created my first @astrodotbuild template for a minimalistic blog
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@astrodotbuild is sexy like that, without any optimization on my part
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went a bit overboard with my first slide for my presentation about @threlte/@threejs at berlin svelte meetup in November :P i can actually hear my computer breathe...
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some fun audio visualizations for @sveltejs live demo: flo-bit.dev/svelte-audio-vis… code (MIT license): github.com/flo-bit/svelte-au…
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learning some blender and making my first (small) low poly asset pack. flo-bit.itch.io/low-poly-nat…
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adding some cool visualizations to my @sveltejs openai realtime api wrapper demo here: flo-bit.dev/svelte-openai-re… code here: github.com/flo-bit/svelte-op…
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made an open-source @sveltejs component for using the openai realtime api today demo here (enter you own api key): flo-bit.dev/svelte-openai-re… code here: github.com/flo-bit/svelte-op… feedback and contributions welcome
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still working on my @threejs procedural tiny planets generator, added some custom shaders for a simple atmosphere and caustics, also added moving water and coloring the ground around vegetation, see it live here: flo-bit.github.io/tiny-plane…
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work in progress of my procedurally generated tiny planets made with @threejs check it out live on my portfolio website: flo-bit.github.io/
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Really happy with how my submission for #gmtkjam turned out and all the positive feedback and improvement suggestions I got so far. Play it on @itchio here (~10 minutes of playtime): flo-bit.itch.io/life
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first playable build of our #gmtkgamejam submission: flo-bit.itch.io/life spore meets agario with "our planet" vibes and lots of procedural animations. made with #pixijs and #rapier2d #GMTK2024 @gamemakerstk
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working on yet another game this time for @gamemakerstk jam. procedural fish animation adapted from github.com/argonautcode/anim…
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Replying to @ThePrimeagen
claude 3.5 didn't consent...
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Replying to @PirateSoftware
Pretty happy with how my submission turned out, fun to play and looks cool imo flo-bit.itch.io/shadow-shmup
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my current progress for the little shoot em up I'm making for #piratejam, made with @PixiJS and #rapierjs
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work in progress of my little chaotic puzzle game for #kenneyjam (made with @threejs/@threlte and @KenneyNL conveyor kit)
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inspired after seeing this video by @t3dotgg: piped.video/watch?v=wS3EmNgr… and this awesome demo: pmndrs.github.io/uikit/examp…
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Made a VR version of my portfolio with @threlte, @threejs and @pmndrs uikit. Why? Because I felt like it.
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I've always wanted to have a coding experience in VR/AR where I can see the surrounding change while I write the code. using @threejs with @threlte and the new uikit by @pmndrs
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Currently building a slideshow tool with a 3d map as the background, still very early stages, but check it out here: github.com/flo-bit/3d-map-sl… Powered by mapbox
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Built a small tinder-like card swiper component for svelte, check out the code here: github.com/flo-bit/svelte-sw… (MIT licensed) Demo here: flo-bit.github.io/svelte-swi… #opensource #svelte #buildinpublic
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Replying to @aliejules
tried it for myself, looks really nice!
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inspired by @Lunakepio and his cool mario kart game, I decided to show what I'm currently working on: a little marble platformer happy for any feedback. music: vibe by @punch_deck made with @threlte #buildinpublic
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Replying to @Andersonmancini
Super awesome! I ported it to threlte and added it to my portfolio website straight away! Still some tweaking to do but looks great already
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