Qwen3.8 Flash Next q4 on DwarfStar one shot creation of "Super Human" a Super Mario NES-style platformer, but themed as Humanity's last stand vs. AI.
It took 2 hours and 10M tokens using omp on M3 Ultra.
Now I'm trying to improve sprites, let's see how it goes!
Things like these were impossible few months ago using Local AI!
Prompt:
Build a single self-contained HTML file (inline CSS + JS, no external assets, no build step) called "Super Human" a Super Mario NES-style platformer, but themed as Humanity's last stand vs. AI. The player is "Super Human" (a tiny pixel worker in a red shirt + denim overalls); the enemies are mascots of famous AI labs.
GOAL OF THE GAME: Run right across one long level, stomp/shoot AI mascots, collect data- coins, smash blocks, grab powerups, and reach the flag. Title screen → play → game over / win screens. Full HUD (score, coins, world, time, lives).