This is incredible. This is the VR architecture I’ve always pushed for. I’ve worked on and solved the problems that come with offloading compute to a puck, especially for Foveated Rendering.
By the way, I own a granted patent covering multiscreen productivity on glasses.
Meta VR Glasses -- private cinema, a workstation with multiple monitors, and a game console in a pair of high-res glasses. Our first time delivering VR in glasses rather than a full headset -- really a glimpse of the future.