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created my first @astrodotbuild template for a minimalistic blog
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made with svelte 5/threlte 8, of course, as well as the awesome animotion (animotion.pages.dev) by @joyofcodedev publicly viewable + source code coming soon
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went a bit overboard with my first slide for my presentation about @threlte/@threejs at berlin svelte meetup in November :P i can actually hear my computer breathe...
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some fun audio visualizations for @sveltejs live demo: flo-bit.dev/svelte-audio-vis… code (MIT license): github.com/flo-bit/svelte-au…
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Replying to @thdxr
My favorite metaphor for explaining serverless (yes, there’s still a server): it’l like you’re homeless but living in a hotel. Yes, there’s still a “home” where you live but it’s not actually yours in any meaningful way.
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learning some blender and making my first (small) low poly asset pack. flo-bit.itch.io/low-poly-nat…
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still working on my @threejs procedural tiny planets generator, added some custom shaders for a simple atmosphere and caustics, also added moving water and coloring the ground around vegetation, see it live here: flo-bit.github.io/tiny-plane…
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work in progress of my procedurally generated tiny planets made with @threejs check it out live on my portfolio website: flo-bit.github.io/
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first playable build of our #gmtkgamejam submission: flo-bit.itch.io/life spore meets agario with "our planet" vibes and lots of procedural animations. made with #pixijs and #rapier2d #GMTK2024 @gamemakerstk
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work in progress of my little chaotic puzzle game for #kenneyjam (made with @threejs/@threlte and @KenneyNL conveyor kit)
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Yeah @threejs is amazing and integrates super easily with frontend frameworks nowadays thanks to react-three-fiber and @threlte. honestly my favourite way to make vr stuff, tried some swiftui and unity for vision pro and quest and they are soo much worse for developing vr
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Made a VR version of my portfolio with @threlte, @threejs and @pmndrs uikit. Why? Because I felt like it.
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I've always wanted to have a coding experience in VR/AR where I can see the surrounding change while I write the code. using @threejs with @threlte and the new uikit by @pmndrs
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Replying to @MiguelSarenas
Dark mode! It’s come to the point now where I’ll just not use a tool if it doesn’t have dark mode even if it looks useful
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I do really like the shell effect, especially with the text overlay that changes color, that's very slick!
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Replying to @Axiome_CG
I like the design, but I opened it first on mobile with bad internet and it took more than a minute to load. When I checked it out on desktop, it seems to preload a ~7 MB model and a ~17 MB hdr, both should be wayyy smaller imo (that hdr especially should be < 1 MB)
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