Shader Artist. Building FragCoord.xyz

🇺🇸
Pinned Tweet
Navier-Stokes
16
118
1,959
73,544
Order of the Sinking Star comes out NEXT WEEK. And to get you in the puzzling mood, we have mega-discounts for both The Witness and Braid Anniversary on Steam: They are an unprecedented NINETY PER CENT OFF. This week only! store.steampowered.com/app/2… store.steampowered.com/app/4…
52
185
1,614
105,788
Xor retweeted
Only thing im gonna say here, is if you use my shaders and tech I've spent months on, even to draw inspiration from as the base or porting into your own shaders. Please practice ethical licensing creditation, like its not hard... I do it for @RED_SIM @thryrallo @poiyomi and many others that fly under the same licensing or have given me inspiration like @XorDev and @YoheiNishitsuji that have nothing to do with VRChat or our neck of the woods tlo.mit.edu/understand-ip/ex…
1
1
11
1,247
We have our own fake global illumination system in Inversion Day which is super performant, but I wanted to give radiance cascades a try. Spent few days on them and it brought a lot of issues and they are much performance heavy. But of course, they are also much more realistic and can produce incredible visuals. I also added directionality to every source pixel, so we can have a car spotlight :D
7
21
327
11,841
505 chars without whitespace!
1
72
6,163
Perhaps in the future, everything will be reverse-engineerable and modable. You'll be able to add new characters or levels to your favorite games
I put the entire of game minecraft into elden ring as mod. its runs on Mac.
21
5
167
14,099
Most games should cover the full spectrum from black to white. Don't make everything gray!
Atmospheric fog is the new bloom and I hate it
15
5
259
16,604
Next FragCoord update will focus on optimizations
30
2,111
Shader background?
Grok 4.7 is now on Amazon Bedrock
4
35
6,638
I agree with this guy in general. Typing code is mostly a past profession. But LLMs are still bad at architecture, especially high performance software architecture. Needs a senior programmer to lead. And human still beats LLM 3x+ in perf critical inner loops (especially GPGPU).
My god this is such a good speech that every SWE needs to hear. You know what? Every person should hear it Keep the happy memories, eyes on the reality, be excited about the future. That’s the best that anyone can do
92
37
861
90,040
Jobs I've held: -Small Programming gigs (age 15) -Insulation and Carpentry (age 17) -Freelance Programmer (age 18-now)
Jobs I‘ve held: - Programmer (age 17-now) I literally have never done anything else. (OK, I had an internship where I installed over a hundred Ethernet wall sockets in an office for a month at age 16 or so. That’s it.)
3
125
9,938
Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
31
69
1,027
34,854
Xor retweeted
5.5 Max, 1hr 35m:
10
50
2,837
i think the toughest thing to understand is that it literally doesn't matter if your software is open source, closed source anymore - if it's closed source, people can and will RE: its internals, if it's a part of a broader suite, ppl will make it a plugin in their suite, if it's a model that people can blackbox fuzz and the model isnt huge and didn't have incredibly proprietary data, you are going to get copied on the tech so every core product launch probably needs to be treated as an extreme countdown race, before the incumbent with the distribution eats you brutal times to be playing, and extremely valuable/rare to find a corner of the stack that may be defensible and will stay defensible
46
84
1,237
423,925
Amazing to see stuff like this
Opensource. Lite & Full version. 💦 @threejs Use as you wish. Github: scottiefox.github.io/caustic…
1
12
415
25,551
In a reverse of my usual, I've ported two of my original shaders to fragcoord and shadertoy. "Fake 3D Cityscape" is better on Fragcoord since it actually has the music (though sometimes it doesn't start and the visuals are wrong on my tablet for some reason). "Billiards Simulator" is slightly better on Shadertoy because it has mainSound but it just plays the sound once at the beginning because it can't access Buffers to trigger when collisions actually happen. The rest of the links are in the replies. fragcoord.xyz/s/fm6jfu1u
2
1
7
1,216
Experimenting with Radiance Cascades in Minecraft
18
19
691
18,689
"Adjusting animation speed" by @HalbFettKaese fragcoord.xyz/t/ak2povht This is a great interactive guide on how to handle changing speeds with linear time in shaders. I was actually about to write something like this!
1
3
32
2,261
Lots of great illustrations and examples here
3
805