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Replying to @0xkeeny
yeah good idea
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Replying to @tri_rizeki
but ask @aipulseda1ly it's his pull request
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Replying to @tri_rizeki
opus did, I think it's just combining a bunch of geometry together using threejs, but you can also use blender mcp and let opus create models in there, but it just takes longer and uses more tokens.
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when you let opus run all night and improve all models in the game, create new in game characters, and improve geometry of your models, all in a beautiful pr with screenshots of before & after. THIS IS AMAZING TIME TO BE ALIVE - START BUILDING THE THINGS YOU NEVER COULD BEFORE!
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idk, if the pr contributor puts the model they used, and if they ran adversarial reviews, what's the issue? I'm just going to take their idea and throw it into claude anyway if they don't make a pr for me. I'll just run a few security checks over it and merge if it's good.
Due to AI, I have disabled external pull requests on all my repos. Open source, as we have known it, was fun while it lasted. (It’s been 15 years for me) I will still maintain projects and handle issues.
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Replying to @ohmiler
haha thanks for playing!
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Replying to @TomasVorel
nope, but it's giving me joy
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Replying to @DiogoTheReal
opus 5.5, no skills, no claude.md, just prompt bro
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Replying to @DannyDev2hqx
yeah trying to debug what's going on, will fix thanks for testing with us!
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Replying to @dazacode
the ai agentings living in my virtual office built this
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it's coming along!
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added ps1 shaders and fast travel on rail cart.
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survivethenightgame.com/?gam… who wants to play a few rounds?
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Replying to @dannyisr
I'm not sure what you're asking. you can click into an agent and see the full claude code or codex terminal scrollback.
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Replying to @drewhamlett
added it as a setting
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Replying to @codingthirty
idk it's too amazing
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