Your go to hub for all things #3D. From tools to textures, lighting & more, find everything you need for your #threejs projects. Creator @petercsipkay

Third Dimension
It's about time, fellas, to learn WebGPU & TSL from @bruno_simon through his video course series. The course is available for a no-brainer price!
The new WebGPU & TSL course is live πŸš€ βœ… 21 lessons βœ… 23+ hours of video βœ… Quizzes and certificate βœ… First lesson free $45, or $25 if you own the Three.js Journey course (September only) πŸ‘‰ threejs-journey.com/webgpu-t…
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There's a complete generation behind these few notes. Are you one of them? πŸ‘πŸ» #threejs #dragonball #goku #piano #dbz
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19M npm downloads / week πŸš€
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Conceptfest 🍻 Every light is on. The whole fairground glows. I also added a realistic sky system: a moving airplane passing overhead, birds, and a level of atmospheric detail that makes it feel like a real place, not just a 3D scene. This is one part of a much bigger concept. Over the next few days I'll be sharing more of what's behind it: β†’ Rain β†’ Thunderstorms β†’ Realistic dynamic lighting β†’ Sun and moon movement β†’ A full realistic night sky β†’ ...and a lot more I've been building into this Built entirely with Three.js / WebGPU, in the browser. More coming soon. πŸ‘€ #oktoberfest #wiesn #3d #threejs #webgpu
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βš›οΈ R3F v9.8.0 is out βš›οΈ React 19.3 is here and R3F is ready for it. Run the latest React without conflicts. β†’ React 19.3 compatible. Not every new API is supported yet, but nothing breaks β†’ roots now configure synchronously and only wait on the renderer when it's async, like WebGPURenderer. No more out-of-sync weirdness β†’ Strict Mode plays nice with the canvas again github.com/pmndrs/react-thre…
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Remote team socials don't have to be a Zoom grid. Flat Social is a playful 3D space you walk around in spatial audio, so you hear who's near you, plus mini games, all in the browser with nothing to install. Free for up to 5 people. Would your team actually use something like this? #threejs #meeting #WebGL #remotework
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The Three.js team built an interactive TSL tour, and it's the best first stop for learning shader nodes. Edit the fragment and vertex code live, flip between WGSL and GLSL output, and watch the console update as you type. Nodes, uv(), vec3(), composition β€” all hands-on. Already writing TSL, or still on GLSL? #threejs #TSL #WebGPU
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I wanted to put this out there, I just realized today is a special day πŸŽ‚ 2 years ago today, I bought the domain threejsresources , with a hope that other devs had the same problems I did. We went from my own bookmark list to a full directory. Since then: 280+ tools added, countless Showcases, AI skills, a Marketplace, our own Courses 😱, a Creator Hub, an MCP server and so many wonderful friends along the way. We learned a lot along the way. Thank you for your submissions! πŸ™ I'm happy to keep supporting this community and having fun along the way. Let's see what the future holds for us. Today we have already: 150–200k visitors/month, a growing community, and we're just getting started. πŸš€ Special thanks to: πŸ™Œ Dan @dangreenheck β€” for his continuous support πŸ™Œ Bruno Simon ( @bruno_simon ) β€” for kindly offering his support to review the Three.js Resources TSL course. Thanks again, man! πŸ™Œ SimonDev ( @iced_coffee_dev ) β€” for bringing us gaming courses and tutorials πŸ™Œ Carl Schooff ( @snorklTV ) β€” for supporting us with his GSAP knowledge πŸ™Œ David @makio64 β€” for holding this community together ( @threejsconf ) πŸ™Œ @Andersonmancini β€” for his constant support in the comments πŸ™Œ And of course @threejs and @mrdoob β€” for the trust and support. …and probably 100+ more accounts I could list here ❀️ #threejs #3d #webgpu #webgl #tsl
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ConceptFest at night. No color grading tricks, no baked lighting just emissive materials and real-time light doing the work. This is what the scene looks like when the sun goes down. What's your approach to night lighting in Three.js? #threejs #webGPU #TSL #creativecoding #oktoberfest
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Best of X, a new page to support your creative side. We're collecting the best #threejs posts from creators all over the world, the ones you like and share on X, to bring you even more creative creations in one place. Have a look around, and submit your own post to get seen by the community. Anyone already on the list? #threejs #WebGL #webGPU #creativecoding #x
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Excited to announce: our first Realistic Assets drop in 3 weeks. At launch, we’re retiring the Lifetime Offer and moving to regular pricing. Until then, Lifetime still gets you everything we release β€” including Realistic Assets. 3 weeks left.
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After the @threejsconf, Oktoberfest is the 2nd 🀣 biggest thing in September. It starts today here in Munich at noon 🍻 I've wanted to build this for three years now. This year it was about time to start. It's only halfway there, but let's see what it looks like in a couple of weeks. What to expect: VR, a third-person walk-around game, jumping on the roller coaster and the Ferris wheel, and much more. I promise it'll be fun. Anyone visiting the Oktoberfest this year? Let's meet. ***Unofficial personal concept. Not affiliated with the organizers, the city of Munich, or any of the tents.*** #threejs #WebGPU #Oktoberfest
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Even if you are not a TresJS user you can apply the same concepts of this video to @pmndrs R3F or any declarative flavor of @threejs in your favourite framework. πŸ€“
New video drop! πŸ“½οΈ Before touching a line of code, I picked up a block of clay πŸ€“. You never imagine learning @tresjs_dev object transforms (@threejs + @vuejs ) in a cinematic way. Declarative position, rotation and scale via props. piped.video/nrvaAyGTNcA
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69 rigged and animated 3D models, free to use however you want. No account, no API key, no attribution. There's an open JSON manifest, so you can fetch every model URL straight into your scene 28 characters with baked animation timelines, 41 nature props. Would you use CC0 models in a real client project? #threejs #WebGL #gamedev
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Still working on MAILWING :) Thanks to everyone who flew it and sent feedback. You can now fly a round of deliveries in the same plane, with radar to find your way. New gameplay. Radar or a big waypoint? Built with AI + Three.js windward-liart.vercel.app
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Here's another version of the flamethrower with a slightly different set of parameters that looks better. Still can't believe this is running in real-time in the browser! 🀯 (Not to mention the fire raymarch is being run twiceβ€”once for main render and once more for the reflection.)
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I’m making a visual animation editor for Anime.js Here’s a sneak peek from my @threejsconf lightning talk Leave a comment if you’re interested in joining the beta!
lightning talk from @JulianGarnier about anime.js and its editor coming soon! export to js directly 😍 And anime.js have springs too! i wish we’d an impromptu friendly battle with @cassiecodes at the conference πŸ˜…
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Sunday check-in: tell me you vibe coded a Three.js app or game this weekend... without telling me. Replies with a link, images, Videos only. πŸ‘‡ #vibecode #threejs
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Vercel’s vgpu hero is a pretty wild piece of work. For the latest Codrops article, @matiNotFound pulls it apart and shows how the light, geometry, glass, and performance tricks came together: tympanus.net/codrops/2026/09… And it’s his birthday today πŸŽ‚πŸ₯³ Happy birthday, Matias, and thanks for taking the time to share this with the community!
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