don't upload those assets all over again.
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OTOY retweeted
Streaks now merge during the flow with little to no overhead (no volumes). It's a voxel based intersection sampler with surface nets and smoothing. Also: nosebleed.
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@nosemangr and I were riffing on some UV talk and I had the idea of looking into an ascii/glyph generator that uses geo to UV islands in C4D. Passed the idea off and watched it come alive through the MCP, a couple rounds later it's a nice little glyph engine that has a ton of control for some unique looks. Control with fields, use a light to show characters, add custom glyphs and characters or logos, use it for dithering, stack and layer it, and it's near instant across millions of polygons. Pretty cool! Let me know if anyone is interested and I'll make it available for download (for free or maybe $0)
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OTOY retweeted
GoFundMe launches TOMORROW! I’ve added 2 extra interior WIP's to the video to give fans even more of the WOW factor All-or-nothing—so shares in the first 1–3 days make a HUGE difference Crowd in crowdfunding! Huge thanks to @rendernetwork for support in making it happen
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OTOY retweeted
No way. 🤯
Replying to @icelaglace
The legendary 6088AD scene by @planetzomax in real-time 👀
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Replying to @OTOY
@OTOY's Octane's real-time path tracing is getting a massive upgrade:
The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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Porsche Panamera Recent light studies for automotive design in CGI. Made in @otoy octane renderer. #automotive #car #cgi #porsche
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OTOY retweeted
MiniMax-H3 360 equirectangular LoRA full-sphere equirectangular video - unwraps 360 with centre forward and edges rear - keeps native H3 audio plays as look-around sphere on Quest/DeoVR/Skybox/YouTube 360. huggingface.co/rehan-fal/min…
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@MaxonVFX just released their MCP integration, so I tried it out on a quick watch rig. In under 15 minutes I had a working setup with the main parameters exposed and ready to key. I’ve rigged plenty of watches manually over the years, and there are obviously a lot more considerations that go into a production-ready rig, but this was a really interesting example of how quickly you can get to a usable starting point. Curious how other artists see workflows like this fitting into production. Rapid setup? Prototyping? Building the first 80% and refining from there?
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OTOY retweeted
🤔 What is MCP, and what does it mean for your Cinema 4D workflow? MCP lets supported AI assistants use Cinema 4D’s tools to handle tedious, repetitive tasks while you stay in control. See how it works, what it can do, and what you need to know 👇 🔗 maxonvfx.com/4jfwmpZ
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Oct 14th!
Disconnected. Lost. New. Marvel Television’s #VisionQuest streams October 14, only on Disney+.
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Replying to @SpenserFX
@SpenserFX is ready. Catch him on stage in the next few minutes at @Mo_Plus_Design NYC, then stop by the Render Network booth and say hi.
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OTOY retweeted
Wowwww I can’t wait for this!!! 🤩
The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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OTOY retweeted
We had a blast crafting the opening titles for the @Mo_Plus_Design , coming to NYC on Sept 26!! A huge thank you to Kook Ewo for giving us the chance to work on this awesome project. @MaxonVFX @OTOY
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Kingdom come @OTOY
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September 23-25: @BlenderConf 2026 - Ecosystem partner @OTOY is a proud sponsor and will be supporting one of the biggest gatherings of Blender artists, developers, and creators (if you didn’t know, Render Network supports Blender Cycles).
 Learn more at conference.blender.org
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