when you let opus run all night and improve all models in the game, create new in game characters, and improve geometry of your models, all in a beautiful pr with screenshots of before & after. THIS IS AMAZING TIME TO BE ALIVE - START BUILDING THE THINGS YOU NEVER COULD BEFORE!
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How did u build the 3d character?
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but ask @aipulseda1ly it's his pull request
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Replying to @tri_rizeki
opus did, I think it's just combining a bunch of geometry together using threejs, but you can also use blender mcp and let opus create models in there, but it just takes longer and uses more tokens.
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added ps1 shaders and fast travel on rail cart.
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Can we have playable browser game of that please?
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idk, if the pr contributor puts the model they used, and if they ran adversarial reviews, what's the issue? I'm just going to take their idea and throw it into claude anyway if they don't make a pr for me. I'll just run a few security checks over it and merge if it's good.
Due to AI, I have disabled external pull requests on all my repos. Open source, as we have known it, was fun while it lasted. (It’s been 15 years for me) I will still maintain projects and handle issues.
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it's coming along!
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It was fun!
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haha thanks for playing!
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Replying to @webdevcody
You are relentless, Cody. Are you making any money out of any of these games that you've made so far?
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nope, but it's giving me joy
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Replying to @webdevcody
Wow, how can I play this? Looks so good.
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Replying to @webdevcody
How did you build this game? What model? skills? etc
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opus 5.5, no skills, no claude.md, just prompt bro
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Replying to @webdevcody
I'm enjoying this a bit too much 😂 Only suggestion would be to fix the bug that causes everyone to get logged out mid-game.
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yeah trying to debug what's going on, will fix thanks for testing with us!
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Replying to @webdevcody
How did we go from AI agents living in your virtual office to this?

ALT shocked cat GIF

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the ai agentings living in my virtual office built this
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survivethenightgame.com/?gam… who wants to play a few rounds?
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thank you for your service Byte, good luck out there
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I chat with my agents though because I still want to understand roughly the mental model of what is being put in, how’s the chat context done?
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I'm not sure what you're asking. you can click into an agent and see the full claude code or codex terminal scrollback.
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gibbing the leg is a mechanic every zombie game should have
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No. But yea Playstation 1 style
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added it as a setting
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Replying to @webdevcody
Dude, I have been addicted to building games with Claude. How do you make yourself stop?
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idk it's too amazing
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Replying to @webdevcody
quick question: are you actually getting substantial work done while using this? it would honestly be so fun if its as productive as just using multiple claude code sessions in cmux
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yeah, I mean it's no different from kicking off 20 separate claude code using tmux, herdr, or t3code, it's just a 3d visualization of what agents are doing what instead of having a giant left scroll panel. The only issue is the 3d world does drain my laptop battery faster.
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